Added Ritual: Ritual of Living Evolution, which is used to set the living armour's max upgrade points to 300.
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db4c68e5f3
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@ -5,6 +5,8 @@ Version 2.0.0-18
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- Added upgrade trainer
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- Added upgrade trainer
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- Fixed step height issue with C&B stuff. Apparently step height is now 0.6 by default instead of 0.5.
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- Fixed step height issue with C&B stuff. Apparently step height is now 0.6 by default instead of 0.5.
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- Added Ritual: Song of the Cleansing Soul to remove Living Armour upgrades from the armour.
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- Added Ritual: Song of the Cleansing Soul to remove Living Armour upgrades from the armour.
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- Added Ritual: Ritual of Living Evolution, which is used to set the living armour's max upgrade points to 300.
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- Added tooltip to living armour to show the current upgrade points of the armour.
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------------------------------------------------------
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------------------------------------------------------
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Version 2.0.0-17
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Version 2.0.0-17
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@ -57,6 +57,7 @@ public class ConfigHandler
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public static boolean ritualWellOfSuffering;
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public static boolean ritualWellOfSuffering;
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public static boolean ritualZephyr;
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public static boolean ritualZephyr;
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public static boolean ritualUpgradeRemove;
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public static boolean ritualUpgradeRemove;
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public static boolean ritualArmourEvolve;
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// Imperfect Rituals
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// Imperfect Rituals
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public static boolean imperfectRitualNight;
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public static boolean imperfectRitualNight;
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@ -236,6 +237,7 @@ public class ConfigHandler
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ritualWellOfSuffering = config.get(category, "ritualWellOfSuffering", true).getBoolean();
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ritualWellOfSuffering = config.get(category, "ritualWellOfSuffering", true).getBoolean();
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ritualZephyr = config.get(category, "ritualZephyr", true).getBoolean();
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ritualZephyr = config.get(category, "ritualZephyr", true).getBoolean();
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ritualUpgradeRemove = config.get(category, "ritualRemove", true).getBoolean();
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ritualUpgradeRemove = config.get(category, "ritualRemove", true).getBoolean();
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ritualArmourEvolve = config.get(category, "ritualArmourEvolve", true).getBoolean();
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category = "Rituals.Imperfect";
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category = "Rituals.Imperfect";
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imperfectRitualNight = config.get(category, "imperfectRitualNight", true).getBoolean();
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imperfectRitualNight = config.get(category, "imperfectRitualNight", true).getBoolean();
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@ -187,6 +187,8 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IRevea
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tooltip.add(TextHelper.localize("tooltip.BloodMagic.livingArmour.upgrade.level", TextHelper.localize(upgrade.getUnlocalizedName()), (upgrade.getUpgradeLevel() + 1)));
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tooltip.add(TextHelper.localize("tooltip.BloodMagic.livingArmour.upgrade.level", TextHelper.localize(upgrade.getUnlocalizedName()), (upgrade.getUpgradeLevel() + 1)));
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}
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}
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}
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}
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tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.livingArmour.upgrade.points", armour.totalUpgradePoints, armour.maxUpgradePoints));
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}
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}
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super.addInformation(stack, player, tooltip, advanced);
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super.addInformation(stack, player, tooltip, advanced);
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@ -181,6 +181,8 @@ public class LivingArmour implements ILivingArmour
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@Override
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@Override
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public void readFromNBT(NBTTagCompound tag)
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public void readFromNBT(NBTTagCompound tag)
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{
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{
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maxUpgradePoints = Math.max(100, tag.getInteger("maxUpgradePoints"));
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NBTTagList upgradeTags = tag.getTagList("upgrades", 10);
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NBTTagList upgradeTags = tag.getTagList("upgrades", 10);
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if (upgradeTags != null)
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if (upgradeTags != null)
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{
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{
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@ -227,6 +229,8 @@ public class LivingArmour implements ILivingArmour
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@Override
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@Override
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public void writeToNBT(NBTTagCompound tag, boolean forceWrite)
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public void writeToNBT(NBTTagCompound tag, boolean forceWrite)
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{
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{
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tag.setInteger("maxUpgradePoints", maxUpgradePoints);
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NBTTagList tags = new NBTTagList();
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NBTTagList tags = new NBTTagList();
