Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
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220 changed files with 2973 additions and 791 deletions
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package WayofTime.bloodmagic.tile;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ITickable;
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import WayofTime.bloodmagic.api.soul.DemonWillHolder;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.api.soul.IDemonWillConduit;
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public class TileDemonCrystallizer extends TileEntity implements ITickable, IDemonWillConduit
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{
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public DemonWillHolder holder = new DemonWillHolder();
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public final int maxWill = 100;
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public final double drainRate = 1;
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public TileDemonCrystallizer()
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{
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}
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@Override
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public void update()
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{
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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super.readFromNBT(tag);
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holder.readFromNBT(tag, "Will");
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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super.writeToNBT(tag);
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holder.writeToNBT(tag, "Will");
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}
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// IDemonWillConduit
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@Override
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public int getWeight()
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{
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return 10;
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}
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@Override
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public double fillDemonWill(EnumDemonWillType type, double amount, boolean doFill)
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{
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if (amount <= 0)
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{
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return 0;
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}
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if (!canFill(type))
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{
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return 0;
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}
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if (!doFill)
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{
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return Math.min(maxWill - holder.getWill(type), amount);
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}
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return holder.addWill(type, amount, maxWill);
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}
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@Override
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public double drainDemonWill(EnumDemonWillType type, double amount, boolean doDrain)
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{
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double drained = amount;
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double current = holder.getWill(type);
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if (current < drained)
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{
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drained = current;
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}
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if (doDrain)
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{
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return holder.drainWill(type, amount);
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}
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return drained;
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}
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@Override
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public boolean canFill(EnumDemonWillType type)
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{
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return true;
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}
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@Override
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public boolean canDrain(EnumDemonWillType type)
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{
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return true;
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}
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@Override
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public double getCurrentWill(EnumDemonWillType type)
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{
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return holder.getWill(type);
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}
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}
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