Fancified the mock binding alchemy array. Need to work on angle math so that the path speed along the path is constant, not the angle.
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package WayofTime.bloodmagic.alchemyArray;
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import net.minecraft.item.ItemStack;
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import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyArrayEffectCrafting;
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public class CraftingArrayEffectBinding extends AlchemyArrayEffectCrafting{
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public CraftingArrayEffectBinding(ItemStack outputStack) {
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super(outputStack, 300);
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}
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}
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