Swap the API packages
The new one is now built for the api jar and the old one is now internal. It will slowly be moved around to sane places within the internal code. Most of the features provided in the old "api" are addon specific features which will generally rely on the main jar anyways. The new API will be specific to compatibility features, such as blacklists, recipes, and value modification.
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package WayofTime.bloodmagic.apibutnotreally.altar;
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import net.minecraft.util.math.BlockPos;
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/**
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* Used for building the altar structure.
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*/
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public class AltarComponent {
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private BlockPos offset;
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private boolean upgradeSlot;
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private EnumAltarComponent component;
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/**
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* Sets a component location for the altar.
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*
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* @param offset - Where the block should be in relation to the Altar
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* @param component - The type of Component the location should contain
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*/
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public AltarComponent(BlockPos offset, EnumAltarComponent component) {
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this.offset = offset;
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this.component = component;
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}
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/**
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* Use for setting a location at which there must be a block, but the type
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* of block does not matter.
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*
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* @param offset - Where the block should be in relation to the Altar
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*/
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public AltarComponent(BlockPos offset) {
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this(offset, EnumAltarComponent.NOTAIR);
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}
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/**
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* Sets the location to an upgrade slot.
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*
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* @return the current instance for further use.
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*/
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public AltarComponent setUpgradeSlot() {
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this.upgradeSlot = true;
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return this;
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}
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public BlockPos getOffset() {
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return offset;
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}
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public boolean isUpgradeSlot() {
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return upgradeSlot;
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}
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public EnumAltarComponent getComponent() {
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return component;
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}
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}
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