Reimplemented Sentient Tools
Reimplemented the Sentient Axe, Pickaxe, and Shovel, as well as fixed the ability for the sentient weaponry to drop aspected Will.
This commit is contained in:
parent
0297f3a979
commit
de5b422a41
32 changed files with 1987 additions and 2 deletions
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@ -72,6 +72,9 @@ public class ClientEvents
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registerToggleableProperties(BloodMagicItems.MAGNETISM_SIGIL.get());
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registerToggleableProperties(BloodMagicItems.ICE_SIGIL.get());
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registerMultiWillTool(BloodMagicItems.SENTIENT_SWORD.get());
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registerMultiWillTool(BloodMagicItems.SENTIENT_AXE.get());
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registerMultiWillTool(BloodMagicItems.SENTIENT_PICKAXE.get());
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registerMultiWillTool(BloodMagicItems.SENTIENT_SHOVEL.get());
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registerMultiWillTool(BloodMagicItems.PETTY_GEM.get());
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registerMultiWillTool(BloodMagicItems.LESSER_GEM.get());
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registerMultiWillTool(BloodMagicItems.COMMON_GEM.get());
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@ -60,6 +60,9 @@ public class GeneratorItemModels extends ItemModelProvider
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registerDemonWillVariantItem(BloodMagicItems.COMMON_GEM.get());
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registerDemonWillVariantItem(BloodMagicItems.GREATER_GEM.get());
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registerDemonSword(BloodMagicItems.SENTIENT_SWORD.get());
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registerDemonTool(BloodMagicItems.SENTIENT_AXE.get());
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registerDemonTool(BloodMagicItems.SENTIENT_PICKAXE.get());
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registerDemonTool(BloodMagicItems.SENTIENT_SHOVEL.get());
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}
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private void registerCustomBlockPath(Block block, String newPath)
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@ -124,4 +127,22 @@ public class GeneratorItemModels extends ItemModelProvider
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}
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}
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}
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private void registerDemonTool(Item item)
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{
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String path = item.getRegistryName().getPath();
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ItemModelBuilder builder = getBuilder(path);
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for (EnumDemonWillType type : EnumDemonWillType.values())
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{
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String name = "";
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if (type.ordinal() != 0)
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{
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name = "_" + type.name().toLowerCase() + name;
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}
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ModelFile willFile = singleTexture("item/variants/" + path + name, mcLoc("item/handheld"), "layer0", modLoc("item/" + path + name));
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builder = builder.override().predicate(BloodMagic.rl("type"), type.ordinal()).model(willFile).end();
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}
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}
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}
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@ -229,6 +229,9 @@ public class GeneratorLanguage extends LanguageProvider
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addItem(BloodMagicItems.MONSTER_SOUL_VENGEFUL, "Demon Will");
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addItem(BloodMagicItems.SOUL_SNARE, "Soul Snare");
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addItem(BloodMagicItems.SENTIENT_SWORD, "Sentient Sword");
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addItem(BloodMagicItems.SENTIENT_AXE, "Sentient Axe");
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addItem(BloodMagicItems.SENTIENT_PICKAXE, "Sentient Pickaxe");
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addItem(BloodMagicItems.SENTIENT_SHOVEL, "Sentient Shovel");
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addItem(BloodMagicItems.WEAK_ACTIVATION_CRYSTAL, "Weak Activation Crystal");
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addItem(BloodMagicItems.AWAKENED_ACTIVATION_CRYSTAL, "Awakened Activation Crystal");
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@ -21,6 +21,9 @@ import wayoftime.bloodmagic.common.item.sigil.ItemSigilMagnetism;
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import wayoftime.bloodmagic.common.item.sigil.ItemSigilVoid;
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import wayoftime.bloodmagic.common.item.sigil.ItemSigilWater;
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import wayoftime.bloodmagic.common.item.soul.ItemMonsterSoul;
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import wayoftime.bloodmagic.common.item.soul.ItemSentientAxe;
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import wayoftime.bloodmagic.common.item.soul.ItemSentientPickaxe;
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import wayoftime.bloodmagic.common.item.soul.ItemSentientShovel;
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import wayoftime.bloodmagic.common.item.soul.ItemSentientSword;
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import wayoftime.bloodmagic.common.item.soul.ItemSoulGem;
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import wayoftime.bloodmagic.common.item.soul.ItemSoulSnare;
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@ -146,6 +149,9 @@ public class BloodMagicItems
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public static final RegistryObject<Item> SOUL_SNARE = BASICITEMS.register("soulsnare", ItemSoulSnare::new);
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public static final RegistryObject<Item> SENTIENT_SWORD = ITEMS.register("soulsword", () -> new ItemSentientSword());
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public static final RegistryObject<Item> SENTIENT_AXE = ITEMS.register("soulaxe", () -> new ItemSentientAxe());
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public static final RegistryObject<Item> SENTIENT_PICKAXE = ITEMS.register("soulpickaxe", () -> new ItemSentientPickaxe());
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public static final RegistryObject<Item> SENTIENT_SHOVEL = ITEMS.register("soulshovel", () -> new ItemSentientShovel());
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public static final RegistryObject<Item> RAW_CRYSTAL_BLOCK_ITEM = ITEMS.register("rawdemoncrystal", () -> new BlockItem(BloodMagicBlocks.RAW_CRYSTAL_BLOCK.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> CORROSIVE_CRYSTAL_BLOCK_ITEM = ITEMS.register("corrosivedemoncrystal", () -> new BlockItem(BloodMagicBlocks.CORROSIVE_CRYSTAL_BLOCK.get(), new Item.Properties().group(BloodMagic.TAB)));
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@ -0,0 +1,555 @@
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package wayoftime.bloodmagic.common.item.soul;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Locale;
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import java.util.UUID;
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import com.google.common.collect.HashMultimap;
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import com.google.common.collect.Multimap;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.util.ITooltipFlag;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.ai.attributes.Attribute;
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import net.minecraft.entity.ai.attributes.AttributeModifier;
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import net.minecraft.entity.ai.attributes.Attributes;
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import net.minecraft.entity.monster.IMob;
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import net.minecraft.entity.monster.SlimeEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.inventory.EquipmentSlotType;
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import net.minecraft.item.AxeItem;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.potion.EffectInstance;
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import net.minecraft.potion.Effects;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.Hand;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.TranslationTextComponent;
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import net.minecraft.world.Difficulty;
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import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import wayoftime.bloodmagic.BloodMagic;
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import wayoftime.bloodmagic.common.item.BMItemTier;
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import wayoftime.bloodmagic.common.item.BloodMagicItems;
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import wayoftime.bloodmagic.iface.IMultiWillTool;
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import wayoftime.bloodmagic.util.Constants;
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import wayoftime.bloodmagic.util.helper.NBTHelper;
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import wayoftime.bloodmagic.will.EnumDemonWillType;
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import wayoftime.bloodmagic.will.IDemonWill;
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import wayoftime.bloodmagic.will.IDemonWillWeapon;
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import wayoftime.bloodmagic.will.PlayerDemonWillHandler;
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public class ItemSentientAxe extends AxeItem implements IDemonWillWeapon, IMultiWillTool
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{
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public static int[] soulBracket = new int[] { 16, 60, 200, 400, 1000 };
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public static double[] defaultDamageAdded = new double[] { 1, 2, 3, 3.5, 4 };
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public static double[] destructiveDamageAdded = new double[] { 2, 3, 4, 5, 6 };
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public static double[] vengefulDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
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public static double[] steadfastDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
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public static double[] defaultDigSpeedAdded = new double[] { 1, 1.5, 2, 3, 4 };
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public static double[] soulDrainPerSwing = new double[] { 0.05, 0.1, 0.2, 0.4, 0.75 };
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public static double[] soulDrop = new double[] { 2, 4, 7, 10, 13 };
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public static double[] staticDrop = new double[] { 1, 1, 2, 3, 3 };
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public static double[] healthBonus = new double[] { 0, 0, 0, 0, 0 }; // TODO: Think of implementing this later
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public static double[] vengefulAttackSpeed = new double[] { -3, -2.8, -2.7, -2.6, -2.5 };
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public static double[] destructiveAttackSpeed = new double[] { -3.1, -3.1, -3.2, -3.3, -3.3 };
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public static int[] absorptionTime = new int[] { 200, 300, 400, 500, 600 };
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public static double maxAbsorptionHearts = 10;
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public static int[] poisonTime = new int[] { 25, 50, 60, 80, 100 };
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public static int[] poisonLevel = new int[] { 0, 0, 0, 1, 1 };
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public static double[] movementSpeed = new double[] { 0.05, 0.1, 0.15, 0.2, 0.25 };
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public final double baseAttackDamage = 8;
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public final double baseAttackSpeed = -3;
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public ItemSentientAxe()
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{
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super(BMItemTier.SENTIENT, 8, -3.1f, new Item.Properties().maxDamage(520).group(BloodMagic.TAB));
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// super(RegistrarBloodMagicItems.SOUL_TOOL_MATERIAL, 8.0F, 3.1F);
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}
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@Override
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public float getDestroySpeed(ItemStack stack, BlockState state)
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{
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float value = super.getDestroySpeed(stack, state);
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if (value > 1)
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{
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return (float) (value + getDigSpeedOfSword(stack));
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} else
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{
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return value;
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}
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}
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public void recalculatePowers(ItemStack stack, World world, PlayerEntity player)
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{
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EnumDemonWillType type = PlayerDemonWillHandler.getLargestWillType(player);
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double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
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this.setCurrentType(stack, soulsRemaining > 0 ? type : EnumDemonWillType.DEFAULT);
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int level = getLevel(stack, soulsRemaining);
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double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
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double extraDamage = getExtraDamage(type, level);
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setDrainOfActivatedSword(stack, drain);
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setDamageOfActivatedSword(stack, baseAttackDamage + extraDamage);
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setStaticDropOfActivatedSword(stack, level >= 0 ? staticDrop[level] : 1);
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setDropOfActivatedSword(stack, level >= 0 ? soulDrop[level] : 0);
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setAttackSpeedOfSword(stack, level >= 0 ? getAttackSpeed(type, level) : baseAttackSpeed);
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setHealthBonusOfSword(stack, level >= 0 ? getHealthBonus(type, level) : 0);
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setSpeedOfSword(stack, level >= 0 ? getMovementSpeed(type, level) : 0);
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setDigSpeedOfSword(stack, level >= 0 ? getDigSpeed(type, level) : 0);
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}
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public double getExtraDamage(EnumDemonWillType type, int willBracket)
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{
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if (willBracket < 0)
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{
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return 0;
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}
