Massive rework of configs, items and blocks.
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
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304 changed files with 3941 additions and 5108 deletions
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@ -1,7 +1,10 @@
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package WayofTime.alchemicalWizardry.common.items;
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import java.util.List;
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import WayofTime.alchemicalWizardry.common.*;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEAltar;
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import cpw.mods.fml.common.network.PacketDispatcher;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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@ -12,18 +15,10 @@ import net.minecraft.server.MinecraftServer;
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import net.minecraft.util.DamageSource;
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import net.minecraft.world.World;
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import net.minecraftforge.common.FakePlayer;
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import WayofTime.alchemicalWizardry.common.AlchemicalWizardry;
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import WayofTime.alchemicalWizardry.common.ArmourUpgrade;
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import WayofTime.alchemicalWizardry.common.IBindable;
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import WayofTime.alchemicalWizardry.common.LifeEssenceNetwork;
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import WayofTime.alchemicalWizardry.common.PacketHandler;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEAltar;
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import cpw.mods.fml.common.network.PacketDispatcher;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class EnergyBattery extends Item implements ArmourUpgrade, IBindable
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{
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import java.util.List;
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public class EnergyBattery extends Item implements ArmourUpgrade, IBindable {
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private int maxEssence;
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protected int orbLevel;
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@ -65,6 +60,7 @@ public class EnergyBattery extends Item implements ArmourUpgrade, IBindable
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//par3List.add("LP: " + par2EntityPlayer.getEntityData().getInteger("currentEssence"));
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}
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public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
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{
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EnergyItems.checkAndSetItemOwner(par1ItemStack, par3EntityPlayer);
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@ -80,8 +76,8 @@ public class EnergyBattery extends Item implements ArmourUpgrade, IBindable
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double posX = par3EntityPlayer.posX;
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double posY = par3EntityPlayer.posY;
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double posZ = par3EntityPlayer.posZ;
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world.playSoundEffect((double)((float)posX + 0.5F), (double)((float)posY + 0.5F), (double)((float)posZ + 0.5F), "random.fizz", 0.5F, 2.6F + (world.rand.nextFloat() - world.rand.nextFloat()) * 0.8F);
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PacketDispatcher.sendPacketToAllAround(posX, posY, posZ, 20, world.provider.dimensionId, TEAltar.getParticlePacket(posX, posY, posZ, (short)4));
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world.playSoundEffect((double) ((float) posX + 0.5F), (double) ((float) posY + 0.5F), (double) ((float) posZ + 0.5F), "random.fizz", 0.5F, 2.6F + (world.rand.nextFloat() - world.rand.nextFloat()) * 0.8F);
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PacketDispatcher.sendPacketToAllAround(posX, posY, posZ, 20, world.provider.dimensionId, TEAltar.getParticlePacket(posX, posY, posZ, (short) 4));
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}
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if (!par3EntityPlayer.worldObj.isRemote && !(par3EntityPlayer.getClass().equals(EntityPlayerMP.class)))
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@ -135,8 +131,8 @@ public class EnergyBattery extends Item implements ArmourUpgrade, IBindable
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double posX = player.posX;
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double posY = player.posY;
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double posZ = player.posZ;
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world.playSoundEffect((double)((float)posX + 0.5F), (double)((float)posY + 0.5F), (double)((float)posZ + 0.5F), "random.fizz", 0.5F, 2.6F + (world.rand.nextFloat() - world.rand.nextFloat()) * 0.8F);
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float f = (float)1.0F;
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world.playSoundEffect((double) ((float) posX + 0.5F), (double) ((float) posY + 0.5F), (double) ((float) posZ + 0.5F), "random.fizz", 0.5F, 2.6F + (world.rand.nextFloat() - world.rand.nextFloat()) * 0.8F);
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float f = (float) 1.0F;
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float f1 = f * 0.6F + 0.4F;
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float f2 = f * f * 0.7F - 0.5F;
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float f3 = f * f * 0.6F - 0.7F;
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@ -230,7 +226,7 @@ public class EnergyBattery extends Item implements ArmourUpgrade, IBindable
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String owner = itemTag.getString("ownerName");
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World worldSave = MinecraftServer.getServer().worldServers[0];
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LifeEssenceNetwork data = (LifeEssenceNetwork)worldSave.loadItemData(LifeEssenceNetwork.class, owner);
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LifeEssenceNetwork data = (LifeEssenceNetwork) worldSave.loadItemData(LifeEssenceNetwork.class, owner);
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if (data == null)
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{
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