Inventories now don't NPE when broken

This commit is contained in:
Nick 2015-11-03 09:11:39 -08:00
parent 6a5f5356ce
commit ddcc1237e8
3 changed files with 8 additions and 10 deletions

View file

@ -3,7 +3,6 @@ package WayofTime.bloodmagic.block;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.iface.IAltarReader;
import WayofTime.bloodmagic.tile.TileAltar;
import WayofTime.bloodmagic.tile.TileInventory;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
@ -88,10 +87,11 @@ public class BlockAltar extends BlockContainer {
}
@Override
public void breakBlock(World world, BlockPos blockPos, IBlockState blockState)
{
TileInventory tileInventory = (TileInventory) world.getTileEntity(blockPos);
if (tileInventory != null) tileInventory.dropItems();
public void breakBlock(World world, BlockPos blockPos, IBlockState blockState) {
TileAltar tileAltar = (TileAltar) world.getTileEntity(blockPos);
if (tileAltar != null)
tileAltar.dropItems();
super.breakBlock(world, blockPos, blockState);
}