Swap the API packages
The new one is now built for the api jar and the old one is now internal. It will slowly be moved around to sane places within the internal code. Most of the features provided in the old "api" are addon specific features which will generally rely on the main jar anyways. The new API will be specific to compatibility features, such as blacklists, recipes, and value modification.
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package WayofTime.bloodmagic.api.event;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.fml.common.eventhandler.Cancelable;
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import net.minecraftforge.fml.common.eventhandler.Event;
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public class BoundToolEvent extends Event {
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public EntityPlayer player;
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public BoundToolEvent(EntityPlayer player) {
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this.player = player;
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}
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/**
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* This event is called when a
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* {@link WayofTime.bloodmagic.item.ItemBoundTool} is being charged.
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* <p>
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* If canceled, will result in the charging being canceled.
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*/
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@Cancelable
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public static class Charge extends BoundToolEvent {
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public ItemStack result;
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public Charge(EntityPlayer player, ItemStack result) {
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super(player);
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this.result = result;
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}
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}
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/**
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* This event is called when a
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* {@link WayofTime.bloodmagic.item.ItemBoundTool}'s charge is released.
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* <p>
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* If canceled, will result in the charge not being released.
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*/
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@Cancelable
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public static class Release extends BoundToolEvent {
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public final ItemStack boundTool;
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public int charge;
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public Release(EntityPlayer player, ItemStack boundTool, int charge) {
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super(player);
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this.boundTool = boundTool;
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this.charge = charge;
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}
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}
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}
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