Fixed Harvest sigil in armour giving bad items
Finished optimization of compression handler.
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8 changed files with 259 additions and 117 deletions
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@ -106,7 +106,7 @@ public class BoundAxe extends ItemAxe implements IBindable
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@Override
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public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
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{
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if (EnergyItems.checkAndSetItemOwner(par1ItemStack, par3EntityPlayer) || par3EntityPlayer.isSneaking())
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if (!EnergyItems.checkAndSetItemOwner(par1ItemStack, par3EntityPlayer) || par3EntityPlayer.isSneaking())
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{
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this.setActivated(par1ItemStack, !getActivated(par1ItemStack));
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par1ItemStack.getTagCompound().setInteger("worldTimeDelay", (int) (par2World.getWorldTime() - 1) % 200);
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