Fancified the mock binding alchemy array. Need to work on angle math so that the path speed along the path is constant, not the angle.

This commit is contained in:
WayofTime 2015-12-26 14:40:51 -05:00
parent d4ec4dec8e
commit db5ab41728
4 changed files with 62 additions and 5 deletions

View file

@ -10,9 +10,15 @@ public class AlchemyArrayEffectCrafting extends AlchemyArrayEffect {
@Getter
public final ItemStack outputStack;
public int tickLimit;
public AlchemyArrayEffectCrafting(ItemStack outputStack) {
this(outputStack, 200);
}
public AlchemyArrayEffectCrafting(ItemStack outputStack, int tickLimit) {
this.outputStack = outputStack;
this.tickLimit = tickLimit;
}
@Override
@ -22,7 +28,7 @@ public class AlchemyArrayEffectCrafting extends AlchemyArrayEffect {
return false;
}
if(ticksActive > 200){
if(ticksActive >= tickLimit){
BlockPos pos = tile.getPos();
ItemStack output = outputStack.copy();