Initial (unsuccessful) tests of the Inversion Pillar animations.

This commit is contained in:
WayofTime 2016-09-14 08:47:46 -04:00
parent f40f5abc0d
commit dab6e0842b
7 changed files with 164 additions and 3 deletions

View file

@ -2,9 +2,12 @@ package WayofTime.bloodmagic.proxy;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.animation.ITimeValue;
import net.minecraftforge.common.capabilities.CapabilityManager;
import net.minecraftforge.common.model.animation.IAnimationStateMachine;
import net.minecraftforge.fml.common.registry.GameRegistry;
import WayofTime.bloodmagic.api.ritual.CapabilityRuneType;
import WayofTime.bloodmagic.api.ritual.IRitualStone;
@ -13,6 +16,8 @@ import WayofTime.bloodmagic.fuel.FuelHandler;
import WayofTime.bloodmagic.util.helper.InventoryRenderHelper;
import WayofTime.bloodmagic.util.helper.InventoryRenderHelperV2;
import com.google.common.collect.ImmutableMap;
public class CommonProxy
{
@Deprecated
@ -63,4 +68,9 @@ public class CommonProxy
{
// NO-OP
}
public IAnimationStateMachine load(ResourceLocation location, ImmutableMap<String, ITimeValue> parameters)
{
return null;
}
}