Fancified the mock binding alchemy array. Need to work on angle math so that the path speed along the path is constant, not the angle.

This commit is contained in:
WayofTime 2015-12-26 14:40:51 -05:00
parent d4ec4dec8e
commit db5ab41728
4 changed files with 62 additions and 5 deletions

View file

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package WayofTime.bloodmagic.alchemyArray;
import net.minecraft.item.ItemStack;
import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyArrayEffectCrafting;
public class CraftingArrayEffectBinding extends AlchemyArrayEffectCrafting{
public CraftingArrayEffectBinding(ItemStack outputStack) {
super(outputStack, 300);
}
}