Anti-comments sweep!

This commit is contained in:
Tombenpotter 2014-10-13 22:33:20 +02:00
parent e6a10f3f06
commit dea1f87078
454 changed files with 23594 additions and 26739 deletions

View file

@ -1,5 +1,8 @@
package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelAlchemicalCalcinator;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
@ -7,89 +10,81 @@ import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelAlchemicalCalcinator;
import cpw.mods.fml.client.FMLClientHandler;
public class TEAlchemicalCalcinatorItemRenderer implements IItemRenderer
public class TEAlchemicalCalcinatorItemRenderer implements IItemRenderer
{
private ModelAlchemicalCalcinator modelConduit = new ModelAlchemicalCalcinator();
private ModelAlchemicalCalcinator modelConduit = new ModelAlchemicalCalcinator();
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
Block block = ModBlocks.blockAlchemicCalcinator;
GL11.glEnable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
Block block = ModBlocks.blockAlchemicCalcinator;
GL11.glEnable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/AlchemicalCalcinator.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelConduit.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_BLEND);
}
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_BLEND);
}
/**
* IItemRenderer implementation *
*/
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch (type) {
case ENTITY:
return true;
case EQUIPPED:
return true;
case EQUIPPED_FIRST_PERSON:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
/**
* IItemRenderer implementation *
*/
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
switch (type)
{
case ENTITY:
return true;
case EQUIPPED:
return true;
case EQUIPPED_FIRST_PERSON:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return true;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
switch (type) {
case ENTITY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case EQUIPPED:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case EQUIPPED_FIRST_PERSON:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case INVENTORY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
default:
}
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
switch (type)
{
case ENTITY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case EQUIPPED:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case EQUIPPED_FIRST_PERSON:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case INVENTORY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
default:
}
}
}

View file

@ -6,7 +6,6 @@ import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
public class TEAltarItemRenderer implements IItemRenderer
@ -21,14 +20,12 @@ public class TEAltarItemRenderer implements IItemRenderer
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
// TODO Auto-generated method stub
return true;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
// TODO Auto-generated method stub
return true;
}
@ -36,22 +33,20 @@ public class TEAltarItemRenderer implements IItemRenderer
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
float scale = 0.08f;
// TODO Auto-generated method stub
switch (type)
{
case ENTITY:
renderBloodAltar((RenderBlocks) data[0], item, 0, 0, 0, scale);
break;
case EQUIPPED:
renderBloodAltar((RenderBlocks) data[0], item, 0, 0, 0.5f, scale);
break;
case EQUIPPED_FIRST_PERSON:
renderBloodAltar((RenderBlocks) data[0], item, +0.5f, 0.5f, +0.5f, scale);
break;
case INVENTORY:
renderBloodAltar((RenderBlocks) data[0], item, -0.5f, -0.75f, -0.5f, scale);
break;
case ENTITY:
renderBloodAltar((RenderBlocks) data[0], item, 0, 0, 0, scale);
break;
case EQUIPPED:
renderBloodAltar((RenderBlocks) data[0], item, 0, 0, 0.5f, scale);
break;
case EQUIPPED_FIRST_PERSON:
renderBloodAltar((RenderBlocks) data[0], item, +0.5f, 0.5f, +0.5f, scale);
break;
case INVENTORY:
renderBloodAltar((RenderBlocks) data[0], item, -0.5f, -0.75f, -0.5f, scale);
break;
default:
return;
@ -63,16 +58,12 @@ public class TEAltarItemRenderer implements IItemRenderer
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glPushMatrix();
// Disable Lighting Calculations
GL11.glTranslatef(x, y, z);
GL11.glScalef(scale, scale, scale);
GL11.glRotatef(180f, 0f, 1f, 0f);
//FMLClientHandler.instance().getClient().renderEngine.bindTexture("/mods/OBJTutorial/textures/models/TutBox.png");
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/altar.png");
//FMLClientHandler.instance().getClient().renderEngine.bindTexture("/mods/alchemicalwizardry/textures/models/altar.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
modelBloodAltar.renderBloodAltar();
// Re-enable Lighting Calculations
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);

