Cleanup the SoulNetwork a bit.

Should work now?
This commit is contained in:
Nick 2015-11-22 13:43:15 -08:00
parent 352c6b9e5f
commit e0b073b8b7
7 changed files with 130 additions and 69 deletions

View file

@ -63,9 +63,9 @@ public class ItemBloodOrb extends ItemBindable implements IBloodOrb, IBindable {
return stack;
if(stack.getTagCompound().getString(NBTHolder.NBT_OWNER).equals(PlayerHelper.getUsernameFromPlayer(player)))
NetworkHelper.setMaxOrbToMax(stack.getTagCompound().getString(NBTHolder.NBT_OWNER), getOrbLevel(stack.getItemDamage()));
NetworkHelper.setMaxOrbToMax(NetworkHelper.getSoulNetwork(stack.getTagCompound().getString(NBTHolder.NBT_OWNER), world), getOrbLevel(stack.getItemDamage()));
NetworkHelper.addCurrentEssenceToMaximum(stack.getTagCompound().getString(NBTHolder.NBT_OWNER), 200, getMaxEssence(stack.getItemDamage()));
NetworkHelper.getSoulNetwork(stack.getTagCompound().getString(NBTHolder.NBT_OWNER), world).addLifeEssence(200, getMaxEssence(stack.getItemDamage()));
hurtPlayer(player, 200);
return stack;
}