JEI support for Binding/Alchemy Array recipes
Needs pretty-fying
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10 changed files with 76 additions and 83 deletions
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@ -1,5 +1,7 @@
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package WayofTime.bloodmagic.alchemyArray;
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import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyArrayEffect;
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import lombok.Getter;
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import net.minecraft.entity.effect.EntityLightningBolt;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.item.ItemStack;
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@ -9,10 +11,13 @@ import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyArrayEffectCrafting;
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import WayofTime.bloodmagic.client.render.alchemyArray.BindingAlchemyCircleRenderer;
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public class CraftingArrayEffectBinding extends AlchemyArrayEffectCrafting{
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public class AlchemyArrayEffectBinding extends AlchemyArrayEffect {
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public CraftingArrayEffectBinding(ItemStack outputStack) {
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super(outputStack, 300);
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@Getter
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public final ItemStack outputStack;
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public AlchemyArrayEffectBinding(ItemStack outputStack) {
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this.outputStack = outputStack;
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}
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@Override
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@ -26,7 +31,7 @@ public class CraftingArrayEffectBinding extends AlchemyArrayEffectCrafting{
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return false;
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}
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if(ticksActive >= tickLimit){
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if(ticksActive >= 300){
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BlockPos pos = tile.getPos();
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ItemStack output = outputStack.copy();
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