Massive rework of configs, items and blocks.
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
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304 changed files with 3941 additions and 5108 deletions
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@ -1,13 +1,12 @@
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package WayofTime.alchemicalWizardry.common.renderer.mob;
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import WayofTime.alchemicalWizardry.common.entity.mob.EntityIceDemon;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.renderer.entity.RenderLiving;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.ResourceLocation;
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import WayofTime.alchemicalWizardry.common.entity.mob.EntityIceDemon;
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public class RenderIceDemon extends RenderLiving
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{
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public class RenderIceDemon extends RenderLiving {
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private static final ResourceLocation field_110833_a = new ResourceLocation("alchemicalwizardry", "textures/models/IceDemon.png"); //refers to:YourMod/modelsTextureFile/optionalFile/yourTexture.png
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public RenderIceDemon(ModelBase par1ModelBase, float par2)
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@ -22,6 +21,6 @@ public class RenderIceDemon extends RenderLiving
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public ResourceLocation getEntityTexture(Entity par1Entity)
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{
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return this.func_110832_a((EntityIceDemon)par1Entity);
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return this.func_110832_a((EntityIceDemon) par1Entity);
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}
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}
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