Implemented RitualDiviner

Finished fully implementing the Ritual Diviner item. Changed the `cycleDirection` method to occur when the player does not sneak + right clicks, because the method for when a player left clicks with an item seems to have dissapeared.
This commit is contained in:
WayofTime 2020-10-25 10:55:38 -04:00
parent 85e47dbfa8
commit e254287a5e
9 changed files with 78 additions and 50 deletions

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@ -61,6 +61,8 @@
"item.bloodmagic.reagentvoid": "Void Reagent",
"item.bloodmagic.reagentwater": "Water Reagent",
"item.bloodmagic.reinforcedslate": "Reinforced Slate",
"item.bloodmagic.ritualdiviner": "Ritual Diviner",
"item.bloodmagic.ritualdivinerdusk": "Ritual Diviner [Dusk]",
"item.bloodmagic.sacrificialdagger": "Sacrificial Knife",
"item.bloodmagic.sigilofmagnetism": "Sigil of Magnetism",
"item.bloodmagic.soulgemcommon": "Common Tartaric Gem",
@ -137,6 +139,7 @@
"tooltip.bloodmagic.diviner.dawnRune": "Dawn Runes: %d",
"tooltip.bloodmagic.diviner.duskRune": "Dusk Runes: %d",
"tooltip.bloodmagic.diviner.earthRune": "Earth Runes: %d",
"tooltip.bloodmagic.diviner.extraExtraInfo": "-Hold shift + alt for augmentation info-",
"tooltip.bloodmagic.diviner.extraInfo": "Press shift for extra info",
"tooltip.bloodmagic.diviner.fireRune": "Fire Runes: %d",
"tooltip.bloodmagic.diviner.totalRune": "Total Runes: %d",

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@ -0,0 +1,6 @@
{
"parent": "minecraft:item/handheld",
"textures": {
"layer0": "bloodmagic:item/ritualdivinerdusk"
}
}