Enable lighting when rendering models. Everything looks a lot better!

This commit is contained in:
ganymedes01 2014-11-13 20:03:45 -02:00
parent 6c4c579e89
commit de813e808a
19 changed files with 36 additions and 155 deletions

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@ -1,28 +1,22 @@
package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelAlchemicalCalcinator;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelAlchemicalCalcinator;
import cpw.mods.fml.client.FMLClientHandler;
public class TEAlchemicalCalcinatorItemRenderer implements IItemRenderer
{
private ModelAlchemicalCalcinator modelConduit = new ModelAlchemicalCalcinator();
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
Block block = ModBlocks.blockAlchemicCalcinator;
GL11.glEnable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/AlchemicalCalcinator.png");
@ -32,9 +26,6 @@ public class TEAlchemicalCalcinatorItemRenderer implements IItemRenderer
this.modelConduit.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_BLEND);
}

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@ -55,8 +55,6 @@ public class TEAltarItemRenderer implements IItemRenderer
private void renderBloodAltar(RenderBlocks render, ItemStack item, float x, float y, float z, float scale)
{
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glPushMatrix();
GL11.glTranslatef(x, y, z);
GL11.glScalef(scale, scale, scale);
@ -65,8 +63,5 @@ public class TEAltarItemRenderer implements IItemRenderer
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
modelBloodAltar.renderBloodAltar();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}

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@ -1,20 +1,21 @@
package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.api.alchemy.energy.Reagent;
import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentContainerInfo;
import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentStack;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelCrystalBelljar;
import WayofTime.alchemicalWizardry.common.tileEntity.TEBellJar;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
public class TEBellJarItemRenderer implements IItemRenderer
{
@ -25,12 +26,6 @@ public class TEBellJarItemRenderer implements IItemRenderer
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
GL11.glDepthMask(false);
Tessellator tessellator = Tessellator.instance;
GL11.glEnable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
FMLClientHandler.instance().getClient().renderEngine.bindTexture(mainResource);
@ -39,9 +34,6 @@ public class TEBellJarItemRenderer implements IItemRenderer
this.modelConduit.renderSpecialItem((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, 0);
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_BLEND);
GL11.glDepthMask(true);
ReagentContainerInfo[] info = TEBellJar.getContainerInfoFromItem(item);
if (info.length >= 1 && info[0] != null)
@ -54,9 +46,7 @@ public class TEBellJarItemRenderer implements IItemRenderer
this.renderTankContents(translateX, translateY, translateZ, reagent.getColourRed(), reagent.getColourGreen(), reagent.getColourBlue(), 200 * reagentStack.amount / capacity);
}
}
GL11.glDepthMask(false);
GL11.glEnable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
@ -72,13 +62,11 @@ public class TEBellJarItemRenderer implements IItemRenderer
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_BLEND);
GL11.glDepthMask(true);
}
private void renderTankContents(double x, double y, double z, int colourRed, int colourGreen, int colourBlue, int colourIntensity)
{
GL11.glPushMatrix();
float f1 = 1.0f;
Tessellator tessellator = Tessellator.instance;
FMLClientHandler.instance().getClient().renderEngine.bindTexture(resourceLocation);
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F);
@ -86,8 +74,6 @@ public class TEBellJarItemRenderer implements IItemRenderer
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_TEXTURE_2D);
float f2 = 0;
float f3 = -f2 * 0.2F - (float) MathHelper.floor_float(-f2 * 0.1F);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

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@ -1,28 +1,23 @@
package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelConduit;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelConduit;
import cpw.mods.fml.client.FMLClientHandler;
public class TEConduitItemRenderer implements IItemRenderer
{
private ModelConduit modelConduit = new ModelConduit();
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
Block block = ModBlocks.blockConduit;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/Conduit.png");
@ -32,8 +27,6 @@ public class TEConduitItemRenderer implements IItemRenderer
this.modelConduit.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}

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@ -1,28 +1,23 @@
package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellEffectBlock;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellEffectBlock;
import cpw.mods.fml.client.FMLClientHandler;
public class TESpellEffectBlockItemRenderer implements IItemRenderer
{
private ModelSpellEffectBlock modelSpellBlock = new ModelSpellEffectBlock();
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
Block block = ModBlocks.blockSpellEffect;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
ResourceLocation test = new ResourceLocation(this.getResourceLocationForMeta(item.getItemDamage()));
@ -33,8 +28,6 @@ public class TESpellEffectBlockItemRenderer implements IItemRenderer
this.modelSpellBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}

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@ -1,28 +1,23 @@
package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellEnhancementBlock;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellEnhancementBlock;
import cpw.mods.fml.client.FMLClientHandler;
public class TESpellEnhancementBlockItemRenderer implements IItemRenderer
{
private ModelSpellEnhancementBlock modelSpellBlock = new ModelSpellEnhancementBlock();
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
Block block = ModBlocks.blockSpellEffect;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
ResourceLocation test = new ResourceLocation(this.getResourceLocationForMeta(item.getItemDamage()));
@ -31,11 +26,8 @@ public class TESpellEnhancementBlockItemRenderer implements IItemRenderer
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
this.modelSpellBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}

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@ -1,33 +1,23 @@
package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellModifierBlock;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellModifierBlock;
import cpw.mods.fml.client.FMLClientHandler;
public class TESpellModifierBlockItemRenderer implements IItemRenderer
{
private ModelSpellModifierBlock modelSpellBlock = new ModelSpellModifierBlock();
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
Block block = ModBlocks.blockSpellEffect;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
ResourceLocation test = new ResourceLocation(this.getResourceLocationForMeta(item.getItemDamage()));
@ -36,11 +26,8 @@ public class TESpellModifierBlockItemRenderer implements IItemRenderer
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
this.modelSpellBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}

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@ -1,45 +1,32 @@
package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellParadigmBlock;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellParadigmBlock;
import cpw.mods.fml.client.FMLClientHandler;
public class TESpellParadigmBlockItemRenderer implements IItemRenderer
{
private ModelSpellParadigmBlock modelSpellBlock = new ModelSpellParadigmBlock();
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
Block block = ModBlocks.blockSpellEffect;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
ResourceLocation test = new ResourceLocation(this.getResourceLocationForMeta(item.getItemDamage()));
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelSpellBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}