Massive rework of configs, items and blocks.
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
This commit is contained in:
parent
8601e9faff
commit
e3644f2d2b
304 changed files with 3941 additions and 5108 deletions
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@ -1,18 +1,15 @@
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package WayofTime.alchemicalWizardry.common.renderer.block;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ResourceLocation;
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import org.lwjgl.opengl.GL11;
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import WayofTime.alchemicalWizardry.common.renderer.model.ModelConduit;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEConduit;
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import cpw.mods.fml.client.FMLClientHandler;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ResourceLocation;
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import org.lwjgl.opengl.GL11;
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public class RenderConduit extends TileEntitySpecialRenderer
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{
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public class RenderConduit extends TileEntitySpecialRenderer {
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private ModelConduit modelConduit = new ModelConduit();
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@Override
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@ -34,7 +31,7 @@ public class RenderConduit extends TileEntitySpecialRenderer
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GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
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//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
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//A reference to your Model file. Again, very important.
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this.modelConduit.render((Entity)null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, tileConduit.getInputDirection(), tileConduit.getOutputDirection());
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this.modelConduit.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, tileConduit.getInputDirection(), tileConduit.getOutputDirection());
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//Tell it to stop rendering for both the PushMatrix's
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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@ -1,5 +1,8 @@
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package WayofTime.alchemicalWizardry.common.renderer.block;
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import WayofTime.alchemicalWizardry.common.renderer.model.ModelPedestal;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEPedestal;
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import cpw.mods.fml.client.FMLClientHandler;
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import net.minecraft.client.renderer.entity.RenderItem;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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@ -10,22 +13,15 @@ import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.common.ForgeDirection;
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import org.lwjgl.opengl.GL11;
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import WayofTime.alchemicalWizardry.common.renderer.model.ModelPedestal;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEPedestal;
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import cpw.mods.fml.client.FMLClientHandler;
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public class RenderPedestal extends TileEntitySpecialRenderer
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{
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public class RenderPedestal extends TileEntitySpecialRenderer {
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private ModelPedestal modelPedestal = new ModelPedestal();
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private final RenderItem customRenderItem;
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public RenderPedestal()
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{
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customRenderItem = new RenderItem()
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{
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customRenderItem = new RenderItem() {
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@Override
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public boolean shouldBob()
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{
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@ -34,6 +30,7 @@ public class RenderPedestal extends TileEntitySpecialRenderer
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};
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customRenderItem.setRenderManager(RenderManager.instance);
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}
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
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{
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GL11.glPushMatrix();
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GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
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//A reference to your Model file. Again, very important.
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this.modelPedestal.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
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this.modelPedestal.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
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//Tell it to stop rendering for both the PushMatrix's
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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if (tileAltar.getStackInSlot(0) != null)
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{
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float scaleFactor = getGhostItemScaleFactor(tileAltar.getStackInSlot(0));
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float rotationAngle = (float)(720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL);
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float rotationAngle = (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL);
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EntityItem ghostEntityItem = new EntityItem(tileAltar.worldObj);
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ghostEntityItem.hoverStart = 0.0F;
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ghostEntityItem.setEntityItemStack(tileAltar.getStackInSlot(0));
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if (ghostEntityItem.getEntityItem().getItem() instanceof ItemBlock)
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{
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GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 0.7F, (float) d2 + 0.5F);
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}
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else
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} else
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{
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GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 0.6F, (float) d2 + 0.5F);
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}
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default:
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return 0.90F;
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}
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}
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else
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} else
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{
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switch (customRenderItem.getMiniItemCount(itemStack))
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{
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return;
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}
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}
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}
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else
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} else
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{
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switch (forgeDirection)
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{
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package WayofTime.alchemicalWizardry.common.renderer.block;
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import WayofTime.alchemicalWizardry.common.renderer.model.ModelPlinth;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEPlinth;
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import cpw.mods.fml.client.FMLClientHandler;
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import net.minecraft.client.renderer.entity.RenderItem;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.common.ForgeDirection;
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import org.lwjgl.opengl.GL11;
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import WayofTime.alchemicalWizardry.common.renderer.model.ModelPlinth;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEPlinth;
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import cpw.mods.fml.client.FMLClientHandler;
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public class RenderPlinth extends TileEntitySpecialRenderer
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{
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public class RenderPlinth extends TileEntitySpecialRenderer {
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private ModelPlinth modelPlinth = new ModelPlinth();
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private final RenderItem customRenderItem;
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public RenderPlinth()
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{
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customRenderItem = new RenderItem()
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{
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customRenderItem = new RenderItem() {
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@Override
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public boolean shouldBob()
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{
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};
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customRenderItem.setRenderManager(RenderManager.instance);
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}
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
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{
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GL11.glPushMatrix();
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GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
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//A reference to your Model file. Again, very important.
