Remove pointless if statement

This commit is contained in:
ljfa-ag 2015-03-16 15:06:53 +01:00
parent 141fb78feb
commit dd041f0842

View file

@ -563,8 +563,6 @@ public class TEAltar extends TEInventory implements IFluidTank, IFluidHandler, I
return;
}
if (worldTime % 1 == 0)
{
if (!canBeFilled)
{
if (fluid != null && fluid.amount >= 1)
@ -655,7 +653,6 @@ public class TEAltar extends TEInventory implements IFluidTank, IFluidHandler, I
worldObj.markBlockForUpdate(xCoord, yCoord, zCoord);
}
}
}
public void setActive()
{