From e001943c41dd16786d643e3e91243ef5d9f3b80a Mon Sep 17 00:00:00 2001 From: Tobias Gremeyer Date: Tue, 22 Jan 2019 19:09:08 +0100 Subject: [PATCH] Seer Sigil can now be used in place of divination sigil in additon to it's own functions for HUD elements (#1527) (not sure if there might be edge cases that it tries to display both the divination sigil and seer sigil information at the same time (as could be possible for the blood altar), however it doesn't seem to be the case as removing elements from blood_altar_adv removes them from the seer sigil view) --- .../client/hud/element/ElementDivinedInformation.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/WayofTime/bloodmagic/client/hud/element/ElementDivinedInformation.java b/src/main/java/WayofTime/bloodmagic/client/hud/element/ElementDivinedInformation.java index 8563e015..c072b646 100644 --- a/src/main/java/WayofTime/bloodmagic/client/hud/element/ElementDivinedInformation.java +++ b/src/main/java/WayofTime/bloodmagic/client/hud/element/ElementDivinedInformation.java @@ -25,13 +25,13 @@ public abstract class ElementDivinedInformation extends El ItemStack sigilStack = player.getHeldItem(EnumHand.MAIN_HAND); boolean flag = false; if (simple) { - if (sigilStack.getItem() == RegistrarBloodMagicItems.SIGIL_DIVINATION) + if (sigilStack.getItem() == RegistrarBloodMagicItems.SIGIL_DIVINATION || sigilStack.getItem() == RegistrarBloodMagicItems.SIGIL_SEER) flag = true; else flag = isFlagSigilHolding(sigilStack, true); if (!flag) { sigilStack = player.getHeldItem(EnumHand.OFF_HAND); - if (sigilStack.getItem() == RegistrarBloodMagicItems.SIGIL_DIVINATION) + if (sigilStack.getItem() == RegistrarBloodMagicItems.SIGIL_DIVINATION || sigilStack.getItem() == RegistrarBloodMagicItems.SIGIL_SEER) flag = true; else flag = isFlagSigilHolding(sigilStack, true); }