Added Day and Night alchemy arrays
- Added new alchemy arrays: - Two arrays, which changes the current daylight cycle to day and night. - Fixed the JEI so that it no longer ouputs an error when loading Alchemy Array recipes without a crafting output.
This commit is contained in:
parent
a0b756240f
commit
dac93b7ec4
23 changed files with 781 additions and 23 deletions
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@ -22,7 +22,9 @@ import wayoftime.bloodmagic.BloodMagic;
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import wayoftime.bloodmagic.api.compat.IMultiWillTool;
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import wayoftime.bloodmagic.client.model.MimicColor;
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import wayoftime.bloodmagic.client.render.alchemyarray.BeaconAlchemyCircleRenderer;
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import wayoftime.bloodmagic.client.render.alchemyarray.DayAlchemyCircleRenderer;
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import wayoftime.bloodmagic.client.render.alchemyarray.LowStaticAlchemyCircleRenderer;
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import wayoftime.bloodmagic.client.render.alchemyarray.NightAlchemyCircleRenderer;
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import wayoftime.bloodmagic.client.render.alchemyarray.StaticAlchemyCircleRenderer;
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import wayoftime.bloodmagic.client.render.block.RenderAlchemyArray;
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import wayoftime.bloodmagic.client.render.block.RenderAltar;
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@ -106,7 +108,8 @@ public class ClientEvents
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AlchemyArrayRendererRegistry.registerRenderer(BloodMagic.rl("array/movement"), new StaticAlchemyCircleRenderer(BloodMagic.rl("textures/models/alchemyarrays/movementarray.png")));
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AlchemyArrayRendererRegistry.registerRenderer(BloodMagic.rl("array/updraft"), new BeaconAlchemyCircleRenderer(BloodMagic.rl("textures/models/alchemyarrays/updraftarray.png")));
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AlchemyArrayRendererRegistry.registerRenderer(BloodMagic.rl("array/spike"), new LowStaticAlchemyCircleRenderer(BloodMagic.rl("textures/models/alchemyarrays/spikearray.png")));
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AlchemyArrayRendererRegistry.registerRenderer(BloodMagic.rl("array/day"), new LowStaticAlchemyCircleRenderer(BloodMagic.rl("textures/models/alchemyarrays/spikearray.png")));
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AlchemyArrayRendererRegistry.registerRenderer(BloodMagic.rl("array/day"), new DayAlchemyCircleRenderer(BloodMagic.rl("textures/models/alchemyarrays/sunarray.png"), BloodMagic.rl("textures/models/alchemyarrays/sunarrayspikes.png"), BloodMagic.rl("textures/models/alchemyarrays/sunarraycircle.png")));
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AlchemyArrayRendererRegistry.registerRenderer(BloodMagic.rl("array/night"), new NightAlchemyCircleRenderer(BloodMagic.rl("textures/models/alchemyarrays/moonarrayoutside.png"), BloodMagic.rl("textures/models/alchemyarrays/moonarraysymbols.png"), BloodMagic.rl("textures/models/alchemyarrays/moonarrayinside.png")));
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}
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public static void registerItemModelProperties(FMLClientSetupEvent event)
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@ -0,0 +1,229 @@
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package wayoftime.bloodmagic.client.render.alchemyarray;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.util.Direction;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.vector.Quaternion;
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import wayoftime.bloodmagic.client.render.BloodMagicRenderer;
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import wayoftime.bloodmagic.client.render.BloodMagicRenderer.Model2D;
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import wayoftime.bloodmagic.client.render.RenderResizableQuadrilateral;
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import wayoftime.bloodmagic.tile.TileAlchemyArray;
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public class DayAlchemyCircleRenderer extends AlchemyArrayRenderer
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{
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private final ResourceLocation spikesResource;
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private final ResourceLocation circleResource;
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public DayAlchemyCircleRenderer(ResourceLocation arrayResource, ResourceLocation spikesResource, ResourceLocation circleResource)
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{
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super(arrayResource);
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this.spikesResource = spikesResource;
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this.circleResource = circleResource;
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}
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@Override
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public float getRotation(float craftTime)
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{
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return 0;
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}
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public float getSecondaryRotation(float craftTime)
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{
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float offset = 2;
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if (craftTime >= offset)
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{
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float modifier = (craftTime - offset) * (craftTime - offset) * 0.05f;
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return modifier * 1f;
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}
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return 0;
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}
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public float getVerticalOffset(float craftTime)
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{