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switch (type)
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{
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case CORROSIVE:
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case DEFAULT:
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return defaultDamageAdded[willBracket];
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case DESTRUCTIVE:
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return destructiveDamageAdded[willBracket];
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case VENGEFUL:
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return vengefulDamageAdded[willBracket];
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case STEADFAST:
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return steadfastDamageAdded[willBracket];
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}
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return 0;
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}
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public double getAttackSpeed(EnumDemonWillType type, int willBracket)
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{
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switch (type)
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{
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case VENGEFUL:
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return vengefulAttackSpeed[willBracket];
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case DESTRUCTIVE:
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return destructiveAttackSpeed[willBracket];
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default:
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return -2.9;
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}
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}
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public double getHealthBonus(EnumDemonWillType type, int willBracket)
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{
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switch (type)
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{
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case STEADFAST:
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return healthBonus[willBracket];
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default:
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return 0;
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}
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}
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public double getMovementSpeed(EnumDemonWillType type, int willBracket)
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{
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switch (type)
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{
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case VENGEFUL:
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return movementSpeed[willBracket];
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default:
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return 0;
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}
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}
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public double getDigSpeed(EnumDemonWillType type, int willBracket)
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{
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switch (type)
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{
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case VENGEFUL:
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// return movementSpeed[willBracket];
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default:
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return defaultDigSpeedAdded[willBracket];
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}
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}
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public void applyEffectToEntity(EnumDemonWillType type, int willBracket, LivingEntity target, PlayerEntity attacker)
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{
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switch (type)
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{
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case CORROSIVE:
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target.addPotionEffect(new EffectInstance(Effects.WITHER, poisonTime[willBracket], poisonLevel[willBracket]));
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break;
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case DEFAULT:
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break;
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case DESTRUCTIVE:
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break;
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case STEADFAST:
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if (!target.isAlive())
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{
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float absorption = attacker.getAbsorptionAmount();
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attacker.addPotionEffect(new EffectInstance(Effects.ABSORPTION, absorptionTime[willBracket], 127));
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attacker.setAbsorptionAmount((float) Math.min(absorption + target.getMaxHealth()
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* 0.05f, maxAbsorptionHearts));
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}
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break;
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case VENGEFUL:
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break;
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}
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}
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@Override
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public boolean hitEntity(ItemStack stack, LivingEntity target, LivingEntity attacker)
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{
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if (super.hitEntity(stack, target, attacker))
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{
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if (attacker instanceof PlayerEntity)
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{
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PlayerEntity attackerPlayer = (PlayerEntity) attacker;
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this.recalculatePowers(stack, attackerPlayer.getEntityWorld(), attackerPlayer);
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EnumDemonWillType type = this.getCurrentType(stack);
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double will = PlayerDemonWillHandler.getTotalDemonWill(type, attackerPlayer);
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int willBracket = this.getLevel(stack, will);
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applyEffectToEntity(type, willBracket, target, attackerPlayer);
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ItemStack offStack = attackerPlayer.getItemStackFromSlot(EquipmentSlotType.OFFHAND);
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// if (offStack.getItem() instanceof ISentientSwordEffectProvider)
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// {
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// ISentientSwordEffectProvider provider = (ISentientSwordEffectProvider) offStack.getItem();
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// if (provider.providesEffectForWill(type))
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// {
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// provider.applyOnHitEffect(type, stack, offStack, attacker, target);
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// }
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// }
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}
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return true;
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}
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return false;
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}
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@Override
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public EnumDemonWillType getCurrentType(ItemStack stack)
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{
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NBTHelper.checkNBT(stack);
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CompoundNBT tag = stack.getTag();
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if (!tag.contains(Constants.NBT.WILL_TYPE))
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{
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return EnumDemonWillType.DEFAULT;
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}
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return EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE).toUpperCase(Locale.ENGLISH));
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}
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public void setCurrentType(ItemStack stack, EnumDemonWillType type)
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{
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NBTHelper.checkNBT(stack);
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CompoundNBT tag = stack.getTag();
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tag.putString(Constants.NBT.WILL_TYPE, type.toString());
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}
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@Override
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public ActionResult<ItemStack> onItemRightClick(World world, PlayerEntity player, Hand hand)
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{
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recalculatePowers(player.getHeldItem(hand), world, player);
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return super.onItemRightClick(world, player, hand);
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}
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@Override
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public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged)
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{
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return oldStack.getItem() != newStack.getItem();
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}
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private int getLevel(ItemStack stack, double soulsRemaining)
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{
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int lvl = -1;
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for (int i = 0; i < soulBracket.length; i++)
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{
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if (soulsRemaining >= soulBracket[i])
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{
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lvl = i;
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}
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}
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return lvl;
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}
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@Override
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@OnlyIn(Dist.CLIENT)
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public void addInformation(ItemStack stack, World world, List<ITextComponent> tooltip, ITooltipFlag flag)
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{
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if (!stack.hasTag())
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return;
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tooltip.add(new TranslationTextComponent("tooltip.bloodmagic.sentientAxe.desc"));
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tooltip.add(new TranslationTextComponent("tooltip.bloodmagic.currentType." + getCurrentType(stack).name().toLowerCase()));
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}
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@Override
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public boolean onLeftClickEntity(ItemStack stack, PlayerEntity player, Entity entity)
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{
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recalculatePowers(stack, player.getEntityWorld(), player);
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double drain = this.getDrainOfActivatedSword(stack);
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if (drain > 0)
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{
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EnumDemonWillType type = getCurrentType(stack);
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double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
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if (drain > soulsRemaining)
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{
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return false;
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} else
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{
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PlayerDemonWillHandler.consumeDemonWill(type, player, drain);
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}
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}
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return super.onLeftClickEntity(stack, player, entity);
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}
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@Override
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public List<ItemStack> getRandomDemonWillDrop(LivingEntity killedEntity, LivingEntity attackingEntity, ItemStack stack, int looting)
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{
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List<ItemStack> soulList = new ArrayList<>();
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if (killedEntity.getEntityWorld().getDifficulty() != Difficulty.PEACEFUL && !(killedEntity instanceof IMob))
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{
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return soulList;
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}
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double willModifier = killedEntity instanceof SlimeEntity ? 0.67 : 1;
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IDemonWill soul;
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EnumDemonWillType type = this.getCurrentType(stack);
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switch (type)
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{
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case CORROSIVE:
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soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_CORROSIVE.get());
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break;
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case DESTRUCTIVE:
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soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_DESTRUCTIVE.get());
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break;
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case STEADFAST:
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soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_STEADFAST.get());
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break;
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case VENGEFUL:
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||||
soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_VENGEFUL.get());
|
||||
break;
|
||||
default:
|
||||
soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_RAW.get());
|
||||
break;
|
||||
}
|
||||
|
||||
for (int i = 0; i <= looting; i++)
|
||||
{
|
||||
if (i == 0 || attackingEntity.getEntityWorld().rand.nextDouble() < 0.4)
|
||||
{
|
||||
ItemStack soulStack = soul.createWill(willModifier * (this.getDropOfActivatedSword(stack)
|
||||
* attackingEntity.getEntityWorld().rand.nextDouble() + this.getStaticDropOfActivatedSword(stack))
|
||||
* killedEntity.getMaxHealth() / 20d);
|
||||
soulList.add(soulStack);
|
||||
}
|
||||
}
|
||||
|
||||
return soulList;
|
||||
}
|
||||
|
||||
// TODO: Change attack speed.
