Cleanup the SoulNetwork a bit.
Should work now?
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7 changed files with 130 additions and 69 deletions
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@ -63,9 +63,9 @@ public class ItemBloodOrb extends ItemBindable implements IBloodOrb, IBindable {
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return stack;
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if(stack.getTagCompound().getString(NBTHolder.NBT_OWNER).equals(PlayerHelper.getUsernameFromPlayer(player)))
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NetworkHelper.setMaxOrbToMax(stack.getTagCompound().getString(NBTHolder.NBT_OWNER), getOrbLevel(stack.getItemDamage()));
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NetworkHelper.setMaxOrbToMax(NetworkHelper.getSoulNetwork(stack.getTagCompound().getString(NBTHolder.NBT_OWNER), world), getOrbLevel(stack.getItemDamage()));
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NetworkHelper.addCurrentEssenceToMaximum(stack.getTagCompound().getString(NBTHolder.NBT_OWNER), 200, getMaxEssence(stack.getItemDamage()));
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NetworkHelper.getSoulNetwork(stack.getTagCompound().getString(NBTHolder.NBT_OWNER), world).addLifeEssence(200, getMaxEssence(stack.getItemDamage()));
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hurtPlayer(player, 200);
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return stack;
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}
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