Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.

This commit is contained in:
WayofTime 2016-02-25 08:54:18 -05:00
parent 99c2b26c6b
commit da6f410394
220 changed files with 2973 additions and 791 deletions

View file

@ -1,17 +1,21 @@
package WayofTime.bloodmagic.entity.projectile;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.registry.ModBlocks;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.projectile.EntityThrowable;
import net.minecraft.init.Blocks;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.*;
import net.minecraft.util.BlockPos;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.registry.IEntityAdditionalSpawnData;
import net.minecraftforge.fml.common.registry.IThrowableEntity;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.registry.ModBlocks;
public class EntityBloodLight extends EntityThrowable implements IThrowableEntity, IEntityAdditionalSpawnData
{