View file

@ -1,206 +1,195 @@
package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.api.alchemy.energy.Reagent;
import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentContainerInfo;
import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentStack;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelCrystalBelljar;
import WayofTime.alchemicalWizardry.common.tileEntity.TEBellJar;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
public class TEBellJarItemRenderer implements IItemRenderer
public class TEBellJarItemRenderer implements IItemRenderer
{
ItemRenderer d;
private ModelCrystalBelljar modelConduit = new ModelCrystalBelljar();
private ResourceLocation mainResource = new ResourceLocation("alchemicalwizardry:textures/models/CrystalBelljar.png");
ItemRenderer d;
private ModelCrystalBelljar modelConduit = new ModelCrystalBelljar();
private ResourceLocation mainResource = new ResourceLocation("alchemicalwizardry:textures/models/CrystalBelljar.png");
private ResourceLocation resourceLocation = new ResourceLocation("alchemicalwizardry:textures/models/Reagent.png");
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
GL11.glDepthMask(false);
Tessellator tessellator = Tessellator.instance;
GL11.glEnable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
GL11.glDepthMask(false);
Tessellator tessellator = Tessellator.instance;
GL11.glEnable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
FMLClientHandler.instance().getClient().renderEngine.bindTexture(mainResource);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelConduit.renderSpecialItem((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, 0);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_BLEND);
GL11.glDepthMask(true);
ReagentContainerInfo[] info = TEBellJar.getContainerInfoFromItem(item);
if(info.length >= 1 && info[0] != null)
if (info.length >= 1 && info[0] != null)
{
ReagentStack reagentStack = info[0].reagent;
int capacity = info[0].capacity;
if(reagentStack != null && reagentStack.reagent != null)
{
Reagent reagent = reagentStack.reagent;
ReagentStack reagentStack = info[0].reagent;
int capacity = info[0].capacity;
if (reagentStack != null && reagentStack.reagent != null)
{
Reagent reagent = reagentStack.reagent;
this.renderTankContents(translateX, translateY, translateZ, reagent.getColourRed(), reagent.getColourGreen(), reagent.getColourBlue(), 200 * reagentStack.amount / capacity);
}
}
}
GL11.glDepthMask(false);
GL11.glEnable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glEnable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
FMLClientHandler.instance().getClient().renderEngine.bindTexture(mainResource);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelConduit.renderSpecialItem((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, 1);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_BLEND);
// GL11.glEnable(GL11.GL_CULL_FACE);
// GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_BLEND);
GL11.glDepthMask(true);
}
private void renderTankContents(double x, double y, double z, int colourRed, int colourGreen, int colourBlue, int colourIntensity)
{
GL11.glPushMatrix();
float f1 = 1.0f;
Tessellator tessellator = Tessellator.instance;
FMLClientHandler.instance().getClient().renderEngine.bindTexture(resourceLocation);
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F);
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_TEXTURE_2D);
float f2 = 0;
float f3 = -f2 * 0.2F - (float)MathHelper.floor_float(-f2 * 0.1F);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glDepthMask(false);
tessellator.startDrawingQuads();
tessellator.setColorRGBA(colourRed, colourGreen, colourBlue, colourIntensity);
GL11.glTranslated(x+0.5, y+0.5, z+0.5);
//GL11.glRotatef(30F, 0F, 0F, 1F); //Rotate vertical axis
//GL11.glRotatef(tileAltar.getWorldObj().getWorldTime()*2f, 1F, 0F, 0F); //Rotate cylindrically
tessellator.setBrightness(240);
double x1 = -4d/16d;
double x2 = 4d/16d;
double y1 = -6d/16d;
double y2 = 4d/16d;
double z1 = -4d/16d;
double z2 = 4d/16d;
double resx1 = 0.0d;
double resx2 = 0.0d;
double resy1 = 1.0d;
double resy2 = 1.0d;
tessellator.addVertexWithUV(x1, y1, z1, resx1, resy1);
tessellator.addVertexWithUV(x2, y1, z1, resx2, resy1);
tessellator.addVertexWithUV(x2, y2, z1, resx2, resy2);
tessellator.addVertexWithUV(x1, y2, z1, resx1, resy2);
tessellator.addVertexWithUV(x1, y1, z1, resx1, resy1);
