Implemented RitualDiviner

Finished fully implementing the Ritual Diviner item. Changed the `cycleDirection` method to occur when the player does not sneak + right clicks, because the method for when a player left clicks with an item seems to have dissapeared.
This commit is contained in:
WayofTime 2020-10-25 10:55:38 -04:00
parent 85e47dbfa8
commit e254287a5e
9 changed files with 78 additions and 50 deletions

View file

@ -98,6 +98,7 @@ public class GeneratorLanguage extends LanguageProvider
add("tooltip.bloodmagic.diviner.dawnRune", "Dawn Runes: %d");
add("tooltip.bloodmagic.diviner.totalRune", "Total Runes: %d");
add("tooltip.bloodmagic.diviner.extraInfo", "Press shift for extra info");
add("tooltip.bloodmagic.diviner.extraExtraInfo", "-Hold shift + alt for augmentation info-");
add("tooltip.bloodmagic.diviner.currentDirection", "Current Direction: %s");
add("ritual.bloodmagic.testRitual", "Test Ritual");
@ -207,6 +208,9 @@ public class GeneratorLanguage extends LanguageProvider
addItem(BloodMagicItems.AIR_INSCRIPTION_TOOL, "Inscription Tool: Air");
addItem(BloodMagicItems.DUSK_INSCRIPTION_TOOL, "Inscription Tool: Dusk");
addItem(BloodMagicItems.BASE_RITUAL_DIVINER, "Ritual Diviner");
addItem(BloodMagicItems.DUSK_RITUAL_DIVINER, "Ritual Diviner [Dusk]");
// addItem(BloodMagicItems , "");
// JEI