|
||||
@Override
|
||||
public Multimap<Attribute, AttributeModifier> getAttributeModifiers(EquipmentSlotType slot, ItemStack stack)
|
||||
{
|
||||
Multimap<Attribute, AttributeModifier> multimap = HashMultimap.create();
|
||||
if (slot == EquipmentSlotType.MAINHAND)
|
||||
{
|
||||
multimap.put(Attributes.ATTACK_DAMAGE, new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getDamageOfActivatedSword(stack), AttributeModifier.Operation.ADDITION));
|
||||
multimap.put(Attributes.ATTACK_SPEED, new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", this.getAttackSpeedOfSword(stack), AttributeModifier.Operation.ADDITION));
|
||||
multimap.put(Attributes.MAX_HEALTH, new AttributeModifier(new UUID(0, 31818145), "Weapon modifier", this.getHealthBonusOfSword(stack), AttributeModifier.Operation.ADDITION));
|
||||
multimap.put(Attributes.MOVEMENT_SPEED, new AttributeModifier(new UUID(0, 4218052), "Weapon modifier", this.getSpeedOfSword(stack), AttributeModifier.Operation.ADDITION));
|
||||
}
|
||||
|
||||
return multimap;
|
||||
}
|
||||
|
||||
public double getDamageOfActivatedSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_DAMAGE);
|
||||
}
|
||||
|
||||
public void setDamageOfActivatedSword(ItemStack stack, double damage)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_DAMAGE, damage);
|
||||
}
|
||||
|
||||
public double getDrainOfActivatedSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN);
|
||||
}
|
||||
|
||||
public void setDrainOfActivatedSword(ItemStack stack, double drain)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN, drain);
|
||||
}
|
||||
|
||||
public double getStaticDropOfActivatedSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP);
|
||||
}
|
||||
|
||||
public void setStaticDropOfActivatedSword(ItemStack stack, double drop)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP, drop);
|
||||
}
|
||||
|
||||
public double getDropOfActivatedSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_DROP);
|
||||
}
|
||||
|
||||
public void setDropOfActivatedSword(ItemStack stack, double drop)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_DROP, drop);
|
||||
}
|
||||
|
||||
public double getHealthBonusOfSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_HEALTH);
|
||||
}
|
||||
|
||||
public void setHealthBonusOfSword(ItemStack stack, double hp)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_HEALTH, hp);
|
||||
}
|
||||
|
||||
public double getAttackSpeedOfSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_ATTACK_SPEED);
|
||||
}
|
||||
|
||||
public void setAttackSpeedOfSword(ItemStack stack, double speed)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_ATTACK_SPEED, speed);
|
||||
}
|
||||
|
||||
public double getSpeedOfSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_SPEED);
|
||||
}
|
||||
|
||||
public void setSpeedOfSword(ItemStack stack, double speed)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_SPEED, speed);
|
||||
}
|
||||
|
||||
public double getDigSpeedOfSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_DIG_SPEED);
|
||||
}
|
||||
|
||||
public void setDigSpeedOfSword(ItemStack stack, double speed)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_DIG_SPEED, speed);
|
||||
}
|
||||
|
||||
// @Override
|
||||
// public boolean spawnSentientEntityOnDrop(ItemStack droppedStack, PlayerEntity player) {
|
||||
// World world = player.getEntityWorld();
|
||||
// if (!world.isRemote) {
|
||||
// this.recalculatePowers(droppedStack, world, player);
|
||||
//
|
||||
// EnumDemonWillType type = this.getCurrentType(droppedStack);
|
||||
// double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
|
||||
// if (soulsRemaining < 1024) {
|
||||
// return false;
|
||||
// }
|
||||
//
|
||||
// PlayerDemonWillHandler.consumeDemonWill(type, player, 100);
|
||||
//
|
||||
// EntitySentientSpecter specterEntity = new EntitySentientSpecter(world);
|
||||
// specterEntity.setPosition(player.posX, player.posY, player.posZ);
|
||||
// world.spawnEntity(specterEntity);
|
||||
//
|
||||
// specterEntity.setItemStackToSlot(EquipmentSlotType.MAINHAND, droppedStack.copy());
|
||||
//
|
||||
// specterEntity.setType(this.getCurrentType(droppedStack));
|
||||
// specterEntity.setOwner(player);
|
||||
// specterEntity.setTamed(true);
|
||||
//
|
||||
// return true;
|
||||
// }
|
||||
//
|
||||
// return false;
|
||||
// }
|
||||
}
|
|
@ -0,0 +1,557 @@
|
|||
package wayoftime.bloodmagic.common.item.soul;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Locale;
|
||||
import java.util.UUID;
|
||||
|
||||
import com.google.common.collect.HashMultimap;
|
||||
import com.google.common.collect.Multimap;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.util.ITooltipFlag;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.LivingEntity;
|
||||
import net.minecraft.entity.ai.attributes.Attribute;
|
||||
import net.minecraft.entity.ai.attributes.AttributeModifier;
|
||||
import net.minecraft.entity.ai.attributes.Attributes;
|
||||
import net.minecraft.entity.monster.IMob;
|
||||
import net.minecraft.entity.monster.SlimeEntity;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.inventory.EquipmentSlotType;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.item.PickaxeItem;
|
||||
import net.minecraft.nbt.CompoundNBT;
|
||||
import net.minecraft.potion.EffectInstance;
|
||||
import net.minecraft.potion.Effects;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.text.ITextComponent;
|
||||
import net.minecraft.util.text.TranslationTextComponent;
|
||||
import net.minecraft.world.Difficulty;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
import wayoftime.bloodmagic.BloodMagic;
|
||||
import wayoftime.bloodmagic.common.item.BMItemTier;
|
||||
import wayoftime.bloodmagic.common.item.BloodMagicItems;
|
||||
import wayoftime.bloodmagic.iface.IMultiWillTool;
|
||||
import wayoftime.bloodmagic.util.Constants;
|
||||
import wayoftime.bloodmagic.util.helper.NBTHelper;
|
||||
import wayoftime.bloodmagic.will.EnumDemonWillType;
|
||||
import wayoftime.bloodmagic.will.IDemonWill;
|
||||
import wayoftime.bloodmagic.will.IDemonWillWeapon;
|
||||
import wayoftime.bloodmagic.will.PlayerDemonWillHandler;
|
||||
|
||||
public class ItemSentientPickaxe extends PickaxeItem implements IDemonWillWeapon, IMultiWillTool
|
||||
{
|
||||
public static int[] soulBracket = new int[] { 16, 60, 200, 400, 1000 };
|
||||
public static double[] defaultDamageAdded = new double[] { 1, 2, 3, 3.5, 4 };
|
||||
public static double[] destructiveDamageAdded = new double[] { 2, 3, 4, 5, 6 };
|
||||
public static double[] vengefulDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
|
||||
public static double[] steadfastDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
|
||||
public static double[] defaultDigSpeedAdded = new double[] { 1, 1.5, 2, 3, 4 };
|
||||
public static double[] soulDrainPerSwing = new double[] { 0.05, 0.1, 0.2, 0.4, 0.75 };
|
