Massive rework of configs, items and blocks.
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
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304 changed files with 3941 additions and 5108 deletions
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@ -1,14 +1,15 @@
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package WayofTime.alchemicalWizardry.common.block;
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import java.util.ArrayList;
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import java.util.List;
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import WayofTime.alchemicalWizardry.common.AlchemicalWizardry;
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import WayofTime.alchemicalWizardry.common.ArmourComponent;
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import WayofTime.alchemicalWizardry.common.ArmourUpgrade;
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import WayofTime.alchemicalWizardry.common.ModItems;
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import WayofTime.alchemicalWizardry.common.items.BoundArmour;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEAltar;
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import WayofTime.alchemicalWizardry.common.tileEntity.TESocket;
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import cpw.mods.fml.common.network.PacketDispatcher;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IconRegister;
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@ -20,12 +21,11 @@ import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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import cpw.mods.fml.common.network.PacketDispatcher;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class ArmourForge extends Block
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{
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import java.util.ArrayList;
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import java.util.List;
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public class ArmourForge extends Block {
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public static List<ArmourComponent> helmetList = new ArrayList();
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public static List<ArmourComponent> plateList = new ArrayList();
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public static List<ArmourComponent> leggingsList = new ArrayList();
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@ -77,22 +77,22 @@ public class ArmourForge extends Block
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{
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case 0:
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list = plateList;
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armourPiece = new ItemStack(AlchemicalWizardry.boundPlate.itemID, 1, 0);
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armourPiece = new ItemStack(ModItems.boundPlate.itemID, 1, 0);
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break;
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case 1:
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list = leggingsList;
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armourPiece = new ItemStack(AlchemicalWizardry.boundLeggings.itemID, 1, 0);
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armourPiece = new ItemStack(ModItems.boundLeggings.itemID, 1, 0);
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break;
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case 2:
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list = helmetList;
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armourPiece = new ItemStack(AlchemicalWizardry.boundHelmet.itemID, 1, 0);
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armourPiece = new ItemStack(ModItems.boundHelmet.itemID, 1, 0);
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break;
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case 3:
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list = bootsList;
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armourPiece = new ItemStack(AlchemicalWizardry.boundBoots.itemID, 1, 0);
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armourPiece = new ItemStack(ModItems.boundBoots.itemID, 1, 0);
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break;
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}
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@ -149,16 +149,16 @@ public class ArmourForge extends Block
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if (tileEntity instanceof TESocket)
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{
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ItemStack itemStack = ((TESocket)tileEntity).getStackInSlot(0);
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ItemStack itemStack = ((TESocket) tileEntity).getStackInSlot(0);
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int xCoord = tileEntity.xCoord;
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int yCoord = tileEntity.yCoord;
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int zCoord = tileEntity.zCoord;
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((TESocket)tileEntity).setInventorySlotContents(0, null);
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((TESocket) tileEntity).setInventorySlotContents(0, null);
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world.setBlockToAir(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord);
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for (int i = 0; i < 8; i++)
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{
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PacketDispatcher.sendPacketToAllAround(xCoord, yCoord, zCoord, 20, world.provider.dimensionId, TEAltar.getParticlePacket(xCoord, yCoord, zCoord, (short)1));
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PacketDispatcher.sendPacketToAllAround(xCoord, yCoord, zCoord, 20, world.provider.dimensionId, TEAltar.getParticlePacket(xCoord, yCoord, zCoord, (short) 1));
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}
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if (itemStack != null)
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@ -167,7 +167,7 @@ public class ArmourForge extends Block
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if (item instanceof ArmourUpgrade)
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{
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((BoundArmour)armourPiece.getItem()).hasAddedToInventory(armourPiece, itemStack.copy());
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((BoundArmour) armourPiece.getItem()).hasAddedToInventory(armourPiece, itemStack.copy());
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((TESocket) tileEntity).setInventorySlotContents(0, null);
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}
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}
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@ -177,7 +177,7 @@ public class ArmourForge extends Block
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if (armourPiece != null)
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{
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int xOff = (world.rand.nextInt(11) - 5);
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int zOff = (int)(Math.sqrt(25 - xOff * xOff) * (world.rand.nextInt(2) - 0.5) * 2);
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int zOff = (int) (Math.sqrt(25 - xOff * xOff) * (world.rand.nextInt(2) - 0.5) * 2);
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world.addWeatherEffect(new EntityLightningBolt(world, x + xOff, y + 5, z + zOff));
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world.spawnEntityInWorld(new EntityItem(world, x, y + 1, z, armourPiece));
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}
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