Enable lighting when rendering models. Everything looks a lot better!
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parent
6c4c579e89
commit
de813e808a
19 changed files with 36 additions and 155 deletions
src/main/java/WayofTime/alchemicalWizardry/common/renderer/block
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@ -39,7 +39,6 @@ public class RenderPedestal extends TileEntitySpecialRenderer
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if (tileEntity instanceof TEPedestal)
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{
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TEPedestal tileAltar = (TEPedestal) tileEntity;
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glPushMatrix();
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GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
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ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/Pedestal.png");
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@ -73,24 +72,16 @@ public class RenderPedestal extends TileEntitySpecialRenderer
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}
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GL11.glPopMatrix();
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glPushMatrix();
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
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FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
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GL11.glPushMatrix();
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GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
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GL11.glPopMatrix();
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glPopMatrix();
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}
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}
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