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if (craftTime >= 40)
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{
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if (craftTime <= 100)
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{
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return (float) (-0.4 + (0.4) * Math.pow((craftTime - 40) / 60f, 3));
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} else
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{
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return 0;
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}
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}
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return -0.4f;
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}
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public float getSizeModifier(float craftTime)
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{
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return 1.0f;
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}
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public float getSecondarySizeModifier(float craftTime)
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{
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if (craftTime >= 40)
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{
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if (craftTime <= 160)
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{
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return (float) ((2f) * Math.pow((craftTime - 40) / 120f, 3));
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} else
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{
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return 2;
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}
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}
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return 0;
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}
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public float getTertiarySizeModifier(float craftTime)
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{
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if (craftTime >= 40)
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{
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if (craftTime <= 100)
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{
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return (float) ((1f) * Math.pow((craftTime - 40) / 60f, 3));
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} else
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{
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return 1;
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}
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}
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return 0;
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}
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public float getSpikeVerticalOffset(float craftTime)
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{
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if (craftTime >= 40)
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{
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if (craftTime <= 100)
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{
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return (float) (-0.4 + (0.4) * Math.pow((craftTime - 40) / 60f, 3));
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} else if (craftTime <= 140)
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{
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return -0.01f * (craftTime - 100);
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} else
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{
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return -0.4f;
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}
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}
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return -0.4f;
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}
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public float getCentralCircleOffset(float craftTime)
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{
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if (craftTime >= 40)
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{
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if (craftTime <= 100)
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{
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return (float) (-0.4 + (0.4) * Math.pow((craftTime - 40) / 60f, 3));
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} else if (craftTime <= 140)
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{
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return 0.01f * (craftTime - 100);
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} else
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{
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return 0.4f;
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}
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}
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return -0.4f;
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}
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public void renderAt(TileAlchemyArray tileArray, double x, double y, double z, float craftTime, MatrixStack matrixStack, IRenderTypeBuffer renderer, int combinedLightIn, int combinedOverlayIn)
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{
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matrixStack.push();
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matrixStack.translate(0.5, 0.5, 0.5);
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float rot = getRotation(craftTime);
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float secondaryRot = getSecondaryRotation(craftTime);
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float size = 1.0F * getSizeModifier(craftTime);
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Direction rotation = tileArray.getRotation();
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matrixStack.push();
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matrixStack.translate(0, getVerticalOffset(craftTime), 0);
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matrixStack.rotate(new Quaternion(Direction.UP.toVector3f(), -rotation.getHorizontalAngle(), true));
