More progress

This commit is contained in:
Nicholas Ignoffo 2017-01-01 21:43:34 -08:00
parent 00d6f8eb46
commit d80afb18f0
64 changed files with 410 additions and 976 deletions

View file

@ -3,6 +3,7 @@ package WayofTime.bloodmagic.block;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
@ -26,7 +27,9 @@ import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.client.IVariantProvider;
import WayofTime.bloodmagic.tile.TileSoulForge;
public class BlockSoulForge extends BlockContainer implements IVariantProvider
import javax.annotation.Nullable;
public class BlockSoulForge extends Block implements IVariantProvider
{
protected static final AxisAlignedBB AABB = new AxisAlignedBB(0.06F, 0.0F, 0.06F, 0.94F, 0.75F, 0.94F);
@ -67,7 +70,7 @@ public class BlockSoulForge extends BlockContainer implements IVariantProvider
}
@Override
public boolean isVisuallyOpaque()
public boolean causesSuffocation(IBlockState state)
{
return false;
}
@ -79,7 +82,7 @@ public class BlockSoulForge extends BlockContainer implements IVariantProvider
}
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (world.getTileEntity(pos) instanceof TileSoulForge)
player.openGui(BloodMagic.instance, Constants.Gui.SOUL_FORGE_GUI, world, pos.getX(), pos.getY(), pos.getZ());
@ -98,8 +101,13 @@ public class BlockSoulForge extends BlockContainer implements IVariantProvider
}
@Override
public TileEntity createNewTileEntity(World worldIn, int meta)
{
public boolean hasTileEntity(IBlockState state) {
return true;
}
@Nullable
@Override
public TileEntity createTileEntity(World world, IBlockState state) {
return new TileSoulForge();
}