Fancified the mock binding alchemy array. Need to work on angle math so that the path speed along the path is constant, not the angle.
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4 changed files with 62 additions and 5 deletions
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@ -4,6 +4,7 @@ import net.minecraft.init.Blocks;
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import net.minecraft.init.Items;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import WayofTime.bloodmagic.alchemyArray.CraftingArrayEffectBinding;
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import WayofTime.bloodmagic.api.altar.EnumAltarTier;
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import WayofTime.bloodmagic.api.registry.AlchemyArrayRecipeRegistry;
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import WayofTime.bloodmagic.api.registry.AltarRecipeRegistry;
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@ -50,6 +51,6 @@ public class ModRecipes {
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public static void addAlchemyArrayRecipes() {
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AlchemyArrayRecipeRegistry.registerCraftingRecipe(new ItemStack(Items.redstone), new ItemStack(ModItems.slate), new ItemStack(Items.diamond), new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/LavaSigil.png"));
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AlchemyArrayRecipeRegistry.registerCraftingRecipe(new ItemStack(Items.diamond), new ItemStack(ModItems.slate), new ItemStack(Blocks.diamond_block), new BindingAlchemyCircleRenderer());
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AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.diamond), new ItemStack(ModItems.slate), new CraftingArrayEffectBinding(new ItemStack(Blocks.diamond_block)), new BindingAlchemyCircleRenderer());
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}
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}
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