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for (Entry<String, LivingArmourUpgrade> entry : upgradeMap.entrySet())
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for (Entry<String, LivingArmourUpgrade> entry : upgradeMap.entrySet())
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@ -9,6 +9,7 @@ import WayofTime.bloodmagic.api.registry.RitualRegistry;
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import WayofTime.bloodmagic.api.ritual.Ritual;
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import WayofTime.bloodmagic.api.ritual.Ritual;
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import WayofTime.bloodmagic.api.ritual.imperfect.ImperfectRitual;
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import WayofTime.bloodmagic.api.ritual.imperfect.ImperfectRitual;
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import WayofTime.bloodmagic.ritual.RitualAnimalGrowth;
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import WayofTime.bloodmagic.ritual.RitualAnimalGrowth;
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import WayofTime.bloodmagic.ritual.RitualArmourEvolve;
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import WayofTime.bloodmagic.ritual.RitualContainment;
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import WayofTime.bloodmagic.ritual.RitualContainment;
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import WayofTime.bloodmagic.ritual.RitualCrushing;
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import WayofTime.bloodmagic.ritual.RitualCrushing;
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import WayofTime.bloodmagic.ritual.RitualExpulsion;
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import WayofTime.bloodmagic.ritual.RitualExpulsion;
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@ -56,6 +57,7 @@ public class ModRituals
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public static Ritual expulsionRitual;
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public static Ritual expulsionRitual;
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public static Ritual zephyrRitual;
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public static Ritual zephyrRitual;
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public static Ritual upgradeRemoveRitual;
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public static Ritual upgradeRemoveRitual;
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public static Ritual armourEvolveRitual;
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public static ImperfectRitual imperfectNight;
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public static ImperfectRitual imperfectNight;
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public static ImperfectRitual imperfectRain;
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public static ImperfectRitual imperfectRain;
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@ -103,6 +105,8 @@ public class ModRituals
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RitualRegistry.registerRitual(expulsionRitual, ConfigHandler.ritualExpulsion);
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RitualRegistry.registerRitual(expulsionRitual, ConfigHandler.ritualExpulsion);
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upgradeRemoveRitual = new RitualUpgradeRemove();
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upgradeRemoveRitual = new RitualUpgradeRemove();
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RitualRegistry.registerRitual(upgradeRemoveRitual, ConfigHandler.ritualUpgradeRemove);
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RitualRegistry.registerRitual(upgradeRemoveRitual, ConfigHandler.ritualUpgradeRemove);
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armourEvolveRitual = new RitualArmourEvolve();
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RitualRegistry.registerRitual(armourEvolveRitual, ConfigHandler.ritualArmourEvolve);
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}
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}
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public static void initImperfectRituals()
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public static void initImperfectRituals()
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@ -0,0 +1,106 @@
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package WayofTime.bloodmagic.ritual;
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import java.util.ArrayList;
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import java.util.List;
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import net.minecraft.entity.effect.EntityLightningBolt;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.BlockPos;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
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import WayofTime.bloodmagic.api.ritual.EnumRuneType;
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import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
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import WayofTime.bloodmagic.api.ritual.Ritual;
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import WayofTime.bloodmagic.api.ritual.RitualComponent;
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import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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public class RitualArmourEvolve extends Ritual
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{
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public static final String CHECK_RANGE = "fillRange";
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public RitualArmourEvolve()
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{
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super("ritualArmourEvolve", 0, 50000, "ritual." + Constants.Mod.MODID + ".armourEvolveRitual");
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addBlockRange(CHECK_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 1, 0), 1, 2, 1));
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}
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@Override
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public void performRitual(IMasterRitualStone masterRitualStone)
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{
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World world = masterRitualStone.getWorldObj();
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if (world.isRemote)
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{
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return;
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}
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BlockPos pos = masterRitualStone.getBlockPos();
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AreaDescriptor checkRange = getBlockRange(CHECK_RANGE);
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List<EntityPlayer> playerList = world.getEntitiesWithinAABB(EntityPlayer.class, checkRange.getAABB(pos));
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for (EntityPlayer player : playerList)
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{
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if (LivingArmour.hasFullSet(player))
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{
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ItemStack chestStack = player.getCurrentArmor(2);
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LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
