Enable lighting when rendering models. Everything looks a lot better!
This commit is contained in:
parent
6c4c579e89
commit
de813e808a
19 changed files with 36 additions and 155 deletions
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@ -1,28 +1,22 @@
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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
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import WayofTime.alchemicalWizardry.ModBlocks;
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import WayofTime.alchemicalWizardry.common.renderer.model.ModelAlchemicalCalcinator;
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import cpw.mods.fml.client.FMLClientHandler;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.IItemRenderer;
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import org.lwjgl.opengl.GL11;
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import WayofTime.alchemicalWizardry.common.renderer.model.ModelAlchemicalCalcinator;
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import cpw.mods.fml.client.FMLClientHandler;
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public class TEAlchemicalCalcinatorItemRenderer implements IItemRenderer
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{
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private ModelAlchemicalCalcinator modelConduit = new ModelAlchemicalCalcinator();
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private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
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{
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Tessellator tessellator = Tessellator.instance;
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Block block = ModBlocks.blockAlchemicCalcinator;
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GL11.glPushMatrix();
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GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
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ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/AlchemicalCalcinator.png");
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@ -32,9 +26,6 @@ public class TEAlchemicalCalcinatorItemRenderer implements IItemRenderer
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this.modelConduit.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glDisable(GL11.GL_BLEND);
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}
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@ -55,8 +55,6 @@ public class TEAltarItemRenderer implements IItemRenderer
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private void renderBloodAltar(RenderBlocks render, ItemStack item, float x, float y, float z, float scale)
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{
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glPushMatrix();
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GL11.glTranslatef(x, y, z);
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GL11.glScalef(scale, scale, scale);
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@ -65,8 +63,5 @@ public class TEAltarItemRenderer implements IItemRenderer
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FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
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modelBloodAltar.renderBloodAltar();
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GL11.glPopMatrix();
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glEnable(GL11.GL_LIGHTING);
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}
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}
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@ -1,20 +1,21 @@
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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
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import net.minecraft.client.renderer.ItemRenderer;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.IItemRenderer;
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import org.lwjgl.opengl.GL11;
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import WayofTime.alchemicalWizardry.api.alchemy.energy.Reagent;
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import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentContainerInfo;
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import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentStack;
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import WayofTime.alchemicalWizardry.common.renderer.model.ModelCrystalBelljar;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEBellJar;
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import cpw.mods.fml.client.FMLClientHandler;
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import net.minecraft.client.renderer.ItemRenderer;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.IItemRenderer;
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import org.lwjgl.opengl.GL11;
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public class TEBellJarItemRenderer implements IItemRenderer
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{
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@ -25,12 +26,6 @@ public class TEBellJarItemRenderer implements IItemRenderer
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private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
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{
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GL11.glDepthMask(false);
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Tessellator tessellator = Tessellator.instance;
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GL11.glPushMatrix();
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GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
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FMLClientHandler.instance().getClient().renderEngine.bindTexture(mainResource);
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@ -39,9 +34,6 @@ public class TEBellJarItemRenderer implements IItemRenderer
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this.modelConduit.renderSpecialItem((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, 0);
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glDepthMask(true);
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ReagentContainerInfo[] info = TEBellJar.getContainerInfoFromItem(item);
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if (info.length >= 1 && info[0] != null)
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@ -54,9 +46,7 @@ public class TEBellJarItemRenderer implements IItemRenderer
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this.renderTankContents(translateX, translateY, translateZ, reagent.getColourRed(), reagent.getColourGreen(), reagent.getColourBlue(), 200 * reagentStack.amount / capacity);
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}
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}
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GL11.glDepthMask(false);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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@ -72,13 +62,11 @@ public class TEBellJarItemRenderer implements IItemRenderer
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glDepthMask(true);
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}
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private void renderTankContents(double x, double y, double z, int colourRed, int colourGreen, int colourBlue, int colourIntensity)
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{
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GL11.glPushMatrix();
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float f1 = 1.0f;
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Tessellator tessellator = Tessellator.instance;
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FMLClientHandler.instance().getClient().renderEngine.bindTexture(resourceLocation);
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GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F);
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@ -86,8 +74,6 @@ public class TEBellJarItemRenderer implements IItemRenderer
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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float f2 = 0;
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float f3 = -f2 * 0.2F - (float) MathHelper.floor_float(-f2 * 0.1F);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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@ -1,28 +1,23 @@
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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
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import WayofTime.alchemicalWizardry.ModBlocks;
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import WayofTime.alchemicalWizardry.common.renderer.model.ModelConduit;
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import cpw.mods.fml.client.FMLClientHandler;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.IItemRenderer;
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import net.minecraftforge.common.util.ForgeDirection;
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import org.lwjgl.opengl.GL11;
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import WayofTime.alchemicalWizardry.common.renderer.model.ModelConduit;
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import cpw.mods.fml.client.FMLClientHandler;
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public class TEConduitItemRenderer implements IItemRenderer
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{
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private ModelConduit modelConduit = new ModelConduit();
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private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
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{
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Tessellator tessellator = Tessellator.instance;
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Block block = ModBlocks.blockConduit;
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glPushMatrix();
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GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
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ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/Conduit.png");
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this.modelConduit.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glEnable(GL11.GL_LIGHTING);
