Fixed crash when activating rituals on servers.
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@ -1,3 +1,9 @@
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Version 2.0.0-8
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- Fixed crash when activating rituals while operating on servers
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- Added the majority of stuff for the item routing system.
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Version 2.0.0-7
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Version 2.0.0-7
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@ -8,7 +8,9 @@ import net.minecraft.server.MinecraftServer;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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import net.minecraftforge.common.DimensionManager;
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import net.minecraftforge.common.DimensionManager;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.fml.common.FMLCommonHandler;
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import net.minecraftforge.fml.common.eventhandler.Event;
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import net.minecraftforge.fml.common.eventhandler.Event;
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import net.minecraftforge.fml.relauncher.Side;
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import WayofTime.bloodmagic.api.BloodMagicAPI;
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import WayofTime.bloodmagic.api.BloodMagicAPI;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.event.AddToNetworkEvent;
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import WayofTime.bloodmagic.api.event.AddToNetworkEvent;
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@ -31,6 +33,11 @@ public class NetworkHelper
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*/
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*/
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public static SoulNetwork getSoulNetwork(String name)
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public static SoulNetwork getSoulNetwork(String name)
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{
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{
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if (FMLCommonHandler.instance().getSide() == Side.CLIENT)
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{
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return new SoulNetwork(name);
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}
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World world = DimensionManager.getWorld(0);
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World world = DimensionManager.getWorld(0);
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SoulNetwork network = (SoulNetwork) world.getMapStorage().loadData(SoulNetwork.class, name);
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SoulNetwork network = (SoulNetwork) world.getMapStorage().loadData(SoulNetwork.class, name);
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