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matrixStack.push();
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matrixStack.rotate(new Quaternion(Direction.NORTH.toVector3f(), rot, true));
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matrixStack.rotate(new Quaternion(Direction.UP.toVector3f(), secondaryRot, true));
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// matrixStack.rotate(new Quaternion(Direction.EAST.toVector3f(), secondaryRot * 0.45812f, true));
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IVertexBuilder twoDBuffer = renderer.getBuffer(RenderType.getEntityTranslucent(arrayResource));
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Model2D arrayModel = new BloodMagicRenderer.Model2D();
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arrayModel.minX = -0.5;
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arrayModel.maxX = +0.5;
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arrayModel.minY = -0.5;
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arrayModel.maxY = +0.5;
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arrayModel.resource = arrayResource;
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matrixStack.scale(size, size, size);
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RenderResizableQuadrilateral.INSTANCE.renderSquare(arrayModel, matrixStack, twoDBuffer, 0xFFFFFFFF, 0x00F000F0, combinedOverlayIn);
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matrixStack.pop();
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matrixStack.pop();
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matrixStack.push();
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matrixStack.translate(0, getSpikeVerticalOffset(craftTime), 0);
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matrixStack.rotate(new Quaternion(Direction.UP.toVector3f(), -rotation.getHorizontalAngle(), true));
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matrixStack.push();
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matrixStack.rotate(new Quaternion(Direction.NORTH.toVector3f(), rot, true));
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matrixStack.rotate(new Quaternion(Direction.UP.toVector3f(), -secondaryRot, true));
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// matrixStack.rotate(new Quaternion(Direction.EAST.toVector3f(), secondaryRot * 0.45812f, true));
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twoDBuffer = renderer.getBuffer(RenderType.getEntityTranslucent(spikesResource));
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arrayModel = new BloodMagicRenderer.Model2D();
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arrayModel.minX = -0.5;
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arrayModel.maxX = +0.5;
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arrayModel.minY = -0.5;
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arrayModel.maxY = +0.5;
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arrayModel.resource = spikesResource;
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float secondarySize = 1.0F * getSecondarySizeModifier(craftTime);
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matrixStack.scale(secondarySize, secondarySize, secondarySize);
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int colorWanted = 0xFFFFFFFF;
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RenderResizableQuadrilateral.INSTANCE.renderSquare(arrayModel, matrixStack, twoDBuffer, colorWanted, 0x00F000F0, combinedOverlayIn);
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matrixStack.pop();
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matrixStack.pop();
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matrixStack.push();
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matrixStack.translate(0, getCentralCircleOffset(craftTime), 0);
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matrixStack.rotate(new Quaternion(Direction.UP.toVector3f(), -rotation.getHorizontalAngle(), true));
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matrixStack.push();
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matrixStack.rotate(new Quaternion(Direction.NORTH.toVector3f(), rot, true));
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matrixStack.rotate(new Quaternion(Direction.UP.toVector3f(), -secondaryRot, true));
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// matrixStack.rotate(new Quaternion(Direction.EAST.toVector3f(), secondaryRot * 0.45812f, true));
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twoDBuffer = renderer.getBuffer(RenderType.getEntityTranslucent(circleResource));
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arrayModel = new BloodMagicRenderer.Model2D();
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arrayModel.minX = -0.5;
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arrayModel.maxX = +0.5;
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arrayModel.minY = -0.5;
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arrayModel.maxY = +0.5;
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arrayModel.resource = circleResource;
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float tertiarySize = 1.0F * getTertiarySizeModifier(craftTime);
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matrixStack.scale(tertiarySize, tertiarySize, tertiarySize);
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colorWanted = 0xFFFFFFFF;
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RenderResizableQuadrilateral.INSTANCE.renderSquare(arrayModel, matrixStack, twoDBuffer, colorWanted, 0x00F000F0, combinedOverlayIn);
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matrixStack.pop();
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matrixStack.pop();
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matrixStack.pop();
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}
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}
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@ -0,0 +1,327 @@
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package wayoftime.bloodmagic.client.render.alchemyarray;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.util.Direction;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.vector.Quaternion;
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import wayoftime.bloodmagic.client.render.BloodMagicRenderer;
