Added Day and Night alchemy arrays
- Added new alchemy arrays: - Two arrays, which changes the current daylight cycle to day and night. - Fixed the JEI so that it no longer ouputs an error when loading Alchemy Array recipes without a crafting output.
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23 changed files with 781 additions and 23 deletions
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@ -39,7 +39,8 @@ public class AlchemyArrayRecipeProvider implements ISubRecipeProvider
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AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/movementarray.png"), Ingredient.fromItems(Items.FEATHER), Ingredient.fromTag(Tags.Items.DUSTS_REDSTONE), ItemStack.EMPTY).build(consumer, BloodMagic.rl(basePath + "movement"));
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AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/updraftarray.png"), Ingredient.fromItems(Items.FEATHER), Ingredient.fromTag(Tags.Items.DUSTS_GLOWSTONE), ItemStack.EMPTY).build(consumer, BloodMagic.rl(basePath + "updraft"));
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AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/spikearray.png"), Ingredient.fromItems(Items.COBBLESTONE), Ingredient.fromTag(Tags.Items.INGOTS_IRON), ItemStack.EMPTY).build(consumer, BloodMagic.rl(basePath + "spike"));
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AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/spikearray.png"), Ingredient.fromItems(Items.COAL), Ingredient.fromItems(Items.COAL), ItemStack.EMPTY).build(consumer, BloodMagic.rl(basePath + "day"));
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AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/sunarray.png"), Ingredient.fromItems(Items.COAL), Ingredient.fromItems(Items.COAL), ItemStack.EMPTY).build(consumer, BloodMagic.rl(basePath + "day"));
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AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/moonarray.png"), Ingredient.fromItems(Items.LAPIS_LAZULI), Ingredient.fromItems(Items.LAPIS_LAZULI), ItemStack.EMPTY).build(consumer, BloodMagic.rl(basePath + "night"));
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// AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/fastminersigil.png"),
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// Ingredient.fromItems(BloodMagicItems.REAGENT_FAST_MINER.get()),
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// Ingredient.fromItems(BloodMagicItems.REINFORCED_SLATE.get()), new
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