Fixed Harvest sigil in armour giving bad items
Finished optimization of compression handler.
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8 changed files with 259 additions and 117 deletions
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@ -49,6 +49,7 @@ public class ItemBloodLightSigil extends EnergyItems implements IHolding
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@Override
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public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
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{
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System.out.println("Being called");
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if(!EnergyItems.checkAndSetItemOwner(par1ItemStack, par2EntityPlayer) || !EnergyItems.syphonBatteries(par1ItemStack, par2EntityPlayer, getEnergyUsed()))
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{
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return true;
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