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this.modelPlinth.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
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this.modelPlinth.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
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//Tell it to stop rendering for both the PushMatrix's
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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if (ghostEntityItem.getEntityItem().getItem() instanceof ItemBlock)
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{
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GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 0.7F, (float) d2 + 0.5F);
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}
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else
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} else
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{
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GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 10.4f / 16.0f, (float) d2 + 0.5F - 0.1875f);
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}
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default:
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return 0.90F * scaleFactor / 2;
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}
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}
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else
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} else
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{
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switch (customRenderItem.getMiniItemCount(itemStack))
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{
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return;
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}
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}
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}
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else
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} else
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{
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switch (forgeDirection)
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{
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package WayofTime.alchemicalWizardry.common.renderer.block;
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import WayofTime.alchemicalWizardry.common.renderer.model.ModelWritingTable;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEWritingTable;
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import cpw.mods.fml.client.FMLClientHandler;
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import net.minecraft.client.renderer.entity.RenderItem;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.common.ForgeDirection;
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import org.lwjgl.opengl.GL11;
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import WayofTime.alchemicalWizardry.common.renderer.model.ModelWritingTable;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEWritingTable;
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import cpw.mods.fml.client.FMLClientHandler;
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public class RenderWritingTable extends TileEntitySpecialRenderer
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{
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public class RenderWritingTable extends TileEntitySpecialRenderer {
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private ModelWritingTable modelWritingTable = new ModelWritingTable();
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private final RenderItem customRenderItem;
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// private final RenderItem customRenderItem1;
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public RenderWritingTable()
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{
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customRenderItem = new RenderItem()
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{
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customRenderItem = new RenderItem() {
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@Override
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public boolean shouldBob()
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{
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};
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customRenderItem.setRenderManager(RenderManager.instance);
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}
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
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{
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GL11.glPushMatrix();
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GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
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//A reference to your Model file. Again, very important.
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this.modelWritingTable.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
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this.modelWritingTable.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
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//Tell it to stop rendering for both the PushMatrix's
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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if (tileAltar.getStackInSlot(i) != null)
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{
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float scaleFactor = getGhostItemScaleFactor(tileAltar.getStackInSlot(i));
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float rotationAngle = (float)(720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL);
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float rotationAngle = (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL);
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EntityItem ghostEntityItem = new EntityItem(tileAltar.worldObj);
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ghostEntityItem.hoverStart = 0.0F;
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ghostEntityItem.setEntityItemStack(tileAltar.getStackInSlot(i));
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if (ghostEntityItem.getEntityItem().getItem() instanceof ItemBlock)
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{
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GL11.glTranslatef((float) d0 + 0.5F + displacementX, (float) d1 + displacementY + 0.7F, (float) d2 + 0.5F + displacementZ);
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}
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else
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} else
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{
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GL11.glTranslatef((float) d0 + 0.5F + displacementX, (float) d1 + displacementY + 0.6F, (float) d2 + 0.5F + displacementZ);
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}
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default:
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return 0.90F * scaleFactor;
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}
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}
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else
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} else
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{
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switch (customRenderItem.getMiniItemCount(itemStack))
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{
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@ -278,8 +273,7 @@ public class RenderWritingTable extends TileEntitySpecialRenderer
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return;
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}
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}
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}
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else
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} else
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{
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switch (forgeDirection)
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{
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package WayofTime.alchemicalWizardry.common.renderer.block;
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import WayofTime.alchemicalWizardry.common.renderer.model.ModelBloodAltar;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEAltar;
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import net.minecraft.client.renderer.entity.RenderItem;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraftforge.common.ForgeDirection;