tessellator.addVertexWithUV(x1, y1, z2, resx2, resy1);
tessellator.addVertexWithUV(x1, y2, z2, resx2, resy2);
tessellator.addVertexWithUV(x1, y2, z1, resx1, resy2);
tessellator.addVertexWithUV(x1, y1, z2, resx1, resy1);
tessellator.addVertexWithUV(x2, y1, z2, resx2, resy1);
tessellator.addVertexWithUV(x2, y2, z2, resx2, resy2);
tessellator.addVertexWithUV(x1, y2, z2, resx1, resy2);
tessellator.addVertexWithUV(x2, y1, z1, resx1, resy1);
tessellator.addVertexWithUV(x2, y1, z2, resx2, resy1);
tessellator.addVertexWithUV(x2, y2, z2, resx2, resy2);
tessellator.addVertexWithUV(x2, y2, z1, resx1, resy2);
tessellator.addVertexWithUV(x1, y2, z1, resx1, resy1);
tessellator.addVertexWithUV(x2, y2, z1, resx2, resy1);
tessellator.addVertexWithUV(x2, y2, z2, resx2, resy2);
tessellator.addVertexWithUV(x1, y2, z2, resx1, resy2);
tessellator.draw();
GL11.glDepthMask(true);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
GL11.glPopMatrix();
}
/**
* IItemRenderer implementation *
*/
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch (type) {
case ENTITY:
return true;
case EQUIPPED:
return true;
case EQUIPPED_FIRST_PERSON:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
private void renderTankContents(double x, double y, double z, int colourRed, int colourGreen, int colourBlue, int colourIntensity)
{
GL11.glPushMatrix();
float f1 = 1.0f;
Tessellator tessellator = Tessellator.instance;
FMLClientHandler.instance().getClient().renderEngine.bindTexture(resourceLocation);
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F);
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_TEXTURE_2D);
float f2 = 0;
float f3 = -f2 * 0.2F - (float) MathHelper.floor_float(-f2 * 0.1F);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glDepthMask(false);
tessellator.startDrawingQuads();
tessellator.setColorRGBA(colourRed, colourGreen, colourBlue, colourIntensity);
GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5);
tessellator.setBrightness(240);
double x1 = -4d / 16d;
double x2 = 4d / 16d;
double y1 = -6d / 16d;
double y2 = 4d / 16d;
double z1 = -4d / 16d;
double z2 = 4d / 16d;
double resx1 = 0.0d;
double resx2 = 0.0d;
double resy1 = 1.0d;
double resy2 = 1.0d;
tessellator.addVertexWithUV(x1, y1, z1, resx1, resy1);
tessellator.addVertexWithUV(x2, y1, z1, resx2, resy1);
tessellator.addVertexWithUV(x2, y2, z1, resx2, resy2);
tessellator.addVertexWithUV(x1, y2, z1, resx1, resy2);
tessellator.addVertexWithUV(x1, y1, z1, resx1, resy1);
tessellator.addVertexWithUV(x1, y1, z2, resx2, resy1);
tessellator.addVertexWithUV(x1, y2, z2, resx2, resy2);
tessellator.addVertexWithUV(x1, y2, z1, resx1, resy2);
tessellator.addVertexWithUV(x1, y1, z2, resx1, resy1);
tessellator.addVertexWithUV(x2, y1, z2, resx2, resy1);
tessellator.addVertexWithUV(x2, y2, z2, resx2, resy2);
tessellator.addVertexWithUV(x1, y2, z2, resx1, resy2);
tessellator.addVertexWithUV(x2, y1, z1, resx1, resy1);
tessellator.addVertexWithUV(x2, y1, z2, resx2, resy1);
tessellator.addVertexWithUV(x2, y2, z2, resx2, resy2);
tessellator.addVertexWithUV(x2, y2, z1, resx1, resy2);
tessellator.addVertexWithUV(x1, y2, z1, resx1, resy1);
tessellator.addVertexWithUV(x2, y2, z1, resx2, resy1);
tessellator.addVertexWithUV(x2, y2, z2, resx2, resy2);
tessellator.addVertexWithUV(x1, y2, z2, resx1, resy2);
tessellator.draw();
GL11.glDepthMask(true);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
GL11.glPopMatrix();
}
/**
* IItemRenderer implementation *
*/
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
switch (type)
{
case ENTITY:
return true;
case EQUIPPED:
return true;
case EQUIPPED_FIRST_PERSON:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return true;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
switch (type) {
case ENTITY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case EQUIPPED:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case EQUIPPED_FIRST_PERSON:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case INVENTORY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
default:
}
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
switch (type)
{
case ENTITY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case EQUIPPED:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case EQUIPPED_FIRST_PERSON:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case INVENTORY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
default:
}
}
}

