Swap the API packages
The new one is now built for the api jar and the old one is now internal. It will slowly be moved around to sane places within the internal code. Most of the features provided in the old "api" are addon specific features which will generally rely on the main jar anyways. The new API will be specific to compatibility features, such as blacklists, recipes, and value modification.
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package WayofTime.bloodmagic.apibutnotreally.alchemyCrafting;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.math.BlockPos;
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public class AlchemyArrayEffectCrafting extends AlchemyArrayEffect {
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public final ItemStack outputStack;
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public int tickLimit;
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public AlchemyArrayEffectCrafting(ItemStack outputStack) {
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this(outputStack, 200);
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}
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public AlchemyArrayEffectCrafting(ItemStack outputStack, int tickLimit) {
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this(outputStack.toString() + tickLimit, outputStack, tickLimit);
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}
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public AlchemyArrayEffectCrafting(String key, ItemStack outputStack, int tickLimit) {
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super(key);
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this.outputStack = outputStack;
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this.tickLimit = tickLimit;
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}
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@Override
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public boolean update(TileEntity tile, int ticksActive) {
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// TODO: Add recipe rechecking to verify nothing screwy is going on.
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if (tile.getWorld().isRemote) {
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return false;
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}
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if (ticksActive >= tickLimit) {
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BlockPos pos = tile.getPos();
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ItemStack output = outputStack.copy();
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EntityItem outputEntity = new EntityItem(tile.getWorld(), pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, output);
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tile.getWorld().spawnEntity(outputEntity);
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return true;
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}
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return false;
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}
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@Override
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public void writeToNBT(NBTTagCompound tag) {
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}
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@Override
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public void readFromNBT(NBTTagCompound tag) {
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}
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@Override
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public AlchemyArrayEffect getNewCopy() {
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return new AlchemyArrayEffectCrafting(key, outputStack, tickLimit);
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}
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}
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