Implemented RitualDiviner
Finished fully implementing the Ritual Diviner item. Changed the `cycleDirection` method to occur when the player does not sneak + right clicks, because the method for when a player left clicks with an item seems to have dissapeared.
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9 changed files with 78 additions and 50 deletions
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@ -61,6 +61,8 @@
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"item.bloodmagic.reagentvoid": "Void Reagent",
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"item.bloodmagic.reagentwater": "Water Reagent",
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"item.bloodmagic.reinforcedslate": "Reinforced Slate",
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"item.bloodmagic.ritualdiviner": "Ritual Diviner",
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"item.bloodmagic.ritualdivinerdusk": "Ritual Diviner [Dusk]",
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"item.bloodmagic.sacrificialdagger": "Sacrificial Knife",
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"item.bloodmagic.sigilofmagnetism": "Sigil of Magnetism",
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"item.bloodmagic.soulgemcommon": "Common Tartaric Gem",
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@ -137,6 +139,7 @@
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"tooltip.bloodmagic.diviner.dawnRune": "Dawn Runes: %d",
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"tooltip.bloodmagic.diviner.duskRune": "Dusk Runes: %d",
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"tooltip.bloodmagic.diviner.earthRune": "Earth Runes: %d",
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"tooltip.bloodmagic.diviner.extraExtraInfo": "-Hold shift + alt for augmentation info-",
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"tooltip.bloodmagic.diviner.extraInfo": "Press shift for extra info",
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"tooltip.bloodmagic.diviner.fireRune": "Fire Runes: %d",
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"tooltip.bloodmagic.diviner.totalRune": "Total Runes: %d",
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@ -0,0 +1,6 @@
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{
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"parent": "minecraft:item/handheld",
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"textures": {
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"layer0": "bloodmagic:item/ritualdivinerdusk"
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}
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}
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