Update and rename TeleposeEvent to TeleposeEvent.java
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package WayofTime.alchemicalWizardry.api.event;
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import cpw.mods.fml.common.eventhandler.Event;
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import net.minecraft.world.World;
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import net.minecraft.block.Block;
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/** Fired when a teleposer attempts to transpose two blocks. Use this to perform special cleanup or compensation,
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or cancel it entirely to prevent the transposition. */
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@Cancelable
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public class TeleposeEvent extends Event {
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public final World initialWorld;
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public final int initialX;
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public final int initialY;
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public final int initialZ;
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public final Block initialBlock;
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public final int initialMetadata;
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public final World finalWorld;
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public final int finalX;
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public final int finalY;
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public final int finalZ;
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public final Block finalBlock;
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public final int finalMetadata;
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public TeleposeEvent(World wi, int xi, int yi, int zi, Block bi, int mi, World wf, int xf, int yf, int zf, Block bf, int mf) {
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initialWorld = wi;
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initialX = xi;
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initialY = yi;
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initialZ = zi;
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initialBlock = bi;
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initialMetadata = mi;
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finalWorld = wf;
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finalX = xf;
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finalY = yf;
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finalZ = zf;
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finalBlock = bf;
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finalMetadata = mf;
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}
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}
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@ -0,0 +1,47 @@
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package WayofTime.alchemicalWizardry.api.event;
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import cpw.mods.fml.common.eventhandler.Event;
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import net.minecraft.world.World;
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import net.minecraft.block.Block;
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/** Fired when a teleposer attempts to transpose two blocks. Use this to perform special cleanup or compensation,
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or cancel it entirely to prevent the transposition. */
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@Cancelable
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public class TeleposeEvent extends Event {
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public final World initialWorld;
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public final int initialX;
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public final int initialY;
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public final int initialZ;
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public final Block initialBlock;
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public final int initialMetadata;
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public final World finalWorld;
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public final int finalX;
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public final int finalY;
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public final int finalZ;
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public final Block finalBlock;
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public final int finalMetadata;
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public TeleposeEvent(World wi, int xi, int yi, int zi, Block bi, int mi, World wf, int xf, int yf, int zf, Block bf, int mf) {
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initialWorld = wi;
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initialX = xi;
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initialY = yi;
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initialZ = zi;
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initialBlock = bi;
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initialMetadata = mi;
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finalWorld = wf;
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finalX = xf;
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finalY = yf;
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finalZ = zf;
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finalBlock = bf;
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finalMetadata = mf;
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}
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}
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