Added Day and Night alchemy arrays

- Added new alchemy arrays:
	- Two arrays, which changes the current daylight cycle to day and night.

- Fixed the JEI so that it no longer ouputs an error when loading Alchemy Array recipes without a crafting output.
This commit is contained in:
WayofTime 2020-12-30 17:57:33 -05:00
parent a0b756240f
commit dac93b7ec4
23 changed files with 781 additions and 23 deletions

View file

@ -14,6 +14,7 @@ import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffectBinding;
import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffectCrafting;
import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffectDay;
import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffectMovement;
import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffectNight;
import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffectSpike;
import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffectUpdraft;
import wayoftime.bloodmagic.impl.BloodMagicAPI;
@ -39,6 +40,7 @@ public class AlchemyArrayRegistry
registerEffect(BloodMagic.rl("array/updraft"), new AlchemyArrayEffectUpdraft());
registerEffect(BloodMagic.rl("array/spike"), new AlchemyArrayEffectSpike());
registerEffect(BloodMagic.rl("array/day"), new AlchemyArrayEffectDay());
registerEffect(BloodMagic.rl("array/night"), new AlchemyArrayEffectNight());
}
public static AlchemyArrayEffect getEffect(World world, ResourceLocation rl, RecipeAlchemyArray recipe)