Swap the API packages
The new one is now built for the api jar and the old one is now internal. It will slowly be moved around to sane places within the internal code. Most of the features provided in the old "api" are addon specific features which will generally rely on the main jar anyways. The new API will be specific to compatibility features, such as blacklists, recipes, and value modification.
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package WayofTime.bloodmagic.apibutnotreally.iface;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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/**
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* Implement this interface on any Item that can be bound to a player.
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*/
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public interface IBindable {
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/**
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* Gets the username of the Item's owner. Usually for display, such as in
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* the tooltip.
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* <p>
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* If the item is not bound, this will be null.
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*
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* @param stack - The owned ItemStack
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* @return - The username of the Item's owner
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*/
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String getOwnerName(ItemStack stack);
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/**
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* Gets the UUID of the Item's owner.
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* <p>
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* If the item is not bound, this will be null.
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*
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* @param stack - The owned ItemStack
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* @return - The UUID of the Item's owner
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*/
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String getOwnerUUID(ItemStack stack);
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/**
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* Called when the player attempts to bind the item.
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*
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* @param player - The Player attempting to bind the item
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* @param stack - The ItemStack to attempt binding
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* @return If binding was successful.
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*/
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boolean onBind(EntityPlayer player, ItemStack stack);
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}
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