Swap the API packages

The new one is now built for the api jar and the old one is now internal.
It will slowly be moved around to sane places within the internal code. Most
of the features provided in the old "api" are addon specific features which
will generally rely on the main jar anyways. The new API will be specific
to compatibility features, such as blacklists, recipes, and value modification.
This commit is contained in:
Nicholas Ignoffo 2018-02-05 17:04:38 -08:00
parent 4fbcac6aa2
commit ddaadfbe52
421 changed files with 1006 additions and 999 deletions

View file

@ -1,96 +0,0 @@
package WayofTime.bloodmagic.api.ritual.imperfect;
import WayofTime.bloodmagic.api.BlockStack;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;
/**
* Abstract class for creating new imperfect rituals. ImperfectRituals need be
* registered with
* {@link WayofTime.bloodmagic.api.registry.ImperfectRitualRegistry#registerRitual(ImperfectRitual)}
*/
public abstract class ImperfectRitual {
private final String name;
private final BlockStack requiredBlock;
private final int activationCost;
private final boolean lightshow;
private final String unlocalizedName;
public ImperfectRitual(String name, BlockStack requiredBlock, int activationCost, boolean lightshow, String unlocalizedName) {
this.name = name;
this.requiredBlock = requiredBlock;
this.activationCost = activationCost;
this.lightshow = lightshow;
this.unlocalizedName = unlocalizedName;
}
/**
* @param name - The name of the ritual
* @param requiredBlock - The block required above the ImperfectRitualStone
* @param activationCost - Base LP cost for activating the ritual
*/
public ImperfectRitual(String name, BlockStack requiredBlock, int activationCost, String unlocalizedName) {
this(name, requiredBlock, activationCost, false, unlocalizedName);
}
/**
* Called when the player activates the ritual
* {@link WayofTime.bloodmagic.tile.TileImperfectRitualStone#performRitual(World, net.minecraft.util.math.BlockPos, ImperfectRitual, EntityPlayer)}
*
* @param imperfectRitualStone - The {@link IImperfectRitualStone} that the ritual is bound to
* @param player - The player activating the ritual
* @return - Whether activation was successful
*/
public abstract boolean onActivate(IImperfectRitualStone imperfectRitualStone, EntityPlayer player);
public String getName() {
return name;
}
public BlockStack getRequiredBlock() {
return requiredBlock;
}
public int getActivationCost() {
return activationCost;
}
public boolean isLightshow() {
return lightshow;
}
public String getUnlocalizedName() {
return unlocalizedName;
}
@Override
public String toString() {
return getName() + ":" + getRequiredBlock().toString() + "@" + getActivationCost();
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (!(o instanceof ImperfectRitual)) return false;
ImperfectRitual that = (ImperfectRitual) o;
if (activationCost != that.activationCost) return false;
if (lightshow != that.lightshow) return false;
if (name != null ? !name.equals(that.name) : that.name != null) return false;
if (requiredBlock != null ? !requiredBlock.equals(that.requiredBlock) : that.requiredBlock != null)
return false;
return unlocalizedName != null ? unlocalizedName.equals(that.unlocalizedName) : that.unlocalizedName == null;
}
@Override
public int hashCode() {
int result = name != null ? name.hashCode() : 0;
result = 31 * result + (requiredBlock != null ? requiredBlock.hashCode() : 0);
result = 31 * result + activationCost;
result = 31 * result + (lightshow ? 1 : 0);
result = 31 * result + (unlocalizedName != null ? unlocalizedName.hashCode() : 0);
return result;
}
}