Enable lighting when rendering models. Everything looks a lot better!

This commit is contained in:
ganymedes01 2014-11-13 20:03:45 -02:00
parent 6c4c579e89
commit de813e808a
19 changed files with 36 additions and 155 deletions
src/main/java/WayofTime/alchemicalWizardry/common/renderer/block

View file

@ -39,7 +39,6 @@ public class RenderPedestal extends TileEntitySpecialRenderer
if (tileEntity instanceof TEPedestal)
{
TEPedestal tileAltar = (TEPedestal) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glPushMatrix();
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/Pedestal.png");
@ -73,24 +72,16 @@ public class RenderPedestal extends TileEntitySpecialRenderer
}
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopMatrix();
}
}