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import wayoftime.bloodmagic.client.render.BloodMagicRenderer.Model2D;
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import wayoftime.bloodmagic.client.render.RenderResizableQuadrilateral;
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import wayoftime.bloodmagic.tile.TileAlchemyArray;
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public class NightAlchemyCircleRenderer extends AlchemyArrayRenderer
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{
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private final ResourceLocation symbolResource;
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private final ResourceLocation circleResource;
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public NightAlchemyCircleRenderer(ResourceLocation arrayResource, ResourceLocation symbolResource, ResourceLocation circleResource)
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{
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super(arrayResource);
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this.symbolResource = symbolResource;
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this.circleResource = circleResource;
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}
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@Override
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public float getRotation(float craftTime)
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{
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return 0;
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}
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public float getSecondaryRotation(float craftTime)
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{
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float offset = 2;
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if (craftTime >= offset)
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{
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float modifier = (craftTime - offset) * (craftTime - offset) * 0.05f;
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return modifier * 1f;
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}
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return 0;
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}
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public float getTertiaryRotation(float craftTime)
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{
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float offset = 60;
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if (craftTime >= offset)
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{
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float modifier = (craftTime - offset) * (craftTime - offset) * 0.15f;
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return modifier * 1f;
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}
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return 0;
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}
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public float getVerticalOffset(float craftTime)
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{
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// if (craftTime >= 40)
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// {
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// if (craftTime <= 100)
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// {
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// return (float) (-0.4 + (0.4) * Math.pow((craftTime - 40) / 60f, 3));
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// } else
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// {
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// return 0;
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// }
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// }
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return -0.4f;
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}
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public float getSizeModifier(float craftTime)
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{
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return 1.0f;
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}
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public float getSecondarySizeModifier(float craftTime)
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{
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if (craftTime >= 100)
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{
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if (craftTime <= 160)
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{
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return (float) ((1f) * Math.pow((craftTime - 100) / 60f, 3)) + 1f;
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} else
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{
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return 2;
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}
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}
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return 1.0f;
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}
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public float getTertiarySizeModifier(float craftTime)
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{
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return 1;
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}
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public float getSymbolVerticaloffset(float craftTime)
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{
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if (craftTime >= 40)
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{
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if (craftTime <= 100)
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{
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return (float) (-0.4 + (0.4) * Math.pow((craftTime - 40) / 60f, 3));
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} else if (craftTime <= 140)
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{
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return 0.01f * (craftTime - 100);
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} else
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{
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return 0.4f;
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}
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}
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return -0.4f;
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}
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public float getCentralCircleOffset(float craftTime)
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{
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if (craftTime >= 40)
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{
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if (craftTime <= 100)
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{
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return (float) (-0.4 + (0.4) * Math.pow((craftTime - 40) / 60f, 3));
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} else
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{
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return 0;
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}
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}
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return -0.4f;
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}
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public float getSymbolPitch(float craftTime)
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{
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if (craftTime > 70)
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{
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if (craftTime <= 100)
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{
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return 90 * (craftTime - 70) / 30f;
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} else
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{
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return 90;
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}
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}
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return 0;
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}
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public float getCentralCirclePitch(float craftTime)
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{
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if (craftTime > 70)
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{
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if (craftTime <= 150)
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{
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return 360 * (craftTime - 70) / 80f;
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} else
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{
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return 360;
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}
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}
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return 0;
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}
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public float moonDisplacement(float craftTime)
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{
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if (craftTime > 40)
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{
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if (craftTime <= 100)
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{
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return (float) (2 * Math.pow((craftTime - 40) / 60f, 3));
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} else
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{
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return 2;
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}
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}
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return 0;
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}
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public float moonArc(float craftTime)
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{
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if (craftTime > 100)
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{
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if (craftTime <= 200)
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{
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return 180 * (craftTime - 100) / 100f;
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} else
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{
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return 180;
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}
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}
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return 0;
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}
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public void renderAt(TileAlchemyArray tileArray, double x, double y, double z, float craftTime, MatrixStack matrixStack, IRenderTypeBuffer renderer, int combinedLightIn, int combinedOverlayIn)
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{
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matrixStack.push();
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matrixStack.translate(0.5, 0.5, 0.5);
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float rot = getRotation(craftTime);
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float secondaryRot = getSecondaryRotation(craftTime);
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float tertiaryRot = getTertiaryRotation(craftTime);
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float size = 1.0F * getSizeModifier(craftTime);
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Direction rotation = tileArray.getRotation();
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matrixStack.push();
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matrixStack.translate(0, getVerticalOffset(craftTime), 0);
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matrixStack.rotate(new Quaternion(Direction.UP.toVector3f(), -rotation.getHorizontalAngle(), true));
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matrixStack.push();
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matrixStack.rotate(new Quaternion(Direction.NORTH.toVector3f(), rot, true));
