ModItems and random imports (114 errors)
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6 changed files with 96 additions and 91 deletions
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@ -16,6 +16,7 @@ import WayofTime.bloodmagic.item.sigil.*;
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import WayofTime.bloodmagic.item.soul.*;
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import WayofTime.bloodmagic.util.helper.InventoryRenderHelper;
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import WayofTime.bloodmagic.util.helper.InventoryRenderHelperV2;
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import net.minecraft.inventory.EntityEquipmentSlot;
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import net.minecraft.item.Item;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.common.util.EnumHelper;
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@ -170,15 +171,15 @@ public class ModItems
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bloodShard = registerItem(new ItemBloodShard());
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livingArmourHelmet = registerItem(new ItemLivingArmour(0), "ItemLivingArmourHelmet");
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livingArmourChest = registerItem(new ItemLivingArmour(1), "ItemLivingArmourChest");
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livingArmourLegs = registerItem(new ItemLivingArmour(2), "ItemLivingArmourLegs");
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livingArmourBoots = registerItem(new ItemLivingArmour(3), "ItemLivingArmourBoots");
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livingArmourHelmet = registerItem(new ItemLivingArmour(EntityEquipmentSlot.HEAD), "ItemLivingArmourHelmet");
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livingArmourChest = registerItem(new ItemLivingArmour(EntityEquipmentSlot.CHEST), "ItemLivingArmourChest");
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livingArmourLegs = registerItem(new ItemLivingArmour(EntityEquipmentSlot.LEGS), "ItemLivingArmourLegs");
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livingArmourBoots = registerItem(new ItemLivingArmour(EntityEquipmentSlot.FEET), "ItemLivingArmourBoots");
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sentientArmourHelmet = registerItem(new ItemSentientArmour(0), "ItemSentientArmourHelmet");
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sentientArmourChest = registerItem(new ItemSentientArmour(1), "ItemSentientArmourChest");
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sentientArmourLegs = registerItem(new ItemSentientArmour(2), "ItemSentientArmourLegs");
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sentientArmourBoots = registerItem(new ItemSentientArmour(3), "ItemSentientArmourBoots");
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sentientArmourHelmet = registerItem(new ItemSentientArmour(EntityEquipmentSlot.HEAD), "ItemSentientArmourHelmet");
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sentientArmourChest = registerItem(new ItemSentientArmour(EntityEquipmentSlot.CHEST), "ItemSentientArmourChest");
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sentientArmourLegs = registerItem(new ItemSentientArmour(EntityEquipmentSlot.LEGS), "ItemSentientArmourLegs");
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sentientArmourBoots = registerItem(new ItemSentientArmour(EntityEquipmentSlot.FEET), "ItemSentientArmourBoots");
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altarMaker = registerItem(new ItemAltarMaker());
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upgradeTome = registerItem(new ItemUpgradeTome());
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