||||
public static double[] soulDrop = new double[] { 2, 4, 7, 10, 13 };
|
||||
public static double[] staticDrop = new double[] { 1, 1, 2, 3, 3 };
|
||||
|
||||
public static double[] healthBonus = new double[] { 0, 0, 0, 0, 0 }; // TODO: Think of implementing this later
|
||||
public static double[] vengefulAttackSpeed = new double[] { -3, -2.8, -2.7, -2.6, -2.5 };
|
||||
public static double[] destructiveAttackSpeed = new double[] { -3.1, -3.1, -3.2, -3.3, -3.3 };
|
||||
|
||||
public static int[] absorptionTime = new int[] { 200, 300, 400, 500, 600 };
|
||||
|
||||
public static double maxAbsorptionHearts = 10;
|
||||
|
||||
public static int[] poisonTime = new int[] { 25, 50, 60, 80, 100 };
|
||||
public static int[] poisonLevel = new int[] { 0, 0, 0, 1, 1 };
|
||||
|
||||
public static double[] movementSpeed = new double[] { 0.05, 0.1, 0.15, 0.2, 0.25 };
|
||||
|
||||
public static final double baseAttackDamage = 3;
|
||||
public static final double baseAttackSpeed = -2.8;
|
||||
|
||||
public ItemSentientPickaxe()
|
||||
{
|
||||
super(BMItemTier.SENTIENT, (int) baseAttackDamage, (float) baseAttackSpeed, new Item.Properties().maxDamage(520).group(BloodMagic.TAB));
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getDestroySpeed(ItemStack stack, BlockState state)
|
||||
{
|
||||
float value = super.getDestroySpeed(stack, state);
|
||||
if (value > 1)
|
||||
{
|
||||
return (float) (value + getDigSpeedOfSword(stack));
|
||||
} else
|
||||
{
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
public void recalculatePowers(ItemStack stack, World world, PlayerEntity player)
|
||||
{
|
||||
EnumDemonWillType type = PlayerDemonWillHandler.getLargestWillType(player);
|
||||
double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
|
||||
this.setCurrentType(stack, soulsRemaining > 0 ? type : EnumDemonWillType.DEFAULT);
|
||||
int level = getLevel(stack, soulsRemaining);
|
||||
|
||||
double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
|
||||
double extraDamage = getExtraDamage(type, level);
|
||||
|
||||
setDrainOfActivatedSword(stack, drain);
|
||||
setDamageOfActivatedSword(stack, baseAttackDamage + extraDamage);
|
||||
setStaticDropOfActivatedSword(stack, level >= 0 ? staticDrop[level] : 1);
|
||||
setDropOfActivatedSword(stack, level >= 0 ? soulDrop[level] : 0);
|
||||
setAttackSpeedOfSword(stack, level >= 0 ? getAttackSpeed(type, level) : baseAttackSpeed);
|
||||
setHealthBonusOfSword(stack, level >= 0 ? getHealthBonus(type, level) : 0);
|
||||
setSpeedOfSword(stack, level >= 0 ? getMovementSpeed(type, level) : 0);
|
||||
setDigSpeedOfSword(stack, level >= 0 ? getDigSpeed(type, level) : 0);
|
||||
}
|
||||
|
||||
public double getExtraDamage(EnumDemonWillType type, int willBracket)
|
||||
{
|
||||
if (willBracket < 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case CORROSIVE:
|
||||
case DEFAULT:
|
||||
return defaultDamageAdded[willBracket];
|
||||
case DESTRUCTIVE:
|
||||
return destructiveDamageAdded[willBracket];
|
||||
case VENGEFUL:
|
||||
return vengefulDamageAdded[willBracket];
|
||||
case STEADFAST:
|
||||
return steadfastDamageAdded[willBracket];
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public double getAttackSpeed(EnumDemonWillType type, int willBracket)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case VENGEFUL:
|
||||
return vengefulAttackSpeed[willBracket];
|
||||
case DESTRUCTIVE:
|
||||
return destructiveAttackSpeed[willBracket];
|
||||
default:
|
||||
return -2.9;
|
||||
}
|
||||
}
|
||||
|
||||
public double getHealthBonus(EnumDemonWillType type, int willBracket)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case STEADFAST:
|
||||
return healthBonus[willBracket];
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public double getMovementSpeed(EnumDemonWillType type, int willBracket)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case VENGEFUL:
|
||||
return movementSpeed[willBracket];
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public double getDigSpeed(EnumDemonWillType type, int willBracket)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case VENGEFUL:
|
||||
// return movementSpeed[willBracket];
|
||||
default:
|
||||
return defaultDigSpeedAdded[willBracket];
|
||||
}
|
||||
}
|
||||
|
||||
public void applyEffectToEntity(EnumDemonWillType type, int willBracket, LivingEntity target, PlayerEntity attacker)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case CORROSIVE:
|
||||
target.addPotionEffect(new EffectInstance(Effects.WITHER, poisonTime[willBracket], poisonLevel[willBracket]));
|
||||
break;
|
||||
case DEFAULT:
|
||||
break;
|
||||
case DESTRUCTIVE:
|
||||
break;
|
||||
case STEADFAST:
|
||||
if (!target.isAlive())
|
||||
{
|
||||
float absorption = attacker.getAbsorptionAmount();
|
||||
attacker.addPotionEffect(new EffectInstance(Effects.ABSORPTION, absorptionTime[willBracket], 127));
|
||||
attacker.setAbsorptionAmount((float) Math.min(absorption + target.getMaxHealth()
|
||||
* 0.05f, maxAbsorptionHearts));
|
||||
}
|
||||
break;
|
||||
case VENGEFUL:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hitEntity(ItemStack stack, LivingEntity target, LivingEntity attacker)
|
||||
{
|
||||
if (super.hitEntity(stack, target, attacker))
|
||||
{
|
||||
if (attacker instanceof PlayerEntity)
|
||||
{
|
||||
PlayerEntity attackerPlayer = (PlayerEntity) attacker;
|
||||
this.recalculatePowers(stack, attackerPlayer.getEntityWorld(), attackerPlayer);
|
||||
EnumDemonWillType type = this.getCurrentType(stack);
|
||||
double will = PlayerDemonWillHandler.getTotalDemonWill(type, attackerPlayer);
|
||||
int willBracket = this.getLevel(stack, will);
|
||||
|
||||
applyEffectToEntity(type, willBracket, target, attackerPlayer);
|
||||
|
||||
// ItemStack offStack = attackerPlayer.getItemStackFromSlot(EquipmentSlotType.OFFHAND);
|
||||
// if (offStack.getItem() instanceof ISentientSwordEffectProvider)
|
||||
// {
|
||||
// ISentientSwordEffectProvider provider = (ISentientSwordEffectProvider) offStack.getItem();
|
||||
// if (provider.providesEffectForWill(type))
|
||||
// {
|
||||
// provider.applyOnHitEffect(type, stack, offStack, attacker, target);
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumDemonWillType getCurrentType(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
if (!tag.contains(Constants.NBT.WILL_TYPE))
|
||||
{
|
||||
return EnumDemonWillType.DEFAULT;
|
||||
}
|
||||
|
||||
return EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE).toUpperCase(Locale.ENGLISH));
|
||||
}
|
||||
|
||||
public void setCurrentType(ItemStack stack, EnumDemonWillType type)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putString(Constants.NBT.WILL_TYPE, type.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult<ItemStack> onItemRightClick(World world, PlayerEntity player, Hand hand)
|
||||
{
|
||||
recalculatePowers(player.getHeldItem(hand), world, player);
|
||||
