Massive rework of configs, items and blocks.
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
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304 changed files with 3941 additions and 5108 deletions
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@ -1,15 +1,15 @@
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package WayofTime.alchemicalWizardry.common.items;
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import java.util.List;
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import WayofTime.alchemicalWizardry.common.AlchemicalWizardry;
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import WayofTime.alchemicalWizardry.common.ModItems;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import WayofTime.alchemicalWizardry.common.AlchemicalWizardry;
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public class AWBaseItems extends Item
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{
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import java.util.List;
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public class AWBaseItems extends Item {
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public AWBaseItems(int id)
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{
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super(id);
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@ -19,19 +19,16 @@ public class AWBaseItems extends Item
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public void registerIcons(IconRegister iconRegister)
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{
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if (this.itemID == AlchemicalWizardry.blankSlate.itemID)
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if (this.itemID == ModItems.blankSlate.itemID)
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{
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this.itemIcon = iconRegister.registerIcon("AlchemicalWizardry:BlankSlate");
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}
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else if (this.itemID == AlchemicalWizardry.reinforcedSlate.itemID)
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} else if (this.itemID == ModItems.reinforcedSlate.itemID)
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{
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this.itemIcon = iconRegister.registerIcon("AlchemicalWizardry:ReinforcedSlate");
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}
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else if (this.itemID == AlchemicalWizardry.imbuedSlate.itemID)
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} else if (this.itemID == ModItems.imbuedSlate.itemID)
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{
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this.itemIcon = iconRegister.registerIcon("AlchemicalWizardry:InfusedSlate");
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}
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else if (this.itemID == AlchemicalWizardry.demonicSlate.itemID)
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} else if (this.itemID == ModItems.demonicSlate.itemID)
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{
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this.itemIcon = iconRegister.registerIcon("AlchemicalWizardry:DemonSlate");
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}
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