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if (armour != null)
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{
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if (armour.maxUpgradePoints < 300)
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{
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armour.maxUpgradePoints = 300;
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((ItemLivingArmour) chestStack.getItem()).setLivingArmour(chestStack, armour, true);
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masterRitualStone.setActive(false);
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world.spawnEntityInWorld(new EntityLightningBolt(world, pos.getX(), pos.getY() - 1, pos.getZ()));
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}
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}
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}
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}
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}
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@Override
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public int getRefreshTime()
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{
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return 1;
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}
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@Override
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public int getRefreshCost()
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{
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return 0;
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}
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@Override
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public ArrayList<RitualComponent> getComponents()
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{
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ArrayList<RitualComponent> components = new ArrayList<RitualComponent>();
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this.addCornerRunes(components, 1, 0, EnumRuneType.DUSK);
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this.addCornerRunes(components, 2, 0, EnumRuneType.FIRE);
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this.addOffsetRunes(components, 1, 2, 0, EnumRuneType.FIRE);
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this.addCornerRunes(components, 1, 1, EnumRuneType.DUSK);
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this.addParallelRunes(components, 4, 0, EnumRuneType.EARTH);
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this.addCornerRunes(components, 1, 3, EnumRuneType.DUSK);
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this.addParallelRunes(components, 1, 4, EnumRuneType.EARTH);
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for (int i = 0; i < 4; i++)
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{
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this.addCornerRunes(components, 3, i, EnumRuneType.EARTH);
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}
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return components;
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}
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@Override
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public Ritual getNewCopy()
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{
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return new RitualArmourEvolve();
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}
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}
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@ -30,7 +30,7 @@ public class RitualUpgradeRemove extends Ritual
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public RitualUpgradeRemove()
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public RitualUpgradeRemove()
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{
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{
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super("ritualUpgradeRemove", 0, 25000, "ritual." + Constants.Mod.MODID + ".fullUpgradeRemove");
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super("ritualUpgradeRemove", 0, 25000, "ritual." + Constants.Mod.MODID + ".upgradeRemoveRitual");
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addBlockRange(CHECK_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 1, 0), 1, 2, 1));
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addBlockRange(CHECK_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 1, 0), 1, 2, 1));
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}
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}
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@ -291,6 +291,7 @@ tooltip.BloodMagic.livingArmour.upgrade.solarPowered=Solar Powered
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tooltip.BloodMagic.livingArmour.upgrade.thaumRunicShielding=Runic Shielding
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tooltip.BloodMagic.livingArmour.upgrade.thaumRunicShielding=Runic Shielding
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tooltip.BloodMagic.livingArmour.upgrade.revealing=Revealing
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tooltip.BloodMagic.livingArmour.upgrade.revealing=Revealing
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tooltip.BloodMagic.livingArmour.upgrade.level=%s (Level %d)
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tooltip.BloodMagic.livingArmour.upgrade.level=%s (Level %d)
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tooltip.BloodMagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s
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tooltip.BloodMagic.will=Will Quality: %1$,.2f
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tooltip.BloodMagic.will=Will Quality: %1$,.2f
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tooltip.BloodMagic.sentientSword.desc=Uses demon will to unleash its full potential.
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tooltip.BloodMagic.sentientSword.desc=Uses demon will to unleash its full potential.
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@ -325,7 +326,8 @@ ritual.BloodMagic.speedRitual=Ritual of Speed
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ritual.BloodMagic.suppressionRitual=Ritual of Suppression
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ritual.BloodMagic.suppressionRitual=Ritual of Suppression
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ritual.BloodMagic.expulsionRitual=Aura of Expulsion
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ritual.BloodMagic.expulsionRitual=Aura of Expulsion
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ritual.BloodMagic.zephyrRitual=Call of the Zephyr
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ritual.BloodMagic.zephyrRitual=Call of the Zephyr
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ritual.BloodMagic.fullUpgradeRemove=Sound of the Cleansing Soul
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ritual.BloodMagic.upgradeRemoveRitual=Sound of the Cleansing Soul
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ritual.BloodMagic.armourEvolveRitual=Ritual of Living Evolution
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# Chat
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# Chat
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chat.BloodMagic.altarMaker.setTier=Set Tier to: %d
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chat.BloodMagic.altarMaker.setTier=Set Tier to: %d
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