return super.onItemRightClick(world, player, hand);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged)
|
||||
{
|
||||
return oldStack.getItem() != newStack.getItem();
|
||||
}
|
||||
|
||||
private int getLevel(ItemStack stack, double soulsRemaining)
|
||||
{
|
||||
int lvl = -1;
|
||||
for (int i = 0; i < soulBracket.length; i++)
|
||||
{
|
||||
if (soulsRemaining >= soulBracket[i])
|
||||
{
|
||||
lvl = i;
|
||||
}
|
||||
}
|
||||
|
||||
return lvl;
|
||||
}
|
||||
|
||||
@Override
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public void addInformation(ItemStack stack, World world, List<ITextComponent> tooltip, ITooltipFlag flag)
|
||||
{
|
||||
if (!stack.hasTag())
|
||||
return;
|
||||
|
||||
// tooltip.addAll(Arrays.asList(TextHelper.cutLongString(TextHelper.localizeEffect("tooltip.bloodmagic.sentientSword.desc"))));
|
||||
tooltip.add(new TranslationTextComponent("tooltip.bloodmagic.sentientPickaxe.desc"));
|
||||
tooltip.add(new TranslationTextComponent("tooltip.bloodmagic.currentType." + getCurrentType(stack).name().toLowerCase()));
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onLeftClickEntity(ItemStack stack, PlayerEntity player, Entity entity)
|
||||
{
|
||||
recalculatePowers(stack, player.getEntityWorld(), player);
|
||||
|
||||
double drain = this.getDrainOfActivatedSword(stack);
|
||||
if (drain > 0)
|
||||
{
|
||||
EnumDemonWillType type = getCurrentType(stack);
|
||||
double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
|
||||
|
||||
if (drain > soulsRemaining)
|
||||
{
|
||||
return false;
|
||||
} else
|
||||
{
|
||||
PlayerDemonWillHandler.consumeDemonWill(type, player, drain);
|
||||
}
|
||||
}
|
||||
|
||||
return super.onLeftClickEntity(stack, player, entity);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<ItemStack> getRandomDemonWillDrop(LivingEntity killedEntity, LivingEntity attackingEntity, ItemStack stack, int looting)
|
||||
{
|
||||
List<ItemStack> soulList = new ArrayList<>();
|
||||
|
||||
if (killedEntity.getEntityWorld().getDifficulty() != Difficulty.PEACEFUL && !(killedEntity instanceof IMob))
|
||||
{
|
||||
return soulList;
|
||||
}
|
||||
|
||||
double willModifier = killedEntity instanceof SlimeEntity ? 0.67 : 1;
|
||||
|
||||
IDemonWill soul;
|
||||
|
||||
EnumDemonWillType type = this.getCurrentType(stack);
|
||||
switch (type)
|
||||
{
|
||||
case CORROSIVE:
|
||||
soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_CORROSIVE.get());
|
||||
break;
|
||||
case DESTRUCTIVE:
|
||||
soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_DESTRUCTIVE.get());
|
||||
break;
|
||||
case STEADFAST:
|
||||
soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_STEADFAST.get());
|
||||
break;
|
||||
case VENGEFUL:
|
||||
soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_VENGEFUL.get());
|
||||
break;
|
||||
default:
|
||||
soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_RAW.get());
|
||||
break;
|
||||
}
|
||||
|
||||
for (int i = 0; i <= looting; i++)
|
||||
{
|
||||
if (i == 0 || attackingEntity.getEntityWorld().rand.nextDouble() < 0.4)
|
||||
{
|
||||
ItemStack soulStack = soul.createWill(willModifier * (this.getDropOfActivatedSword(stack)
|
||||
* attackingEntity.getEntityWorld().rand.nextDouble() + this.getStaticDropOfActivatedSword(stack))
|
||||
* killedEntity.getMaxHealth() / 20d);
|
||||
soulList.add(soulStack);
|
||||
}
|
||||
}
|
||||
|
||||
return soulList;
|
||||
}
|
||||
|
||||
// TODO: Change attack speed.
|
||||
@Override
|
||||
public Multimap<Attribute, AttributeModifier> getAttributeModifiers(EquipmentSlotType slot, ItemStack stack)
|
||||
{
|
||||
Multimap<Attribute, AttributeModifier> multimap = HashMultimap.create();
|
||||
if (slot == EquipmentSlotType.MAINHAND)
|
||||
{
|
||||
multimap.put(Attributes.ATTACK_DAMAGE, new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getDamageOfActivatedSword(stack), AttributeModifier.Operation.ADDITION));
|
||||
multimap.put(Attributes.ATTACK_SPEED, new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", this.getAttackSpeedOfSword(stack), AttributeModifier.Operation.ADDITION));
|
||||
multimap.put(Attributes.MAX_HEALTH, new AttributeModifier(new UUID(0, 31818145), "Weapon modifier", this.getHealthBonusOfSword(stack), AttributeModifier.Operation.ADDITION));
|
||||
multimap.put(Attributes.MOVEMENT_SPEED, new AttributeModifier(new UUID(0, 4218052), "Weapon modifier", this.getSpeedOfSword(stack), AttributeModifier.Operation.ADDITION));
|
||||
}
|
||||
|
||||
return multimap;
|
||||
}
|
||||
|
||||
public double getDamageOfActivatedSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_DAMAGE);
|
||||
}
|
||||
|
||||
public void setDamageOfActivatedSword(ItemStack stack, double damage)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_DAMAGE, damage);
|
||||
}
|
||||
|
||||
public double getDrainOfActivatedSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN);
|
||||
}
|
||||
|
||||
public void setDrainOfActivatedSword(ItemStack stack, double drain)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN, drain);
|
||||
}
|
||||
|
||||
public double getStaticDropOfActivatedSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP);
|
||||
}
|
||||
|
||||
public void setStaticDropOfActivatedSword(ItemStack stack, double drop)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP, drop);
|
||||
}
|
||||
|
||||
public double getDropOfActivatedSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_DROP);
|
||||
}
|
||||
|
||||
public void setDropOfActivatedSword(ItemStack stack, double drop)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_DROP, drop);
|
||||
}
|
||||
|
||||
public double getHealthBonusOfSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_HEALTH);
|
||||
}
|
||||
|
||||
public void setHealthBonusOfSword(ItemStack stack, double hp)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_HEALTH, hp);
|
||||
}
|
||||
|
||||
public double getAttackSpeedOfSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_ATTACK_SPEED);
|
||||
}
|
||||
|
||||
public void setAttackSpeedOfSword(ItemStack stack, double speed)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_ATTACK_SPEED, speed);
|
||||
}
|
||||
|
||||
public double getSpeedOfSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_SPEED);
|
||||
}
|
||||
|
||||
public void setSpeedOfSword(ItemStack stack, double speed)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_SPEED, speed);
|
||||
}
|
||||
|
||||
public double getDigSpeedOfSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_DIG_SPEED);
|
||||
}
|
||||
|
||||
public void setDigSpeedOfSword(ItemStack stack, double speed)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_DIG_SPEED, speed);
|
||||
}
|
||||
|
||||
// @Override
|
||||
// public boolean spawnSentientEntityOnDrop(ItemStack droppedStack, PlayerEntity player)
|
||||
// {
|
||||
// World world = player.getEntityWorld();
|
||||
// if (!world.isRemote)
|
||||
// {
|
||||
