Anti-comments sweep!
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454 changed files with 23594 additions and 26739 deletions
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@ -1,21 +1,18 @@
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package WayofTime.alchemicalWizardry.common.tileEntity.gui;
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import WayofTime.alchemicalWizardry.common.tileEntity.TETeleposer;
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import WayofTime.alchemicalWizardry.common.tileEntity.container.ContainerTeleposer;
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import net.minecraft.client.gui.inventory.GuiBrewingStand;
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import net.minecraft.client.gui.inventory.GuiContainer;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.StatCollector;
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import org.lwjgl.opengl.GL11;
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import WayofTime.alchemicalWizardry.common.tileEntity.TETeleposer;
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import WayofTime.alchemicalWizardry.common.tileEntity.container.ContainerTeleposer;
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public class GuiTeleposer extends GuiContainer
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{
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public GuiTeleposer(InventoryPlayer inventoryPlayer, TETeleposer tileEntity)
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{
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//the container is instanciated and passed to the superclass for handling
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super(new ContainerTeleposer(inventoryPlayer, tileEntity));
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xSize = 176;
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ySize = 222;
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@ -24,7 +21,6 @@ public class GuiTeleposer extends GuiContainer
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@Override
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protected void drawGuiContainerForegroundLayer(int param1, int param2)
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{
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//draw text and stuff here
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//the parameters for drawString are: string, x, y, color
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fontRendererObj.drawString("Teleposer", 8, 6, 4210752);
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//draws "Inventory" or your regional equivalent
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@ -35,7 +31,6 @@ public class GuiTeleposer extends GuiContainer
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protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
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{
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//draw your Gui here, only thing you need to change is the path
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//ResourceLocation texture = mc.renderEngine.getTexture("/gui/trap.png");
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ResourceLocation test = new ResourceLocation("alchemicalwizardry", "gui/Teleposer.png");
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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this.mc.getTextureManager().bindTexture(test);
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@ -13,7 +13,6 @@ public class GuiWritingTable extends GuiContainer
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{
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public GuiWritingTable(InventoryPlayer inventoryPlayer, TEWritingTable tileEntity)
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{
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//the container is instanciated and passed to the superclass for handling
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super(new ContainerWritingTable(inventoryPlayer, tileEntity));
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xSize = 176;
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ySize = 222;
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@ -33,7 +32,6 @@ public class GuiWritingTable extends GuiContainer
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protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
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{
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//draw your Gui here, only thing you need to change is the path
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//ResourceLocation texture = mc.renderEngine.getTexture("/gui/trap.png");
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ResourceLocation test = new ResourceLocation("alchemicalwizardry", "gui/WritingTable.png");
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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this.mc.getTextureManager().bindTexture(test);
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