Fixed Harvest sigil in armour giving bad items

Finished optimization of compression handler.
This commit is contained in:
WayofTime 2015-03-11 19:19:17 -04:00
parent e21f6941ba
commit d7d8aedd42
8 changed files with 259 additions and 117 deletions

View file

@ -106,7 +106,7 @@ public class BoundAxe extends ItemAxe implements IBindable
@Override
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
if (EnergyItems.checkAndSetItemOwner(par1ItemStack, par3EntityPlayer) || par3EntityPlayer.isSneaking())
if (!EnergyItems.checkAndSetItemOwner(par1ItemStack, par3EntityPlayer) || par3EntityPlayer.isSneaking())
{
this.setActivated(par1ItemStack, !getActivated(par1ItemStack));
par1ItemStack.getTagCompound().setInteger("worldTimeDelay", (int) (par2World.getWorldTime() - 1) % 200);