Fix NPE in mimic when loading some tiles (#951)
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37fad3f349
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@ -4,7 +4,6 @@ import java.lang.reflect.Field;
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import java.util.List;
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import java.util.List;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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import net.minecraft.block.ITileEntityProvider;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.projectile.EntityPotion;
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import net.minecraft.entity.projectile.EntityPotion;
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@ -347,9 +346,13 @@ public class TileMimic extends TileInventory implements ITickable
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if (stack != null && stack.getItem() instanceof ItemBlock)
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if (stack != null && stack.getItem() instanceof ItemBlock)
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{
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{
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Block block = ((ItemBlock) stack.getItem()).getBlock();
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Block block = ((ItemBlock) stack.getItem()).getBlock();
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if (block instanceof ITileEntityProvider)
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IBlockState state = block.getStateFromMeta(stack.getItemDamage());
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if (block.hasTileEntity(state))
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{
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{
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TileEntity tile = ((ITileEntityProvider) block).createNewTileEntity(world, stack.getItemDamage());
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TileEntity tile = block.createTileEntity(world, state);
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if (tile == null)
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return null;
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if (tag != null)
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if (tag != null)
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{
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{
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