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matrixStack.rotate(new Quaternion(Direction.UP.toVector3f(), secondaryRot, true));
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// matrixStack.rotate(new Quaternion(Direction.EAST.toVector3f(), secondaryRot * 0.45812f, true));
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IVertexBuilder twoDBuffer = renderer.getBuffer(RenderType.getEntityTranslucent(arrayResource));
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Model2D arrayModel = new BloodMagicRenderer.Model2D();
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arrayModel.minX = -0.5;
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arrayModel.maxX = +0.5;
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arrayModel.minY = -0.5;
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arrayModel.maxY = +0.5;
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arrayModel.resource = arrayResource;
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matrixStack.scale(size, size, size);
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RenderResizableQuadrilateral.INSTANCE.renderSquare(arrayModel, matrixStack, twoDBuffer, 0xFFFFFFFF, 0x00F000F0, combinedOverlayIn);
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matrixStack.pop();
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matrixStack.pop();
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// matrixStack.push();
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// matrixStack.translate(0, getSymbolVerticaloffset(craftTime), 0);
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// matrixStack.rotate(new Quaternion(Direction.UP.toVector3f(), -rotation.getHorizontalAngle(), true));
|
||||
//
|
||||
// matrixStack.push();
|
||||
//
|
||||
float pitch = getSymbolPitch(craftTime);
|
||||
// matrixStack.rotate(new Quaternion(Direction.WEST.toVector3f(), pitch, true));
|
||||
// matrixStack.rotate(new Quaternion(Direction.NORTH.toVector3f(), tertiaryRot, true));
|
||||
//// matrixStack.rotate(new Quaternion(Direction.EAST.toVector3f(), secondaryRot * 0.45812f, true));
|
||||
//
|
||||
// twoDBuffer = renderer.getBuffer(RenderType.getEntityTranslucent(symbolResource));
|
||||
// arrayModel = new BloodMagicRenderer.Model2D();
|
||||
// arrayModel.minX = -0.5;
|
||||
// arrayModel.maxX = +0.5;
|
||||
// arrayModel.minY = -0.5;
|
||||
// arrayModel.maxY = +0.5;
|
||||
// arrayModel.resource = symbolResource;
|
||||
//
|
||||
float secondarySize = 1.0F * getSecondarySizeModifier(craftTime);
|
||||
//
|
||||
// matrixStack.scale(secondarySize, secondarySize, secondarySize);
|
||||
//
|
||||
int colorWanted = 0xFFFFFFFF;
|
||||
//
|
||||
// RenderResizableQuadrilateral.INSTANCE.renderSquare(arrayModel, matrixStack, twoDBuffer, colorWanted, 0x00F000F0, combinedOverlayIn);
|
||||
//
|
||||
// matrixStack.pop();
|
||||
// matrixStack.pop();
|
||||
|
||||
matrixStack.push();
|
||||
matrixStack.translate(0, getCentralCircleOffset(craftTime), 0);
|
||||
matrixStack.rotate(new Quaternion(Direction.UP.toVector3f(), -rotation.getHorizontalAngle(), true));
|
||||
|
||||
matrixStack.push();
|
||||
|
||||
pitch = getCentralCirclePitch(craftTime);
|
||||
matrixStack.rotate(new Quaternion(Direction.WEST.toVector3f(), pitch, true));
|
||||
matrixStack.rotate(new Quaternion(Direction.UP.toVector3f(), -secondaryRot, true));
|
||||
// matrixStack.rotate(new Quaternion(Direction.EAST.toVector3f(), secondaryRot * 0.45812f, true));
|
||||
|
||||
twoDBuffer = renderer.getBuffer(RenderType.getEntityTranslucent(circleResource));
|
||||
arrayModel = new BloodMagicRenderer.Model2D();
|
||||
arrayModel.minX = -0.5;
|
||||
arrayModel.maxX = +0.5;
|
||||
arrayModel.minY = -0.5;
|
||||
arrayModel.maxY = +0.5;
|
||||
arrayModel.resource = circleResource;
|
||||
|
||||
float tertiarySize = 1.0F * getTertiarySizeModifier(craftTime);
|
||||
|
||||
matrixStack.scale(tertiarySize, tertiarySize, tertiarySize);
|
||||
|
||||
colorWanted = 0xFFFFFFFF;
|
||||
|
||||
RenderResizableQuadrilateral.INSTANCE.renderSquare(arrayModel, matrixStack, twoDBuffer, colorWanted, 0x00F000F0, combinedOverlayIn);
|
||||
|
||||
matrixStack.pop();
|
||||
matrixStack.pop();
|
||||
|
||||
// Moon going over the array
|
||||
|
||||
matrixStack.push();
|
||||
matrixStack.translate(0, getCentralCircleOffset(craftTime), 0);
|
||||
matrixStack.rotate(new Quaternion(Direction.UP.toVector3f(), -rotation.getHorizontalAngle(), true));
|
||||
matrixStack.rotate(new Quaternion(Direction.SOUTH.toVector3f(), moonArc(craftTime), true));
|
||||
matrixStack.translate(moonDisplacement(craftTime), 0, 0);
|
||||
|
||||
matrixStack.push();
|
||||
|
||||
pitch = getSymbolPitch(craftTime);
|
||||
|
||||
matrixStack.rotate(new Quaternion(Direction.WEST.toVector3f(), pitch, true));
|
||||
matrixStack.rotate(new Quaternion(Direction.NORTH.toVector3f(), tertiaryRot, true));
|
||||
// matrixStack.rotate(new Quaternion(Direction.EAST.toVector3f(), secondaryRot * 0.45812f, true));
|
||||
|
||||
twoDBuffer = renderer.getBuffer(RenderType.getEntityTranslucent(symbolResource));
|
||||
arrayModel = new BloodMagicRenderer.Model2D();
|
||||
arrayModel.minX = -0.5;
|
||||
arrayModel.maxX = +0.5;
|
||||
arrayModel.minY = -0.5;
|
||||
arrayModel.maxY = +0.5;
|
||||
arrayModel.resource = symbolResource;
|
||||
|
||||
secondarySize = 1.0F;
|
||||
|
||||
matrixStack.scale(secondarySize, secondarySize, secondarySize);
|
||||
|
||||
colorWanted = 0xFFFFFFFF;
|
||||
|
||||
RenderResizableQuadrilateral.INSTANCE.renderSquare(arrayModel, matrixStack, twoDBuffer, colorWanted, 0x00F000F0, combinedOverlayIn);
|
||||
|
||||
matrixStack.pop();
|
||||
matrixStack.pop();
|
||||
|
||||
matrixStack.pop();
|
||||
}
|
||||
}
|
|
@ -5,7 +5,6 @@ import com.mojang.blaze3d.vertex.IVertexBuilder;
|
|||
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.renderer.texture.OverlayTexture;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.math.vector.Quaternion;
|
||||
|
@ -75,7 +74,7 @@ public class SingleAlchemyCircleRenderer extends AlchemyArrayRenderer
|
|||
|
||||
matrixStack.scale(size, size, size);
|
||||
|
||||
RenderResizableQuadrilateral.INSTANCE.renderSquare(arrayModel, matrixStack, twoDBuffer, 0xFFFFFFFF, 0x00F000F0, OverlayTexture.NO_OVERLAY);
|
||||
RenderResizableQuadrilateral.INSTANCE.renderSquare(arrayModel, matrixStack, twoDBuffer, 0xFFFFFFFF, 0x00F000F0, combinedOverlayIn);
|
||||
|
||||
matrixStack.pop();
|
||||
matrixStack.pop();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue