Anti-comments sweep!
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454 changed files with 23594 additions and 26739 deletions
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@ -1,21 +1,18 @@
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package WayofTime.alchemicalWizardry.common.spell.simple;
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import ibxm.Player;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Random;
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import WayofTime.alchemicalWizardry.common.entity.projectile.WindGustProjectile;
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import WayofTime.alchemicalWizardry.common.items.EnergyItems;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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import WayofTime.alchemicalWizardry.common.PacketHandler;
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import WayofTime.alchemicalWizardry.common.entity.projectile.WindGustProjectile;
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import WayofTime.alchemicalWizardry.common.items.EnergyItems;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Random;
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public class SpellWindGust extends HomSpell
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{
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@ -25,7 +22,6 @@ public class SpellWindGust extends HomSpell
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{
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super();
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this.setEnergies(300, 400, 300, 500);
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//this.setCreativeTab(CreativeTabs.tabMisc);
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}
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@Override
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@ -47,7 +43,6 @@ public class SpellWindGust extends HomSpell
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if (!par2World.isRemote)
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{
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//par2World.spawnEntityInWorld(new EnergyBlastProjectile(par2World, par3EntityPlayer, damage));
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par2World.spawnEntityInWorld(new WindGustProjectile(par2World, par3EntityPlayer, 8));
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}
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@ -77,7 +72,6 @@ public class SpellWindGust extends HomSpell
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double zCoord = par3EntityPlayer.posZ + Math.cos(yaw) * Math.cos(pitch) * distance;
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float d0 = 0.5f;
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AxisAlignedBB axisalignedbb = AxisAlignedBB.getBoundingBox(par3EntityPlayer.posX - 0.5 + Math.sin(yaw) * Math.cos(pitch) * (-distance), par3EntityPlayer.posY + par3EntityPlayer.getEyeHeight() + Math.sin(-pitch) * distance, par3EntityPlayer.posZ - 0.5 + Math.cos(yaw) * Math.cos(pitch) * distance, par3EntityPlayer.posX + Math.sin(yaw) * Math.cos(pitch) * (-distance) + 0.5, par3EntityPlayer.posY + par3EntityPlayer.getEyeHeight() + Math.sin(-pitch) * distance + 1, par3EntityPlayer.posZ + Math.cos(yaw) * Math.cos(pitch) * distance + 0.5).expand(d0, d0, d0);
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//axisalignedbb.maxY = (double)this.worldObj.getHeight();
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List list = par3EntityPlayer.worldObj.getEntitiesWithinAABB(EntityLivingBase.class, axisalignedbb);
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Iterator iterator = list.iterator();
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@ -92,24 +86,15 @@ public class SpellWindGust extends HomSpell
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continue;
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}
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}
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//entityLiving.setFire(50);
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//entityLiving.attackEntityFrom(DamageSource.causePlayerDamage(par3EntityPlayer), 5*i);
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//entityLiving.setVelocity(Math.sin(-yaw)*2, 2, Math.cos(yaw)*2);
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entityLiving.motionX = Math.sin(-yaw) * 2;
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entityLiving.motionY = 2;
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entityLiving.motionZ = Math.cos(yaw) * 2;
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//par2World.createExplosion(par3EntityPlayer, par3EntityPlayer.posX, par3EntityPlayer.posY, par3EntityPlayer.posZ, (float)(2), false);
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}
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//par2World.createExplosion(par3EntityPlayer, xCoord, yCoord, zCoord, (float)(1), false);
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for (int i = 0; i < 5; i++)
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{
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SpellHelper.sendParticleToAllAround(par2World, xCoord, yCoord, zCoord, 30, par2World.provider.dimensionId, "mobSpell", xCoord + (itemRand.nextFloat() - itemRand.nextFloat()) * 3, yCoord + (itemRand.nextFloat() - itemRand.nextFloat()) * 3, zCoord + (itemRand.nextFloat() - itemRand.nextFloat()) * 3, 0.0F, 0.410F, 1.0F);
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}
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return par1ItemStack;
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}
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@ -139,11 +124,9 @@ public class SpellWindGust extends HomSpell
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par3EntityPlayer.motionX = vec.xCoord * wantedVelocity;
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par3EntityPlayer.motionY = vec.yCoord * wantedVelocity;
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par3EntityPlayer.motionZ = vec.zCoord * wantedVelocity;
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//PacketDispatcher.sendPacketToPlayer(PacketHandler.getPlayerVelocitySettingPacket(xVel, yVel, zVel), (Player) par3EntityPlayer);
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SpellHelper.setPlayerSpeedFromServer(par3EntityPlayer, xVel, yVel, zVel);
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par2World.playSoundEffect((double) ((float) par3EntityPlayer.posX + 0.5F), (double) ((float) par3EntityPlayer.posY + 0.5F), (double) ((float) par3EntityPlayer.posZ + 0.5F), "random.fizz", 0.5F, 2.6F + (par2World.rand.nextFloat() - par2World.rand.nextFloat()) * 0.8F);
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par3EntityPlayer.fallDistance = 0;
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//par2World.createExplosion(par3EntityPlayer, par3EntityPlayer.posX, par3EntityPlayer.posY, par3EntityPlayer.posZ, (float)(2), false);
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double xCoord = par3EntityPlayer.posX;
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double yCoord = par3EntityPlayer.posY;
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double zCoord = par3EntityPlayer.posZ;
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@ -173,7 +156,6 @@ public class SpellWindGust extends HomSpell
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int d0 = 3;
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AxisAlignedBB axisalignedbb = AxisAlignedBB.getBoundingBox((double) par3EntityPlayer.posX, (double) par3EntityPlayer.posY, (double) par3EntityPlayer.posZ, (double) (par3EntityPlayer.posX + 1), (double) (par3EntityPlayer.posY + 2), (double) (par3EntityPlayer.posZ + 1)).expand(d0, d0, d0);
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//axisalignedbb.maxY = (double)this.worldObj.getHeight();
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List list = par3EntityPlayer.worldObj.getEntitiesWithinAABB(EntityLivingBase.class, axisalignedbb);
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Iterator iterator = list.iterator();
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double xCoord = par3EntityPlayer.posX;
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@ -198,17 +180,10 @@ public class SpellWindGust extends HomSpell
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double posZDif = entityLiving.posZ - par3EntityPlayer.posZ;
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double distance2 = Math.pow(posXDif, 2) + Math.pow(posYDif, 2) + Math.pow(posZDif, 2);
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double distance = Math.sqrt(distance2);
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//entityLiving.setVelocity(posXDif*wantedVel/distance, posYDif*wantedVel/distance, posZDif*wantedVel/distance);
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entityLiving.motionX = posXDif * wantedVel / distance;
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entityLiving.motionY = posYDif * wantedVel / distance;
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entityLiving.motionZ = posZDif * wantedVel / distance;
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//entityLiving.setFire(50);
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//entityLiving.attackEntityFrom(DamageSource.causePlayerDamage(par3EntityPlayer), 5*i);
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//par2World.createExplosion(par3EntityPlayer, par3EntityPlayer.posX, par3EntityPlayer.posY, par3EntityPlayer.posZ, (float)(2), false);
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}
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//par2World.createExplosion(par3EntityPlayer, par3EntityPlayer.posX, par3EntityPlayer.posY, par3EntityPlayer.posZ, (float)(2), false);
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for (int i = 0; i < 20; i++)
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{
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SpellHelper.sendParticleToAllAround(par2World, xCoord, yCoord, zCoord, 30, par2World.provider.dimensionId, "mobSpell", xCoord + (itemRand.nextFloat() - itemRand.nextFloat()) * 3, yCoord + (itemRand.nextFloat() - itemRand.nextFloat()) * 3, zCoord + (itemRand.nextFloat() - itemRand.nextFloat()) * 3, 0.0F, 0.410F, 1.0F);
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