Massive rework of configs, items and blocks.

I redone where the items/blocsks are stored and how the configs are
handled to clean up it and give space. You can change the config line to
AWWayofTime if you want to keep the compatibility with old configs. Now
you reference the blocks from the ModBlocks and Items from the ModItems.
This commit is contained in:
Fenn 2014-01-17 21:05:38 +00:00
parent 8601e9faff
commit e3644f2d2b
304 changed files with 3941 additions and 5108 deletions

View file

@ -1,19 +1,13 @@
package WayofTime.alchemicalWizardry.common.renderer.mob;
import WayofTime.alchemicalWizardry.common.EntityAirElemental;
import WayofTime.alchemicalWizardry.common.entity.mob.*;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import WayofTime.alchemicalWizardry.common.EntityAirElemental;
import WayofTime.alchemicalWizardry.common.entity.mob.EntityEarthElemental;
import WayofTime.alchemicalWizardry.common.entity.mob.EntityElemental;
import WayofTime.alchemicalWizardry.common.entity.mob.EntityFireElemental;
import WayofTime.alchemicalWizardry.common.entity.mob.EntityHolyElemental;
import WayofTime.alchemicalWizardry.common.entity.mob.EntityShadeElemental;
import WayofTime.alchemicalWizardry.common.entity.mob.EntityWaterElemental;
public class RenderElemental extends RenderLiving
{
public class RenderElemental extends RenderLiving {
private static final ResourceLocation airBeacon = new ResourceLocation("alchemicalwizardry", "textures/models/AirFloatingBeacon.png"); //refers to:YourMod/modelsTextureFile/optionalFile/yourTexture.png
private static final ResourceLocation waterBeacon = new ResourceLocation("alchemicalwizardry", "textures/models/WaterFloatingBeacon.png");
private static final ResourceLocation earthBeacon = new ResourceLocation("alchemicalwizardry", "textures/models/EarthFloatingBeacon.png");
@ -63,6 +57,6 @@ public class RenderElemental extends RenderLiving
public ResourceLocation getEntityTexture(Entity par1Entity)
{
return this.func_110832_a((EntityElemental)par1Entity);
return this.func_110832_a((EntityElemental) par1Entity);
}
}