Swap the API packages

The new one is now built for the api jar and the old one is now internal.
It will slowly be moved around to sane places within the internal code. Most
of the features provided in the old "api" are addon specific features which
will generally rely on the main jar anyways. The new API will be specific
to compatibility features, such as blacklists, recipes, and value modification.
This commit is contained in:
Nicholas Ignoffo 2018-02-05 17:04:38 -08:00
parent 4fbcac6aa2
commit ddaadfbe52
421 changed files with 1006 additions and 999 deletions

View file

@ -1,92 +0,0 @@
package WayofTime.bloodmagic.api.impl;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.iface.IActivatable;
import WayofTime.bloodmagic.api.iface.ISigil;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
import com.google.common.base.Strings;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
/**
* Base class for all toggleable sigils.
*/
public class ItemSigilToggleable extends ItemSigil implements IActivatable {
public ItemSigilToggleable(int lpUsed) {
super(lpUsed);
}
@Override
public boolean getActivated(ItemStack stack) {
return !stack.isEmpty() && NBTHelper.checkNBT(stack).getTagCompound().getBoolean(Constants.NBT.ACTIVATED);
}
@Override
public ItemStack setActivatedState(ItemStack stack, boolean activated) {
if (!stack.isEmpty()) {
NBTHelper.checkNBT(stack).getTagCompound().setBoolean(Constants.NBT.ACTIVATED, activated);
return stack;
}
return stack;
}
@Override
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand) {
ItemStack stack = player.getHeldItem(hand);
if (stack.getItem() instanceof ISigil.Holding)
stack = ((Holding) stack.getItem()).getHeldItem(stack, player);
if (PlayerHelper.isFakePlayer(player))
return ActionResult.newResult(EnumActionResult.FAIL, stack);
if (!world.isRemote && !isUnusable(stack)) {
if (player.isSneaking())
setActivatedState(stack, !getActivated(stack));
if (getActivated(stack) && NetworkHelper.getSoulNetwork(player).syphonAndDamage(player, getLpUsed()))
return super.onItemRightClick(world, player, hand);
}
return super.onItemRightClick(world, player, hand);
}
@Override
public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) {
ItemStack stack = player.getHeldItem(hand);
if (stack.getItem() instanceof ISigil.Holding)
stack = ((Holding) stack.getItem()).getHeldItem(stack, player);
if (Strings.isNullOrEmpty(getOwnerUUID(stack)) || player.isSneaking()) // Make sure Sigils are bound before handling. Also ignores while toggling state
return EnumActionResult.PASS;
return (NetworkHelper.getSoulNetwork(getOwnerUUID(player.getHeldItem(hand))).syphonAndDamage(player, getLpUsed()) && onSigilUse(player.getHeldItem(hand), player, world, pos, side, hitX, hitY, hitZ)) ? EnumActionResult.SUCCESS : EnumActionResult.FAIL;
}
public boolean onSigilUse(ItemStack itemStack, EntityPlayer player, World world, BlockPos blockPos, EnumFacing side, float hitX, float hitY, float hitZ) {
return false;
}
@Override
public void onUpdate(ItemStack stack, World worldIn, Entity entityIn, int itemSlot, boolean isSelected) {
if (!worldIn.isRemote && entityIn instanceof EntityPlayerMP && getActivated(stack)) {
if (entityIn.ticksExisted % 100 == 0) {
if (!NetworkHelper.getSoulNetwork(getOwnerUUID(stack)).syphonAndDamage((EntityPlayer) entityIn, getLpUsed())) {
setActivatedState(stack, false);
}
}
onSigilUpdate(stack, worldIn, (EntityPlayer) entityIn, itemSlot, isSelected);
}
}
public void onSigilUpdate(ItemStack stack, World world, EntityPlayer player, int itemSlot, boolean isSelected) {
}
}