View file

@ -1,96 +1,89 @@
package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelConduit;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelConduit;
import cpw.mods.fml.client.FMLClientHandler;
public class TEConduitItemRenderer implements IItemRenderer
public class TEConduitItemRenderer implements IItemRenderer
{
private ModelConduit modelConduit = new ModelConduit();
private ModelConduit modelConduit = new ModelConduit();
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
Block block = ModBlocks.blockConduit;
GL11.glDisable(GL11.GL_LIGHTING);
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
Block block = ModBlocks.blockConduit;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/Conduit.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelConduit.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
/**
* IItemRenderer implementation *
*/
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch (type) {
case ENTITY:
return true;
case EQUIPPED:
return true;
case EQUIPPED_FIRST_PERSON:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
/**
* IItemRenderer implementation *
*/
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
switch (type)
{
case ENTITY:
return true;
case EQUIPPED:
return true;
case EQUIPPED_FIRST_PERSON:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return true;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
switch (type) {
case ENTITY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case EQUIPPED:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case EQUIPPED_FIRST_PERSON:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case INVENTORY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
default:
}
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
switch (type)
{
case ENTITY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case EQUIPPED:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case EQUIPPED_FIRST_PERSON:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case INVENTORY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
default:
}
}
}

View file

@ -1,5 +1,8 @@
package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellEffectBlock;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
@ -8,101 +11,96 @@ import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellEffectBlock;
import cpw.mods.fml.client.FMLClientHandler;
public class TESpellEffectBlockItemRenderer implements IItemRenderer
public class TESpellEffectBlockItemRenderer implements IItemRenderer
{
private ModelSpellEffectBlock modelSpellBlock = new ModelSpellEffectBlock();
private ModelSpellEffectBlock modelSpellBlock = new ModelSpellEffectBlock();
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
Block block = ModBlocks.blockSpellEffect;
//Icon icon = item.getItem().getIconFromDamage(0);
GL11.glDisable(GL11.GL_LIGHTING);
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
Block block = ModBlocks.blockSpellEffect;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
ResourceLocation test = new ResourceLocation(this.getResourceLocationForMeta(item.getItemDamage()));
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelSpellBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
/**
* IItemRenderer implementation *
*/
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch (type) {
case ENTITY:
return true;
case EQUIPPED:
return true;
case EQUIPPED_FIRST_PERSON:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
switch (type) {
case ENTITY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case EQUIPPED:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case EQUIPPED_FIRST_PERSON:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case INVENTORY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
default:
}
}
public String getResourceLocationForMeta(int meta)
/**
* IItemRenderer implementation *
*/
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
switch(meta)
{
case 0: return "alchemicalwizardry:textures/models/SpellEffectFire.png";
case 1: return "alchemicalwizardry:textures/models/SpellEffectIce.png";
case 2: return "alchemicalwizardry:textures/models/SpellEffectWind.png";
case 3: return "alchemicalwizardry:textures/models/SpellEffectEarth.png";
}
return "";
switch (type)
{
case ENTITY:
return true;
case EQUIPPED:
return true;
case EQUIPPED_FIRST_PERSON:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
switch (type)
{
case ENTITY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case EQUIPPED:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case EQUIPPED_FIRST_PERSON:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case INVENTORY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
default:
}
}
public String getResourceLocationForMeta(int meta)
{
switch (meta)
{
case 0:
return "alchemicalwizardry:textures/models/SpellEffectFire.png";
case 1:
return "alchemicalwizardry:textures/models/SpellEffectIce.png";
case 2:
return "alchemicalwizardry:textures/models/SpellEffectWind.png";
case 3:
return "alchemicalwizardry:textures/models/SpellEffectEarth.png";
}
return "";
}
}