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}
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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
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import WayofTime.alchemicalWizardry.ModBlocks;
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import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellEffectBlock;
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import cpw.mods.fml.client.FMLClientHandler;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.IItemRenderer;
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import net.minecraftforge.common.util.ForgeDirection;
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import org.lwjgl.opengl.GL11;
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import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellEffectBlock;
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import cpw.mods.fml.client.FMLClientHandler;
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public class TESpellEffectBlockItemRenderer implements IItemRenderer
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{
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private ModelSpellEffectBlock modelSpellBlock = new ModelSpellEffectBlock();
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private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
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{
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Tessellator tessellator = Tessellator.instance;
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Block block = ModBlocks.blockSpellEffect;
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glPushMatrix();
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GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
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ResourceLocation test = new ResourceLocation(this.getResourceLocationForMeta(item.getItemDamage()));
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@ -33,8 +28,6 @@ public class TESpellEffectBlockItemRenderer implements IItemRenderer
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this.modelSpellBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glEnable(GL11.GL_LIGHTING);
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}
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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
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import WayofTime.alchemicalWizardry.ModBlocks;
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import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellEnhancementBlock;
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import cpw.mods.fml.client.FMLClientHandler;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.IItemRenderer;
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import net.minecraftforge.common.util.ForgeDirection;
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import org.lwjgl.opengl.GL11;
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import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellEnhancementBlock;
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import cpw.mods.fml.client.FMLClientHandler;
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public class TESpellEnhancementBlockItemRenderer implements IItemRenderer
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{
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private ModelSpellEnhancementBlock modelSpellBlock = new ModelSpellEnhancementBlock();
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private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
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{
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Tessellator tessellator = Tessellator.instance;
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Block block = ModBlocks.blockSpellEffect;
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glPushMatrix();
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GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
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ResourceLocation test = new ResourceLocation(this.getResourceLocationForMeta(item.getItemDamage()));
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GL11.glPushMatrix();
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GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
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this.modelSpellBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
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//Tell it to stop rendering for both the PushMatrix's
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glEnable(GL11.GL_LIGHTING);
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}
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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
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import WayofTime.alchemicalWizardry.ModBlocks;
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import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellModifierBlock;
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import cpw.mods.fml.client.FMLClientHandler;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.IItemRenderer;
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import net.minecraftforge.common.util.ForgeDirection;
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import org.lwjgl.opengl.GL11;
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import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellModifierBlock;
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import cpw.mods.fml.client.FMLClientHandler;
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public class TESpellModifierBlockItemRenderer implements IItemRenderer
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{
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private ModelSpellModifierBlock modelSpellBlock = new ModelSpellModifierBlock();
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private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
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{
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Tessellator tessellator = Tessellator.instance;
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Block block = ModBlocks.blockSpellEffect;
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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/**
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* Render the ghost item inside of the Altar, slowly spinning
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*/
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GL11.glPushMatrix();
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GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
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ResourceLocation test = new ResourceLocation(this.getResourceLocationForMeta(item.getItemDamage()));
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@ -36,11 +26,8 @@ public class TESpellModifierBlockItemRenderer implements IItemRenderer
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GL11.glPushMatrix();
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GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
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this.modelSpellBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
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//Tell it to stop rendering for both the PushMatrix's
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glEnable(GL11.GL_LIGHTING);
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}
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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
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import WayofTime.alchemicalWizardry.ModBlocks;
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import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellParadigmBlock;
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import cpw.mods.fml.client.FMLClientHandler;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.IItemRenderer;
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import net.minecraftforge.common.util.ForgeDirection;
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import org.lwjgl.opengl.GL11;
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import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellParadigmBlock;
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import cpw.mods.fml.client.FMLClientHandler;
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public class TESpellParadigmBlockItemRenderer implements IItemRenderer
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{
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private ModelSpellParadigmBlock modelSpellBlock = new ModelSpellParadigmBlock();
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private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
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{
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Tessellator tessellator = Tessellator.instance;
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Block block = ModBlocks.blockSpellEffect;
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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/**
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* Render the ghost item inside of the Altar, slowly spinning
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*/
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GL11.glPushMatrix();
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GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
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ResourceLocation test = new ResourceLocation(this.getResourceLocationForMeta(item.getItemDamage()));
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FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
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GL11.glPushMatrix();
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GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
|
||||
//A reference to your Model file. Again, very important.
|
||||
this.modelSpellBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
|
||||
//Tell it to stop rendering for both the PushMatrix's
|
||||
GL11.glPopMatrix();
|
||||
GL11.glPopMatrix();
|
||||
GL11.glEnable(GL11.GL_CULL_FACE);
|
||||
GL11.glEnable(GL11.GL_LIGHTING);
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue