Massive rework of configs, items and blocks.
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
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commit
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304 changed files with 3941 additions and 5108 deletions
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@ -1,8 +1,5 @@
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package WayofTime.alchemicalWizardry.common.block;
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import java.util.List;
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import java.util.Random;
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import WayofTime.alchemicalWizardry.common.AlchemicalWizardry;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEWritingTable;
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import cpw.mods.fml.relauncher.Side;
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@ -10,7 +7,6 @@ import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.player.EntityPlayer;
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@ -20,12 +16,12 @@ import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.Icon;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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public class BlockWritingTable extends BlockContainer
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{
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import java.util.List;
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import java.util.Random;
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public class BlockWritingTable extends BlockContainer {
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@SideOnly(Side.CLIENT)
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private static Icon topIcon;
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@SideOnly(Side.CLIENT)
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@ -66,10 +62,10 @@ public class BlockWritingTable extends BlockContainer
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case 1:
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return topIcon;
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//case 2: return sideIcon1;
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//case 3: return sideIcon1;
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//case 4: return sideIcon2;
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//case 5: return sideIcon2;
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//case 2: return sideIcon1;
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//case 3: return sideIcon1;
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//case 4: return sideIcon2;
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//case 5: return sideIcon2;
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default:
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return sideIcon2;
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}
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@ -119,8 +115,8 @@ public class BlockWritingTable extends BlockContainer
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float ry = rand.nextFloat() * 0.8F + 0.1F;
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float rz = rand.nextFloat() * 0.8F + 0.1F;
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EntityItem entityItem = new EntityItem(world,
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x + rx, y + ry, z + rz,
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new ItemStack(item.itemID, item.stackSize, item.getItemDamage()));
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x + rx, y + ry, z + rz,
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new ItemStack(item.itemID, item.stackSize, item.getItemDamage()));
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if (item.hasTagCompound())
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{
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