View file

@ -1,5 +1,8 @@
package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellEnhancementBlock;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
@ -8,107 +11,108 @@ import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellEnhancementBlock;
import cpw.mods.fml.client.FMLClientHandler;
public class TESpellEnhancementBlockItemRenderer implements IItemRenderer
public class TESpellEnhancementBlockItemRenderer implements IItemRenderer
{
private ModelSpellEnhancementBlock modelSpellBlock = new ModelSpellEnhancementBlock();
private ModelSpellEnhancementBlock modelSpellBlock = new ModelSpellEnhancementBlock();
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
Block block = ModBlocks.blockSpellEffect;
//Icon icon = item.getItem().getIconFromDamage(0);
GL11.glDisable(GL11.GL_LIGHTING);
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
Block block = ModBlocks.blockSpellEffect;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
ResourceLocation test = new ResourceLocation(this.getResourceLocationForMeta(item.getItemDamage()));
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelSpellBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
/**
* IItemRenderer implementation *
*/
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch (type) {
case ENTITY:
return true;
case EQUIPPED:
return true;
case EQUIPPED_FIRST_PERSON:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
/**
* IItemRenderer implementation *
*/
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
switch (type)
{
case ENTITY:
return true;
case EQUIPPED:
return true;
case EQUIPPED_FIRST_PERSON:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return true;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
switch (type) {
case ENTITY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case EQUIPPED:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case EQUIPPED_FIRST_PERSON:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case INVENTORY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
default:
}
}
public String getResourceLocationForMeta(int meta)
{
switch(meta)
{
case 0: return "alchemicalwizardry:textures/models/SpellEnhancementPower1.png";
case 1: return "alchemicalwizardry:textures/models/SpellEnhancementPower2.png";
case 2: return "alchemicalwizardry:textures/models/SpellEnhancementPower3.png";
case 5: return "alchemicalwizardry:textures/models/SpellEnhancementCost1.png";
case 6: return "alchemicalwizardry:textures/models/SpellEnhancementCost2.png";
case 7: return "alchemicalwizardry:textures/models/SpellEnhancementCost3.png";
case 10: return "alchemicalwizardry:textures/models/SpellEnhancementPotency1.png";
case 11: return "alchemicalwizardry:textures/models/SpellEnhancementPotency2.png";
case 12: return "alchemicalwizardry:textures/models/SpellEnhancementPotency3.png";
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
switch (type)
{
case ENTITY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case EQUIPPED:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case EQUIPPED_FIRST_PERSON:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case INVENTORY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
default:
}
}
}
return "alchemicalwizardry:textures/models/SpellEnhancementPower1.png";
}
public String getResourceLocationForMeta(int meta)
{
switch (meta)
{
case 0:
return "alchemicalwizardry:textures/models/SpellEnhancementPower1.png";
case 1:
return "alchemicalwizardry:textures/models/SpellEnhancementPower2.png";
case 2:
return "alchemicalwizardry:textures/models/SpellEnhancementPower3.png";
case 5:
return "alchemicalwizardry:textures/models/SpellEnhancementCost1.png";
case 6:
return "alchemicalwizardry:textures/models/SpellEnhancementCost2.png";
case 7:
return "alchemicalwizardry:textures/models/SpellEnhancementCost3.png";
case 10:
return "alchemicalwizardry:textures/models/SpellEnhancementPotency1.png";
case 11:
return "alchemicalwizardry:textures/models/SpellEnhancementPotency2.png";
case 12:
return "alchemicalwizardry:textures/models/SpellEnhancementPotency3.png";
}
return "alchemicalwizardry:textures/models/SpellEnhancementPower1.png";
}
}

View file

@ -1,5 +1,8 @@
package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellModifierBlock;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
@ -8,25 +11,19 @@ import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellModifierBlock;
import cpw.mods.fml.client.FMLClientHandler;
public class TESpellModifierBlockItemRenderer implements IItemRenderer
public class TESpellModifierBlockItemRenderer implements IItemRenderer
{
private ModelSpellModifierBlock modelSpellBlock = new ModelSpellModifierBlock();
private ModelSpellModifierBlock modelSpellBlock = new ModelSpellModifierBlock();
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
Block block = ModBlocks.blockSpellEffect;
//Icon icon = item.getItem().getIconFromDamage(0);
GL11.glDisable(GL11.GL_LIGHTING);
Block block = ModBlocks.blockSpellEffect;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
@ -34,75 +31,82 @@ public class TESpellModifierBlockItemRenderer implements IItemRenderer
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
ResourceLocation test = new ResourceLocation(this.getResourceLocationForMeta(item.getItemDamage()));
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelSpellBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
/**
* IItemRenderer implementation *
*/
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch (type) {
case ENTITY:
return true;
case EQUIPPED:
return true;
case EQUIPPED_FIRST_PERSON:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
switch (type) {
case ENTITY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case EQUIPPED:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case EQUIPPED_FIRST_PERSON:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case INVENTORY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
default:
}
}
public String getResourceLocationForMeta(int meta)
/**
* IItemRenderer implementation *
*/
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
switch(meta)
{
case 0: return "alchemicalwizardry:textures/models/SpellModifierDefault.png";
case 1: return "alchemicalwizardry:textures/models/SpellModifierOffensive.png";
case 2: return "alchemicalwizardry:textures/models/SpellModifierDefensive.png";
case 3: return "alchemicalwizardry:textures/models/SpellModifierEnvironmental.png";
}
return "alchemicalwizardry:textures/models/SpellModifierDefault.png";
switch (type)
{
case ENTITY:
return true;
case EQUIPPED:
return true;
case EQUIPPED_FIRST_PERSON:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
switch (type)
{
case ENTITY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case EQUIPPED:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case EQUIPPED_FIRST_PERSON:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case INVENTORY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
default:
}
}
public String getResourceLocationForMeta(int meta)
{
switch (meta)
{
case 0:
return "alchemicalwizardry:textures/models/SpellModifierDefault.png";
case 1:
return "alchemicalwizardry:textures/models/SpellModifierOffensive.png";
case 2:
return "alchemicalwizardry:textures/models/SpellModifierDefensive.png";
case 3:
return "alchemicalwizardry:textures/models/SpellModifierEnvironmental.png";
}
return "alchemicalwizardry:textures/models/SpellModifierDefault.png";
}
}