// this.recalculatePowers(droppedStack, world, player);
|
||||
//
|
||||
// EnumDemonWillType type = this.getCurrentType(droppedStack);
|
||||
// double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
|
||||
// if (soulsRemaining < 1024)
|
||||
// {
|
||||
// return false;
|
||||
// }
|
||||
//
|
||||
// PlayerDemonWillHandler.consumeDemonWill(type, player, 100);
|
||||
//
|
||||
// EntitySentientSpecter specterEntity = new EntitySentientSpecter(world);
|
||||
// specterEntity.setPosition(player.posX, player.posY, player.posZ);
|
||||
// world.spawnEntity(specterEntity);
|
||||
//
|
||||
// specterEntity.setItemStackToSlot(EquipmentSlotType.MAINHAND, droppedStack.copy());
|
||||
//
|
||||
// specterEntity.setType(this.getCurrentType(droppedStack));
|
||||
// specterEntity.setOwner(player);
|
||||
// specterEntity.setTamed(true);
|
||||
//
|
||||
// return true;
|
||||
// }
|
||||
//
|
||||
// return false;
|
||||
// }
|
||||
}
|
|
@ -0,0 +1,558 @@
|
|||
package wayoftime.bloodmagic.common.item.soul;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Locale;
|
||||
import java.util.UUID;
|
||||
|
||||
import com.google.common.collect.HashMultimap;
|
||||
import com.google.common.collect.Multimap;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.util.ITooltipFlag;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.LivingEntity;
|
||||
import net.minecraft.entity.ai.attributes.Attribute;
|
||||
import net.minecraft.entity.ai.attributes.AttributeModifier;
|
||||
import net.minecraft.entity.ai.attributes.Attributes;
|
||||
import net.minecraft.entity.monster.IMob;
|
||||
import net.minecraft.entity.monster.SlimeEntity;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.inventory.EquipmentSlotType;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.item.ShovelItem;
|
||||
import net.minecraft.nbt.CompoundNBT;
|
||||
import net.minecraft.potion.EffectInstance;
|
||||
import net.minecraft.potion.Effects;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.text.ITextComponent;
|
||||
import net.minecraft.util.text.TranslationTextComponent;
|
||||
import net.minecraft.world.Difficulty;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
import wayoftime.bloodmagic.BloodMagic;
|
||||
import wayoftime.bloodmagic.common.item.BMItemTier;
|
||||
import wayoftime.bloodmagic.common.item.BloodMagicItems;
|
||||
import wayoftime.bloodmagic.iface.IMultiWillTool;
|
||||
import wayoftime.bloodmagic.util.Constants;
|
||||
import wayoftime.bloodmagic.util.helper.NBTHelper;
|
||||
import wayoftime.bloodmagic.will.EnumDemonWillType;
|
||||
import wayoftime.bloodmagic.will.IDemonWill;
|
||||
import wayoftime.bloodmagic.will.IDemonWillWeapon;
|
||||
import wayoftime.bloodmagic.will.PlayerDemonWillHandler;
|
||||
|
||||
public class ItemSentientShovel extends ShovelItem implements IDemonWillWeapon, IMultiWillTool
|
||||
{
|
||||
public static int[] soulBracket = new int[] { 16, 60, 200, 400, 1000 };
|
||||
public static double[] defaultDamageAdded = new double[] { 1, 2, 3, 3.5, 4 };
|
||||
public static double[] destructiveDamageAdded = new double[] { 2, 3, 4, 5, 6 };
|
||||
public static double[] vengefulDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
|
||||
public static double[] steadfastDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
|
||||
public static double[] defaultDigSpeedAdded = new double[] { 1, 1.5, 2, 3, 4 };
|
||||
public static double[] soulDrainPerSwing = new double[] { 0.05, 0.1, 0.2, 0.4, 0.75 };
|
||||
public static double[] soulDrop = new double[] { 2, 4, 7, 10, 13 };
|
||||
public static double[] staticDrop = new double[] { 1, 1, 2, 3, 3 };
|
||||
|
||||
public static double[] healthBonus = new double[] { 0, 0, 0, 0, 0 }; // TODO: Think of implementing this later
|
||||
public static double[] vengefulAttackSpeed = new double[] { -3, -2.8, -2.7, -2.6, -2.5 };
|
||||
public static double[] destructiveAttackSpeed = new double[] { -3.1, -3.1, -3.2, -3.3, -3.3 };
|
||||
|
||||
public static int[] absorptionTime = new int[] { 200, 300, 400, 500, 600 };
|
||||
|
||||
public static double maxAbsorptionHearts = 10;
|
||||
|
||||
public static int[] poisonTime = new int[] { 25, 50, 60, 80, 100 };
|
||||
public static int[] poisonLevel = new int[] { 0, 0, 0, 1, 1 };
|
||||
|
||||
public static double[] movementSpeed = new double[] { 0.05, 0.1, 0.15, 0.2, 0.25 };
|
||||
|
||||
public static final double baseAttackDamage = 3;
|
||||
public static final double baseAttackSpeed = -2.8;
|
||||
|
||||
public ItemSentientShovel()
|
||||
{
|
||||
super(BMItemTier.SENTIENT, (int) baseAttackDamage, (float) baseAttackSpeed, new Item.Properties().maxDamage(520).group(BloodMagic.TAB));
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getDestroySpeed(ItemStack stack, BlockState state)
|
||||
{
|
||||
float value = super.getDestroySpeed(stack, state);
|
||||
if (value > 1)
|
||||
{
|
||||
return (float) (value + getDigSpeedOfSword(stack));
|
||||
} else
|
||||
{
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
public void recalculatePowers(ItemStack stack, World world, PlayerEntity player)
|
||||
{
|
||||
EnumDemonWillType type = PlayerDemonWillHandler.getLargestWillType(player);
|
||||
double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
|
||||
this.setCurrentType(stack, soulsRemaining > 0 ? type : EnumDemonWillType.DEFAULT);
|
||||
int level = getLevel(stack, soulsRemaining);
|
||||
|
||||
double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
|
||||
double extraDamage = getExtraDamage(type, level);
|
||||
|
||||
setDrainOfActivatedSword(stack, drain);
|
||||
setDamageOfActivatedSword(stack, baseAttackDamage + extraDamage);
|
||||
setStaticDropOfActivatedSword(stack, level >= 0 ? staticDrop[level] : 1);
|
||||
setDropOfActivatedSword(stack, level >= 0 ? soulDrop[level] : 0);
|
||||
setAttackSpeedOfSword(stack, level >= 0 ? getAttackSpeed(type, level) : baseAttackSpeed);
|
||||
setHealthBonusOfSword(stack, level >= 0 ? getHealthBonus(type, level) : 0);
|
||||
setSpeedOfSword(stack, level >= 0 ? getMovementSpeed(type, level) : 0);
|
||||
setDigSpeedOfSword(stack, level >= 0 ? getDigSpeed(type, level) : 0);
|
||||
}
|
||||
|
||||
public double getExtraDamage(EnumDemonWillType type, int willBracket)
|
||||
{
|
||||
if (willBracket < 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case CORROSIVE:
|
||||
case DEFAULT:
|
||||
return defaultDamageAdded[willBracket];
|
||||
case DESTRUCTIVE:
|
||||
return destructiveDamageAdded[willBracket];
|
||||
case VENGEFUL:
|
||||
return vengefulDamageAdded[willBracket];
|
||||
case STEADFAST:
|
||||
return steadfastDamageAdded[willBracket];
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public double getAttackSpeed(EnumDemonWillType type, int willBracket)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case VENGEFUL:
|
||||
return vengefulAttackSpeed[willBracket];
|
||||
case DESTRUCTIVE:
|
||||
return destructiveAttackSpeed[willBracket];