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import org.lwjgl.opengl.GL11;
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import WayofTime.alchemicalWizardry.common.renderer.model.ModelBloodAltar;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEAltar;
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public class TEAltarRenderer extends TileEntitySpecialRenderer
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{
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public class TEAltarRenderer extends TileEntitySpecialRenderer {
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private ModelBloodAltar modelBloodAltar = new ModelBloodAltar();
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private final RenderItem customRenderItem;
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public TEAltarRenderer()
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{
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customRenderItem = new RenderItem()
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{
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customRenderItem = new RenderItem() {
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@Override
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public boolean shouldBob()
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{
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@ -35,8 +31,8 @@ public class TEAltarRenderer extends TileEntitySpecialRenderer
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
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{
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modelBloodAltar.renderBloodAltar((TEAltar)tileEntity, d0, d1, d2);
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modelBloodAltar.renderBloodLevel((TEAltar)tileEntity, d0, d1, d2);
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modelBloodAltar.renderBloodAltar((TEAltar) tileEntity, d0, d1, d2);
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modelBloodAltar.renderBloodLevel((TEAltar) tileEntity, d0, d1, d2);
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if (tileEntity instanceof TEAltar)
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{
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@ -51,7 +47,7 @@ public class TEAltarRenderer extends TileEntitySpecialRenderer
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if (tileAltar.getStackInSlot(0) != null)
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{
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float scaleFactor = getGhostItemScaleFactor(tileAltar.getStackInSlot(0));
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float rotationAngle = (float)(720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL);
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float rotationAngle = (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL);
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EntityItem ghostEntityItem = new EntityItem(tileAltar.worldObj);
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ghostEntityItem.hoverStart = 0.0F;
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ghostEntityItem.setEntityItemStack(tileAltar.getStackInSlot(0));
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@ -61,8 +57,7 @@ public class TEAltarRenderer extends TileEntitySpecialRenderer
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if (ghostEntityItem.getEntityItem().getItem() instanceof ItemBlock)
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{
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GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 0.7F, (float) d2 + 0.5F);
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}
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else
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} else
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{
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GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 0.6F, (float) d2 + 0.5F);
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}
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@ -107,8 +102,7 @@ public class TEAltarRenderer extends TileEntitySpecialRenderer
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default:
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return 0.90F;
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}
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}
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else
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} else
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{
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switch (customRenderItem.getMiniItemCount(itemStack))
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{
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@ -187,8 +181,7 @@ public class TEAltarRenderer extends TileEntitySpecialRenderer
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return;
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}
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}
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}
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else
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} else
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{
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switch (forgeDirection)
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{
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@ -1,22 +1,20 @@
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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.IItemRenderer;
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import org.lwjgl.opengl.GL11;
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import WayofTime.alchemicalWizardry.common.renderer.model.ModelBloodAltar;
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import cpw.mods.fml.client.FMLClientHandler;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.IItemRenderer;
|
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import org.lwjgl.opengl.GL11;
|
||||
|
||||
public class TEAltarItemRenderer implements IItemRenderer
|
||||
{
|
||||
public class TEAltarItemRenderer implements IItemRenderer {
|
||||
private ModelBloodAltar modelBloodAltar;
|
||||
|
||||
public TEAltarItemRenderer()
|
||||
{
|
||||
modelBloodAltar = new ModelBloodAltar();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean handleRenderType(ItemStack item, ItemRenderType type)
|
||||
{
|
||||
|
@ -67,7 +65,7 @@ public class TEAltarItemRenderer implements IItemRenderer
|
|||
GL11.glPushMatrix();
|
||||
// Disable Lighting Calculations
|
||||
GL11.glDisable(GL11.GL_LIGHTING);
|
||||
GL11.glTranslatef(x, y, z);
|
||||
GL11.glTranslatef(x, y, z);
|
||||
GL11.glScalef(scale, scale, scale);
|
||||
GL11.glRotatef(180f, 0f, 1f, 0f);
|
||||
//FMLClientHandler.instance().getClient().renderEngine.bindTexture("/mods/OBJTutorial/textures/models/TutBox.png");
|
||||
|
|
|
@ -1,23 +1,21 @@
|
|||
package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
|
||||
|
||||
import WayofTime.alchemicalWizardry.common.renderer.model.ModelWritingTable;
|
||||
import cpw.mods.fml.client.FMLClientHandler;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraftforge.client.IItemRenderer;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import WayofTime.alchemicalWizardry.common.renderer.model.ModelWritingTable;
|
||||
import cpw.mods.fml.client.FMLClientHandler;
|
||||
|
||||
public class TEWritingTableItemRenderer implements IItemRenderer
|
||||
{
|
||||
public class TEWritingTableItemRenderer implements IItemRenderer {
|
||||
private ModelWritingTable modelBloodAltar;
|
||||
|
||||
public TEWritingTableItemRenderer()
|
||||
{
|
||||
modelBloodAltar = new ModelWritingTable();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean handleRenderType(ItemStack item, ItemRenderType type)
|
||||
{
|
||||
|
@ -68,14 +66,14 @@ public class TEWritingTableItemRenderer implements IItemRenderer
|
|||
GL11.glPushMatrix();
|
||||
// Disable Lighting Calculations
|
||||
GL11.glDisable(GL11.GL_LIGHTING);
|
||||
GL11.glTranslatef(x, y, z);
|
||||
GL11.glTranslatef(x, y, z);
|
||||
GL11.glScalef(scale, scale, scale);
|
||||
GL11.glRotatef(180f, 0f, 1f, 0f);
|
||||
//FMLClientHandler.instance().getClient().renderEngine.bindTexture("/mods/OBJTutorial/textures/models/TutBox.png");
|
||||
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/WritingTable.png");
|
||||
//FMLClientHandler.instance().getClient().renderEngine.bindTexture("/mods/alchemicalwizardry/textures/models/altar.png");
|
||||
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
|
||||
modelBloodAltar.render((Entity)null, 0, 0, 0, 0, 0, 0);
|
||||
modelBloodAltar.render((Entity) null, 0, 0, 0, 0, 0, 0);
|
||||
// Re-enable Lighting Calculations
|
||||
GL11.glEnable(GL11.GL_LIGHTING);
|
||||
GL11.glPopMatrix();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue