Anti-comments sweep!
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454 changed files with 23594 additions and 26739 deletions
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@ -1,7 +1,10 @@
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package WayofTime.alchemicalWizardry.common.items.sigil;
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import java.util.List;
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import WayofTime.alchemicalWizardry.AlchemicalWizardry;
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import WayofTime.alchemicalWizardry.api.items.interfaces.ArmourUpgrade;
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import WayofTime.alchemicalWizardry.common.items.EnergyItems;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.texture.IIconRegister;
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import net.minecraft.entity.player.EntityPlayer;
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@ -18,17 +21,11 @@ import net.minecraftforge.common.util.ForgeDirection;
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import net.minecraftforge.fluids.FluidRegistry;
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import net.minecraftforge.fluids.FluidStack;
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import net.minecraftforge.fluids.IFluidHandler;
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import WayofTime.alchemicalWizardry.AlchemicalWizardry;
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import WayofTime.alchemicalWizardry.api.items.interfaces.ArmourUpgrade;
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import WayofTime.alchemicalWizardry.common.items.EnergyItems;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import java.util.List;
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public class WaterSigil extends ItemBucket implements ArmourUpgrade
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{
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/**
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* field for checking if the bucket has been filled.
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*/
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private Block isFull = Blocks.water;
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private int energyUsed;
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@ -36,7 +33,6 @@ public class WaterSigil extends ItemBucket implements ArmourUpgrade
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{
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super(Blocks.water);
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this.maxStackSize = 1;
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//setMaxDamage(1000);
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setEnergyUsed(100);
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setCreativeTab(AlchemicalWizardry.tabBloodMagic);
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}
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@ -93,7 +89,6 @@ public class WaterSigil extends ItemBucket implements ArmourUpgrade
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double d0 = par3EntityPlayer.prevPosX + (par3EntityPlayer.posX - par3EntityPlayer.prevPosX) * (double) f;
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double d1 = par3EntityPlayer.prevPosY + (par3EntityPlayer.posY - par3EntityPlayer.prevPosY) * (double) f + 1.62D - (double) par3EntityPlayer.yOffset;
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double d2 = par3EntityPlayer.prevPosZ + (par3EntityPlayer.posZ - par3EntityPlayer.prevPosZ) * (double) f;
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//boolean flag = this.isFull == 0;
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MovingObjectPosition movingobjectposition = this.getMovingObjectPositionFromPlayer(par2World, par3EntityPlayer, false);
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if (movingobjectposition == null)
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@ -111,27 +106,27 @@ public class WaterSigil extends ItemBucket implements ArmourUpgrade
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{
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return par1ItemStack;
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}
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TileEntity tile = par2World.getTileEntity(i, j, k);
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if(tile instanceof IFluidHandler)
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if (tile instanceof IFluidHandler)
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{
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FluidStack fluid = new FluidStack(FluidRegistry.WATER,1000);
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int amount = ((IFluidHandler) tile).fill(ForgeDirection.getOrientation(movingobjectposition.sideHit), fluid, false);
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if(amount>0)
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{
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((IFluidHandler) tile).fill(ForgeDirection.getOrientation(movingobjectposition.sideHit), fluid, true);
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if (!par3EntityPlayer.capabilities.isCreativeMode)
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FluidStack fluid = new FluidStack(FluidRegistry.WATER, 1000);
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int amount = ((IFluidHandler) tile).fill(ForgeDirection.getOrientation(movingobjectposition.sideHit), fluid, false);
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if (amount > 0)
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{
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((IFluidHandler) tile).fill(ForgeDirection.getOrientation(movingobjectposition.sideHit), fluid, true);
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if (!par3EntityPlayer.capabilities.isCreativeMode)
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{
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if (!EnergyItems.syphonBatteries(par1ItemStack, par3EntityPlayer, getEnergyUsed()))
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{
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}
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}
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}
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return par1ItemStack;
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}
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return par1ItemStack;
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}
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{
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if (movingobjectposition.sideHit == 0)
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{
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@ -226,60 +221,22 @@ public class WaterSigil extends ItemBucket implements ArmourUpgrade
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{
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return this.energyUsed;
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}
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//Heals the player using the item. If the player is at full health, or if the durability cannot be used any more,
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//the item is not used.
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// protected void damagePlayer(World world, EntityPlayer player, int damage)
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// {
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// if (world != null)
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// {
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// double posX = player.posX;
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// double posY = player.posY;
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// double posZ = player.posZ;
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// world.playSoundEffect((double)((float)posX + 0.5F), (double)((float)posY + 0.5F), (double)((float)posZ + 0.5F), "random.fizz", 0.5F, 2.6F + (world.rand.nextFloat() - world.rand.nextFloat()) * 0.8F);
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// float f = (float)1.0F;
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// float f1 = f * 0.6F + 0.4F;
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// float f2 = f * f * 0.7F - 0.5F;
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// float f3 = f * f * 0.6F - 0.7F;
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//
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// for (int l = 0; l < 8; ++l)
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// {
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// world.spawnParticle("reddust", posX + Math.random() - Math.random(), posY + Math.random() - Math.random(), posZ + Math.random() - Math.random(), f1, f2, f3);
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// }
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// }
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//
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// for (int i = 0; i < damage; i++)
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// {
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// //player.setEntityHealth((player.getHealth()-1));
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// player.setEntityHealth(player.func_110143_aJ() - 1);
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// }
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//
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// if (player.func_110143_aJ() <= 0)
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// {
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// player.inventory.dropAllItems();
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// }
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// }
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@Override
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public void onArmourUpdate(World world, EntityPlayer player,
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ItemStack thisItemStack)
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public void onArmourUpdate(World world, EntityPlayer player, ItemStack thisItemStack)
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{
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// TODO Auto-generated method stub
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//PotionEffect effect = new PotionEffect(Potion.waterBreathing.id, 2,9);
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player.addPotionEffect(new PotionEffect(Potion.waterBreathing.id, 2, 9,true));
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player.addPotionEffect(new PotionEffect(Potion.waterBreathing.id, 2, 9, true));
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}
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@Override
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public boolean isUpgrade()
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{
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// TODO Auto-generated method stub
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return true;
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}
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@Override
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public int getEnergyForTenSeconds()
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{
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// TODO Auto-generated method stub
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return 50;
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}
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}
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