Implemented RitualDiviner
Finished fully implementing the Ritual Diviner item. Changed the `cycleDirection` method to occur when the player does not sneak + right clicks, because the method for when a player left clicks with an item seems to have dissapeared.
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9 changed files with 78 additions and 50 deletions
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@ -98,6 +98,7 @@ public class GeneratorLanguage extends LanguageProvider
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add("tooltip.bloodmagic.diviner.dawnRune", "Dawn Runes: %d");
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add("tooltip.bloodmagic.diviner.totalRune", "Total Runes: %d");
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add("tooltip.bloodmagic.diviner.extraInfo", "Press shift for extra info");
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add("tooltip.bloodmagic.diviner.extraExtraInfo", "-Hold shift + alt for augmentation info-");
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add("tooltip.bloodmagic.diviner.currentDirection", "Current Direction: %s");
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add("ritual.bloodmagic.testRitual", "Test Ritual");
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@ -207,6 +208,9 @@ public class GeneratorLanguage extends LanguageProvider
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addItem(BloodMagicItems.AIR_INSCRIPTION_TOOL, "Inscription Tool: Air");
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addItem(BloodMagicItems.DUSK_INSCRIPTION_TOOL, "Inscription Tool: Dusk");
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addItem(BloodMagicItems.BASE_RITUAL_DIVINER, "Ritual Diviner");
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addItem(BloodMagicItems.DUSK_RITUAL_DIVINER, "Ritual Diviner [Dusk]");
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// addItem(BloodMagicItems , "");
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// JEI
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