Massive rework of configs, items and blocks.
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
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commit
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304 changed files with 3941 additions and 5108 deletions
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@ -1,7 +1,14 @@
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package WayofTime.alchemicalWizardry.common.block;
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import java.util.Random;
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import WayofTime.alchemicalWizardry.common.AlchemicalWizardry;
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import WayofTime.alchemicalWizardry.common.ModItems;
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import WayofTime.alchemicalWizardry.common.PacketHandler;
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import WayofTime.alchemicalWizardry.common.items.EnergyBattery;
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import WayofTime.alchemicalWizardry.common.items.sigil.SigilOfHolding;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEAltar;
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import cpw.mods.fml.common.network.PacketDispatcher;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IconRegister;
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@ -14,17 +21,10 @@ import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.Icon;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import WayofTime.alchemicalWizardry.common.AlchemicalWizardry;
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import WayofTime.alchemicalWizardry.common.PacketHandler;
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import WayofTime.alchemicalWizardry.common.items.EnergyBattery;
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import WayofTime.alchemicalWizardry.common.items.sigil.SigilOfHolding;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEAltar;
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import cpw.mods.fml.common.network.PacketDispatcher;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class BlockAltar extends BlockContainer
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{
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import java.util.Random;
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public class BlockAltar extends BlockContainer {
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@SideOnly(Side.CLIENT)
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private static Icon topIcon;
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@SideOnly(Side.CLIENT)
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@ -33,6 +33,7 @@ public class BlockAltar extends BlockContainer
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private static Icon sideIcon2;
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@SideOnly(Side.CLIENT)
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private static Icon bottomIcon;
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public BlockAltar(int id)
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{
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super(id, Material.rock);
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@ -65,10 +66,10 @@ public class BlockAltar extends BlockContainer
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case 1:
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return topIcon;
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//case 2: return sideIcon1;
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//case 3: return sideIcon1;
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//case 4: return sideIcon2;
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//case 5: return sideIcon2;
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//case 2: return sideIcon1;
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//case 3: return sideIcon1;
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//case 4: return sideIcon2;
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//case 5: return sideIcon2;
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default:
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return sideIcon2;
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}
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@ -77,7 +78,7 @@ public class BlockAltar extends BlockContainer
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@Override
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public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int idk, float what, float these, float are)
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{
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TEAltar tileEntity = (TEAltar)world.getBlockTileEntity(x, y, z);
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TEAltar tileEntity = (TEAltar) world.getBlockTileEntity(x, y, z);
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// world.scheduleBlockUpdate(x, y, z, this.blockID, 0);
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@ -90,7 +91,7 @@ public class BlockAltar extends BlockContainer
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if (playerItem != null)
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{
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if (playerItem.getItem().itemID == AlchemicalWizardry.divinationSigil.itemID)
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if (playerItem.getItem().itemID == ModItems.divinationSigil.itemID)
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{
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if (player.worldObj.isRemote)
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{
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@ -98,12 +99,11 @@ public class BlockAltar extends BlockContainer
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}
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return true;
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}
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else if (playerItem.getItem().itemID == AlchemicalWizardry.sigilOfHolding.itemID)
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} else if (playerItem.getItem().itemID == ModItems.sigilOfHolding.itemID)
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{
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ItemStack item = ((SigilOfHolding)playerItem.getItem()).getCurrentItem(playerItem);
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ItemStack item = ((SigilOfHolding) playerItem.getItem()).getCurrentItem(playerItem);
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if (item != null && item.getItem().itemID == AlchemicalWizardry.divinationSigil.itemID)
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if (item != null && item.getItem().itemID == ModItems.divinationSigil.itemID)
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{
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if (player.worldObj.isRemote)
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{
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@ -126,8 +126,7 @@ public class BlockAltar extends BlockContainer
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--playerItem.stackSize;
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tileEntity.setInventorySlotContents(0, newItem);
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tileEntity.startCycle();
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}
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else if (tileEntity.getStackInSlot(0) != null && playerItem == null)
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} else if (tileEntity.getStackInSlot(0) != null && playerItem == null)
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{
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/**stub method
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* Add the item that is in the slot to the player's inventory, and
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@ -173,8 +172,8 @@ public class BlockAltar extends BlockContainer
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float ry = rand.nextFloat() * 0.8F + 0.1F;
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float rz = rand.nextFloat() * 0.8F + 0.1F;
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EntityItem entityItem = new EntityItem(world,
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x + rx, y + ry, z + rz,
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new ItemStack(item.itemID, item.stackSize, item.getItemDamage()));
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x + rx, y + ry, z + rz,
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new ItemStack(item.itemID, item.stackSize, item.getItemDamage()));
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if (item.hasTagCompound())
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{
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@ -224,7 +223,7 @@ public class BlockAltar extends BlockContainer
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@Override
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public void randomDisplayTick(World world, int x, int y, int z, Random rand)
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{
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TEAltar tileEntity = (TEAltar)world.getBlockTileEntity(x, y, z);
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TEAltar tileEntity = (TEAltar) world.getBlockTileEntity(x, y, z);
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if (!tileEntity.isActive())
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{
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@ -260,15 +259,15 @@ public class BlockAltar extends BlockContainer
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// {
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// return 0;
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// }
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ItemStack stack = ((TEAltar)tile).getStackInSlot(0);
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ItemStack stack = ((TEAltar) tile).getStackInSlot(0);
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if (stack != null && stack.getItem() instanceof EnergyBattery)
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{
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EnergyBattery bloodOrb = (EnergyBattery)stack.getItem();
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EnergyBattery bloodOrb = (EnergyBattery) stack.getItem();
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int maxEssence = bloodOrb.getMaxEssence();
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int currentEssence = bloodOrb.getCurrentEssence(stack);
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int level = currentEssence * 15 / maxEssence;
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return((int)(Math.min(15, level))) % 16;
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return ((int) (Math.min(15, level))) % 16;
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}
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}
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