Anti-comments sweep!

This commit is contained in:
Tombenpotter 2014-10-13 22:33:20 +02:00
parent e6a10f3f06
commit dea1f87078
454 changed files with 23594 additions and 26739 deletions

View file

@ -54,14 +54,10 @@ public class ContainerAltar extends Container
{
ItemStack stack = null;
Slot slotObject = (Slot) inventorySlots.get(slot);
//null checks and checks if the item can be stacked (maxStackSize > 1)
if (slotObject != null && slotObject.getHasStack())
{
ItemStack stackInSlot = slotObject.getStack();
stack = stackInSlot.copy();
//merges the item into player inventory since its in the tileEntity
if (slot < 9)
{
if (!this.mergeItemStack(stackInSlot, 0, 35, true))
@ -69,7 +65,6 @@ public class ContainerAltar extends Container
return null;
}
}
//places it into the tileEntity is possible since its in the player inventory
else if (!this.mergeItemStack(stackInSlot, 0, 9, false))
{
return null;

View file

@ -14,16 +14,7 @@ public class ContainerTeleposer extends Container
public ContainerTeleposer(InventoryPlayer inventoryPlayer, TETeleposer te)
{
tileEntity = te;
//the Slot constructor takes the IInventory and the slot number in that it binds to
//and the x-y coordinates it resides on-screen
// addSlotToContainer(new Slot(tileEntity, 0, 152, 110));
// addSlotToContainer(new Slot(tileEntity, 1, 80, 18));
// addSlotToContainer(new Slot(tileEntity, 2, 33, 52));
// addSlotToContainer(new Slot(tileEntity, 3, 51, 110));
// addSlotToContainer(new Slot(tileEntity, 4, 109, 110));
// addSlotToContainer(new Slot(tileEntity, 5, 127, 52));
addSlotToContainer(new Slot(tileEntity, 0, 80, 67));
//commonly used vanilla code that adds the player's inventory
bindPlayerInventory(inventoryPlayer);
}
@ -54,8 +45,6 @@ public class ContainerTeleposer extends Container
{
ItemStack stack = null;
Slot slotObject = (Slot) inventorySlots.get(slot);
//null checks and checks if the item can be stacked (maxStackSize > 1)
if (slotObject != null && slotObject.getHasStack())
{
ItemStack stackInSlot = slotObject.getStack();
@ -70,8 +59,6 @@ public class ContainerTeleposer extends Container
slotObject.onSlotChange(stackInSlot, stack);
}
//merges the item into player inventory since its in the tileEntity
if (slot < 1)
{
if (!this.mergeItemStack(stackInSlot, 7, 35, true))
@ -79,7 +66,6 @@ public class ContainerTeleposer extends Container
return null;
}
}
//places it into the tileEntity is possible since its in the player inventory
else if (!this.mergeItemStack(stackInSlot, 0, 0, false))
{
return null;

View file

@ -1,12 +1,12 @@
package WayofTime.alchemicalWizardry.common.tileEntity.container;
import WayofTime.alchemicalWizardry.api.items.interfaces.IBloodOrb;
import WayofTime.alchemicalWizardry.common.tileEntity.TEWritingTable;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import WayofTime.alchemicalWizardry.api.items.interfaces.IBloodOrb;
import WayofTime.alchemicalWizardry.common.tileEntity.TEWritingTable;
public class ContainerWritingTable extends Container
{
@ -15,8 +15,6 @@ public class ContainerWritingTable extends Container
public ContainerWritingTable(InventoryPlayer inventoryPlayer, TEWritingTable te)
{
tileEntity = te;
//the Slot constructor takes the IInventory and the slot number in that it binds to
//and the x-y coordinates it resides on-screen
addSlotToContainer(new Slot(tileEntity, 0, 152, 110));
addSlotToContainer(new Slot(tileEntity, 1, 80, 18));
addSlotToContainer(new Slot(tileEntity, 2, 33, 52));
@ -24,7 +22,6 @@ public class ContainerWritingTable extends Container
addSlotToContainer(new Slot(tileEntity, 4, 109, 110));
addSlotToContainer(new Slot(tileEntity, 5, 127, 52));
addSlotToContainer(new Slot(tileEntity, 6, 80, 67));
//commonly used vanilla code that adds the player's inventory
bindPlayerInventory(inventoryPlayer);
}
@ -55,30 +52,23 @@ public class ContainerWritingTable extends Container
{
ItemStack stack = null;
Slot slotObject = (Slot) inventorySlots.get(slot);
//null checks and checks if the item can be stacked (maxStackSize > 1)
if (slotObject != null && slotObject.getHasStack())
{
ItemStack stackInSlot = slotObject.getStack();
stack = stackInSlot.copy();
//merges the item into player inventory since its in the tileEntity
if (slot <= 6)
{
if (!this.mergeItemStack(stackInSlot, 7, 43, true))
{
return null;
}
}
else if(stack.getItem() instanceof IBloodOrb)
} else if (stack.getItem() instanceof IBloodOrb)
{
if (!this.mergeItemStack(stackInSlot, 0, 1, false))
if (!this.mergeItemStack(stackInSlot, 0, 1, false))
{
return null;
}
}
//places it into the tileEntity is possible since its in the player inventory
else if (!this.mergeItemStack(stackInSlot, 1, 6, false))
} else if (!this.mergeItemStack(stackInSlot, 1, 6, false))
{
return null;
}