Improved Bound tools. Made them actually use LP!

This commit is contained in:
WayofTime 2016-01-03 08:56:31 -05:00
parent ae14eac769
commit dc0925c5a6
4 changed files with 45 additions and 18 deletions

View file

@ -7,7 +7,9 @@ import WayofTime.bloodmagic.api.util.helper.BindableHelper;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.registry.ModItems;
import WayofTime.bloodmagic.util.helper.TextHelper;
import com.google.common.base.Strings;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
@ -55,6 +57,9 @@ public class ItemBoundSword extends ItemSword
// TODO Make conical charge blast
Explosion explosion = new Explosion(worldIn, playerIn, playerIn.posX, playerIn.posY, playerIn.posZ, (float) (i * 0.5), true, true);
ItemBindable.syphonNetwork(stack, playerIn, (int) (i * i * i / 2.7));
if (net.minecraftforge.event.ForgeEventFactory.onExplosionStart(worldIn, explosion))
return;
explosion.doExplosionA();