|
||||
default:
|
||||
return -2.9;
|
||||
}
|
||||
}
|
||||
|
||||
public double getHealthBonus(EnumDemonWillType type, int willBracket)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case STEADFAST:
|
||||
return healthBonus[willBracket];
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public double getMovementSpeed(EnumDemonWillType type, int willBracket)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case VENGEFUL:
|
||||
return movementSpeed[willBracket];
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public double getDigSpeed(EnumDemonWillType type, int willBracket)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case VENGEFUL:
|
||||
// return movementSpeed[willBracket];
|
||||
default:
|
||||
return defaultDigSpeedAdded[willBracket];
|
||||
}
|
||||
}
|
||||
|
||||
public void applyEffectToEntity(EnumDemonWillType type, int willBracket, LivingEntity target, PlayerEntity attacker)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case CORROSIVE:
|
||||
target.addPotionEffect(new EffectInstance(Effects.WITHER, poisonTime[willBracket], poisonLevel[willBracket]));
|
||||
break;
|
||||
case DEFAULT:
|
||||
break;
|
||||
case DESTRUCTIVE:
|
||||
break;
|
||||
case STEADFAST:
|
||||
if (!target.isAlive())
|
||||
{
|
||||
float absorption = attacker.getAbsorptionAmount();
|
||||
attacker.addPotionEffect(new EffectInstance(Effects.ABSORPTION, absorptionTime[willBracket], 127));
|
||||
attacker.setAbsorptionAmount((float) Math.min(absorption + target.getMaxHealth()
|
||||
* 0.05f, maxAbsorptionHearts));
|
||||
}
|
||||
break;
|
||||
case VENGEFUL:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hitEntity(ItemStack stack, LivingEntity target, LivingEntity attacker)
|
||||
{
|
||||
if (super.hitEntity(stack, target, attacker))
|
||||
{
|
||||
if (attacker instanceof PlayerEntity)
|
||||
{
|
||||
PlayerEntity attackerPlayer = (PlayerEntity) attacker;
|
||||
this.recalculatePowers(stack, attackerPlayer.getEntityWorld(), attackerPlayer);
|
||||
EnumDemonWillType type = this.getCurrentType(stack);
|
||||
double will = PlayerDemonWillHandler.getTotalDemonWill(type, attackerPlayer);
|
||||
int willBracket = this.getLevel(stack, will);
|
||||
|
||||
applyEffectToEntity(type, willBracket, target, attackerPlayer);
|
||||
|
||||
// ItemStack offStack = attackerPlayer.getItemStackFromSlot(EquipmentSlotType.OFFHAND);
|
||||
// if (offStack.getItem() instanceof ISentientSwordEffectProvider)
|
||||
// {
|
||||
// ISentientSwordEffectProvider provider = (ISentientSwordEffectProvider) offStack.getItem();
|
||||
// if (provider.providesEffectForWill(type))
|
||||
// {
|
||||
// provider.applyOnHitEffect(type, stack, offStack, attacker, target);
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumDemonWillType getCurrentType(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
if (!tag.contains(Constants.NBT.WILL_TYPE))
|
||||
{
|
||||
return EnumDemonWillType.DEFAULT;
|
||||
}
|
||||
|
||||
return EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE).toUpperCase(Locale.ENGLISH));
|
||||
}
|
||||
|
||||
public void setCurrentType(ItemStack stack, EnumDemonWillType type)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putString(Constants.NBT.WILL_TYPE, type.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult<ItemStack> onItemRightClick(World world, PlayerEntity player, Hand hand)
|
||||
{
|
||||
recalculatePowers(player.getHeldItem(hand), world, player);
|
||||
|
||||
return super.onItemRightClick(world, player, hand);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged)
|
||||
{
|
||||
return oldStack.getItem() != newStack.getItem();
|
||||
}
|
||||
|
||||
private int getLevel(ItemStack stack, double soulsRemaining)
|
||||
{
|
||||
int lvl = -1;
|
||||
for (int i = 0; i < soulBracket.length; i++)
|
||||
{
|
||||
if (soulsRemaining >= soulBracket[i])
|
||||
{
|
||||
lvl = i;
|
||||
}
|
||||
}
|
||||
|
||||
return lvl;
|
||||
}
|
||||
|
||||
@Override
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public void addInformation(ItemStack stack, World world, List<ITextComponent> tooltip, ITooltipFlag flag)
|
||||
{
|
||||
if (!stack.hasTag())
|
||||
return;
|
||||
|
||||
// tooltip.addAll(Arrays.asList(TextHelper.cutLongString(TextHelper.localizeEffect("tooltip.bloodmagic.sentientSword.desc"))));
|
||||
tooltip.add(new TranslationTextComponent("tooltip.bloodmagic.sentientShovel.desc"));
|
||||
tooltip.add(new TranslationTextComponent("tooltip.bloodmagic.currentType." + getCurrentType(stack).name().toLowerCase()));
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onLeftClickEntity(ItemStack stack, PlayerEntity player, Entity entity)
|
||||
{
|
||||
recalculatePowers(stack, player.getEntityWorld(), player);
|
||||
|
||||
double drain = this.getDrainOfActivatedSword(stack);
|
||||
if (drain > 0)
|
||||
{
|
||||
EnumDemonWillType type = getCurrentType(stack);
|
||||
double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
|
||||
|
||||
if (drain > soulsRemaining)
|
||||
{
|
||||
return false;
|
||||
} else
|
||||
{
|
||||
PlayerDemonWillHandler.consumeDemonWill(type, player, drain);
|
||||
}
|
||||
}
|
||||
|
||||
return super.onLeftClickEntity(stack, player, entity);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<ItemStack> getRandomDemonWillDrop(LivingEntity killedEntity, LivingEntity attackingEntity, ItemStack stack, int looting)
|
||||
{
|
||||
List<ItemStack> soulList = new ArrayList<>();
|
||||
|
||||
if (killedEntity.getEntityWorld().getDifficulty() != Difficulty.PEACEFUL && !(killedEntity instanceof IMob))
|
||||
{
|
||||
return soulList;
|
||||
}
|
||||
|
||||
double willModifier = killedEntity instanceof SlimeEntity ? 0.67 : 1;
|
||||
|
||||
IDemonWill soul;
|
||||
|
||||
EnumDemonWillType type = this.getCurrentType(stack);
|
||||
switch (type)
|
||||
{
|
||||
case CORROSIVE:
|
||||
soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_CORROSIVE.get());
|
||||
break;
|
||||
case DESTRUCTIVE:
|
||||
soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_DESTRUCTIVE.get());
|
||||
break;
|
||||
case STEADFAST:
|
||||
soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_STEADFAST.get());
|
||||
break;
|
||||
case VENGEFUL:
|
||||
soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_VENGEFUL.get());
|
||||
break;
|
||||
default:
|
||||
soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_RAW.get());
|
||||
break;
|
||||
}
|
||||
|
||||
for (int i = 0; i <= looting; i++)
|
||||
{
|
||||
if (i == 0 || attackingEntity.getEntityWorld().rand.nextDouble() < 0.4)
|
||||
{
|
||||
ItemStack soulStack = soul.createWill(willModifier * (this.getDropOfActivatedSword(stack)
|
||||
* attackingEntity.getEntityWorld().rand.nextDouble() + this.getStaticDropOfActivatedSword(stack))
|
||||
* killedEntity.getMaxHealth() / 20d);
|
||||
soulList.add(soulStack);
|
||||
}
|
||||
}
|
||||
|
||||
return soulList;
|
||||
}
|
||||
|
||||
// TODO: Change attack speed.