View file

@ -1,5 +1,8 @@
package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellParadigmBlock;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
@ -8,25 +11,18 @@ import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellParadigmBlock;
import cpw.mods.fml.client.FMLClientHandler;
public class TESpellParadigmBlockItemRenderer implements IItemRenderer
public class TESpellParadigmBlockItemRenderer implements IItemRenderer
{
private ModelSpellParadigmBlock modelSpellBlock = new ModelSpellParadigmBlock();
private ModelSpellParadigmBlock modelSpellBlock = new ModelSpellParadigmBlock();
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
Block block = ModBlocks.blockSpellEffect;
//Icon icon = item.getItem().getIconFromDamage(0);
GL11.glDisable(GL11.GL_LIGHTING);
Block block = ModBlocks.blockSpellEffect;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
@ -34,11 +30,9 @@ public class TESpellParadigmBlockItemRenderer implements IItemRenderer
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
ResourceLocation test = new ResourceLocation(this.getResourceLocationForMeta(item.getItemDamage()));
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelSpellBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
//Tell it to stop rendering for both the PushMatrix's
@ -46,63 +40,72 @@ public class TESpellParadigmBlockItemRenderer implements IItemRenderer
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
/**
* IItemRenderer implementation *
*/
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch (type) {
case ENTITY:
return true;
case EQUIPPED:
return true;
case EQUIPPED_FIRST_PERSON:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
switch (type) {
case ENTITY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case EQUIPPED:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case EQUIPPED_FIRST_PERSON:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case INVENTORY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
default:
}
}
public String getResourceLocationForMeta(int meta)
/**
* IItemRenderer implementation *
*/
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
switch(meta)
{
case 0: return "alchemicalwizardry:textures/models/SpellParadigmProjectile.png";
case 1: return "alchemicalwizardry:textures/models/SpellParadigmSelf.png";
case 2: return "alchemicalwizardry:textures/models/SpellParadigmMelee.png";
case 3: return "alchemicalwizardry:textures/models/SpellParadigmTool.png";
}
return "alchemicalwizardry:textures/models/SpellParadigmProjectile.png";
switch (type)
{
case ENTITY:
return true;
case EQUIPPED:
return true;
case EQUIPPED_FIRST_PERSON:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
switch (type)
{
case ENTITY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case EQUIPPED:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case EQUIPPED_FIRST_PERSON:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case INVENTORY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
default:
}
}
public String getResourceLocationForMeta(int meta)
{
switch (meta)
{
case 0:
return "alchemicalwizardry:textures/models/SpellParadigmProjectile.png";
case 1:
return "alchemicalwizardry:textures/models/SpellParadigmSelf.png";
case 2:
return "alchemicalwizardry:textures/models/SpellParadigmMelee.png";
case 3:
return "alchemicalwizardry:textures/models/SpellParadigmTool.png";
}
return "alchemicalwizardry:textures/models/SpellParadigmProjectile.png";
}
}

View file

@ -10,24 +10,22 @@ import org.lwjgl.opengl.GL11;
public class TEWritingTableItemRenderer implements IItemRenderer
{
private ModelWritingTable modelBloodAltar;
private ModelWritingTable model;
public TEWritingTableItemRenderer()
{
modelBloodAltar = new ModelWritingTable();
model = new ModelWritingTable();
}
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
// TODO Auto-generated method stub
return true;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
// TODO Auto-generated method stub
return true;
}
@ -35,8 +33,6 @@ public class TEWritingTableItemRenderer implements IItemRenderer
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
float scale = 0.08f;
// TODO Auto-generated method stub
switch (type)
{
case ENTITY:
@ -70,11 +66,9 @@ public class TEWritingTableItemRenderer implements IItemRenderer
GL11.glTranslatef(x, y, z);
GL11.glScalef(scale, scale, scale);
GL11.glRotatef(180f, 0f, 1f, 0f);
//FMLClientHandler.instance().getClient().renderEngine.bindTexture("/mods/OBJTutorial/textures/models/TutBox.png");
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/WritingTable.png");
//FMLClientHandler.instance().getClient().renderEngine.bindTexture("/mods/alchemicalwizardry/textures/models/altar.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
modelBloodAltar.render((Entity) null, 0, 0, 0, 0, 0, 0);
model.render((Entity) null, 0, 0, 0, 0, 0, 0);
// Re-enable Lighting Calculations
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopMatrix();