Fancified the mock binding alchemy array. Need to work on angle math so that the path speed along the path is constant, not the angle.

This commit is contained in:
WayofTime 2015-12-26 14:40:51 -05:00
parent d4ec4dec8e
commit db5ab41728
4 changed files with 62 additions and 5 deletions

View file

@ -4,6 +4,7 @@ import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import WayofTime.bloodmagic.alchemyArray.CraftingArrayEffectBinding;
import WayofTime.bloodmagic.api.altar.EnumAltarTier;
import WayofTime.bloodmagic.api.registry.AlchemyArrayRecipeRegistry;
import WayofTime.bloodmagic.api.registry.AltarRecipeRegistry;
@ -50,6 +51,6 @@ public class ModRecipes {
public static void addAlchemyArrayRecipes() {
AlchemyArrayRecipeRegistry.registerCraftingRecipe(new ItemStack(Items.redstone), new ItemStack(ModItems.slate), new ItemStack(Items.diamond), new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/LavaSigil.png"));
AlchemyArrayRecipeRegistry.registerCraftingRecipe(new ItemStack(Items.diamond), new ItemStack(ModItems.slate), new ItemStack(Blocks.diamond_block), new BindingAlchemyCircleRenderer());
AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.diamond), new ItemStack(ModItems.slate), new CraftingArrayEffectBinding(new ItemStack(Blocks.diamond_block)), new BindingAlchemyCircleRenderer());
}
}