|
||||
@Override
|
||||
public Multimap<Attribute, AttributeModifier> getAttributeModifiers(EquipmentSlotType slot, ItemStack stack)
|
||||
{
|
||||
Multimap<Attribute, AttributeModifier> multimap = HashMultimap.create();
|
||||
if (slot == EquipmentSlotType.MAINHAND)
|
||||
{
|
||||
multimap.put(Attributes.ATTACK_DAMAGE, new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getDamageOfActivatedSword(stack), AttributeModifier.Operation.ADDITION));
|
||||
multimap.put(Attributes.ATTACK_SPEED, new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", this.getAttackSpeedOfSword(stack), AttributeModifier.Operation.ADDITION));
|
||||
multimap.put(Attributes.MAX_HEALTH, new AttributeModifier(new UUID(0, 31818145), "Weapon modifier", this.getHealthBonusOfSword(stack), AttributeModifier.Operation.ADDITION));
|
||||
multimap.put(Attributes.MOVEMENT_SPEED, new AttributeModifier(new UUID(0, 4218052), "Weapon modifier", this.getSpeedOfSword(stack), AttributeModifier.Operation.ADDITION));
|
||||
}
|
||||
|
||||
return multimap;
|
||||
}
|
||||
|
||||
public double getDamageOfActivatedSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_DAMAGE);
|
||||
}
|
||||
|
||||
public void setDamageOfActivatedSword(ItemStack stack, double damage)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_DAMAGE, damage);
|
||||
}
|
||||
|
||||
public double getDrainOfActivatedSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN);
|
||||
}
|
||||
|
||||
public void setDrainOfActivatedSword(ItemStack stack, double drain)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN, drain);
|
||||
}
|
||||
|
||||
public double getStaticDropOfActivatedSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP);
|
||||
}
|
||||
|
||||
public void setStaticDropOfActivatedSword(ItemStack stack, double drop)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP, drop);
|
||||
}
|
||||
|
||||
public double getDropOfActivatedSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_DROP);
|
||||
}
|
||||
|
||||
public void setDropOfActivatedSword(ItemStack stack, double drop)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_DROP, drop);
|
||||
}
|
||||
|
||||
public double getHealthBonusOfSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_HEALTH);
|
||||
}
|
||||
|
||||
public void setHealthBonusOfSword(ItemStack stack, double hp)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_HEALTH, hp);
|
||||
}
|
||||
|
||||
public double getAttackSpeedOfSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_ATTACK_SPEED);
|
||||
}
|
||||
|
||||
public void setAttackSpeedOfSword(ItemStack stack, double speed)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_ATTACK_SPEED, speed);
|
||||
}
|
||||
|
||||
public double getSpeedOfSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_SPEED);
|
||||
}
|
||||
|
||||
public void setSpeedOfSword(ItemStack stack, double speed)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_SPEED, speed);
|
||||
}
|
||||
|
||||
public double getDigSpeedOfSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_DIG_SPEED);
|
||||
}
|
||||
|
||||
public void setDigSpeedOfSword(ItemStack stack, double speed)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_DIG_SPEED, speed);
|
||||
}
|
||||
|
||||
// @Override
|
||||
// public boolean spawnSentientEntityOnDrop(ItemStack droppedStack, PlayerEntity player)
|
||||
// {
|
||||
// World world = player.getEntityWorld();
|
||||
// if (!world.isRemote)
|
||||
// {
|
||||
// this.recalculatePowers(droppedStack, world, player);
|
||||
//
|
||||
// EnumDemonWillType type = this.getCurrentType(droppedStack);
|
||||
// double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
|
||||
// if (soulsRemaining < 1024)
|
||||
// {
|
||||
// return false;
|
||||
// }
|
||||
//
|
||||
// PlayerDemonWillHandler.consumeDemonWill(type, player, 100);
|
||||
//
|
||||
// EntitySentientSpecter specterEntity = new EntitySentientSpecter(world);
|
||||
// specterEntity.setPosition(player.posX, player.posY, player.posZ);
|
||||
// world.spawnEntity(specterEntity);
|
||||
//
|
||||
// specterEntity.setItemStackToSlot(EquipmentSlotType.MAINHAND, droppedStack.copy());
|
||||
//
|
||||
// specterEntity.setType(this.getCurrentType(droppedStack));
|
||||
// specterEntity.setOwner(player);
|
||||
// specterEntity.setTamed(true);
|
||||
//
|
||||
// return true;
|
||||
// }
|
||||
//
|
||||
// return false;
|
||||
// }
|
||||
}
|
|
@ -335,9 +335,27 @@ public class ItemSentientSword extends SwordItem implements IDemonWillWeapon, IM
|
|||
|
||||
double willModifier = killedEntity instanceof SlimeEntity ? 0.67 : 1;
|
||||
|
||||
IDemonWill soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_RAW.get());
|
||||
IDemonWill soul;
|
||||
|
||||
EnumDemonWillType type = this.getCurrentType(stack);
|
||||
switch (type)
|
||||
{
|
||||
case CORROSIVE:
|
||||
soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_CORROSIVE.get());
|
||||
break;
|
||||
case DESTRUCTIVE:
|
||||
soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_DESTRUCTIVE.get());
|
||||
break;
|
||||
case STEADFAST:
|
||||
soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_STEADFAST.get());
|
||||
break;
|
||||
case VENGEFUL:
|
||||
soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_VENGEFUL.get());
|
||||
break;
|
||||
default:
|
||||
soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_RAW.get());
|
||||
break;
|
||||
}
|
||||
|
||||
for (int i = 0; i <= looting; i++)
|
||||
{
|
||||
|
|
|
@ -27,6 +27,9 @@ public class TartaricForgeRecipeProvider implements ISubRecipeProvider
|
|||
TartaricForgeRecipeBuilder.tartaricForge(new ItemStack(BloodMagicItems.GREATER_GEM.get()), 1000, 100, Ingredient.fromItems(BloodMagicItems.COMMON_GEM.get()), Ingredient.fromItems(BloodMagicItems.DEMONIC_SLATE.get()), Ingredient.fromItems(BloodMagicItems.WEAK_BLOOD_SHARD.get()), Ingredient.fromTag(BloodMagicTags.CRYSTAL_DEMON)).build(consumer, BloodMagic.rl(basePath + "greatertartaricgem"));
|
||||
|
||||
TartaricForgeRecipeBuilder.tartaricForge(new ItemStack(BloodMagicItems.SENTIENT_SWORD.get()), 0, 0, Ingredient.fromItems(BloodMagicItems.PETTY_GEM.get()), Ingredient.fromItems(Items.IRON_SWORD)).build(consumer, BloodMagic.rl(basePath + "sentientsword"));
|
||||
TartaricForgeRecipeBuilder.tartaricForge(new ItemStack(BloodMagicItems.SENTIENT_AXE.get()), 0, 0, Ingredient.fromItems(BloodMagicItems.PETTY_GEM.get()), Ingredient.fromItems(Items.IRON_AXE)).build(consumer, BloodMagic.rl(basePath + "sentientaxe"));
|
||||
TartaricForgeRecipeBuilder.tartaricForge(new ItemStack(BloodMagicItems.SENTIENT_PICKAXE.get()), 0, 0, Ingredient.fromItems(BloodMagicItems.PETTY_GEM.get()), Ingredient.fromItems(Items.IRON_PICKAXE)).build(consumer, BloodMagic.rl(basePath + "sentientpickaxe"));
|
||||
TartaricForgeRecipeBuilder.tartaricForge(new ItemStack(BloodMagicItems.SENTIENT_SHOVEL.get()), 0, 0, Ingredient.fromItems(BloodMagicItems.PETTY_GEM.get()), Ingredient.fromItems(Items.IRON_SHOVEL)).build(consumer, BloodMagic.rl(basePath + "sentientshovel"));
|
||||
|
||||
TartaricForgeRecipeBuilder.tartaricForge(new ItemStack(BloodMagicItems.REAGENT_AIR.get()), 128, 20, Ingredient.fromItems(Items.GHAST_TEAR), Ingredient.fromTag(Tags.Items.FEATHERS), Ingredient.fromTag(Tags.Items.FEATHERS)).build(consumer, BloodMagic.rl(basePath + "reagent_air"));
|
||||
TartaricForgeRecipeBuilder.tartaricForge(new ItemStack(BloodMagicItems.ARCANE_ASHES.get()), 0, 0, Ingredient.fromTag(Tags.Items.DUSTS_REDSTONE), Ingredient.fromTag(Tags.Items.DYES_WHITE), Ingredient.fromTag(Tags.Items.GUNPOWDER), Ingredient.fromTag(ItemTags.COALS)).build(consumer, BloodMagic.rl(basePath + "arcaneashes"));
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue