Add decoration safe tooltip to Blood Runes and Ritual Stones
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@ -4,9 +4,12 @@ import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.block.base.BlockString;
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import WayofTime.bloodmagic.client.IVariantProvider;
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import WayofTime.bloodmagic.util.helper.TextHelper;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import org.apache.commons.lang3.tuple.ImmutablePair;
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import org.apache.commons.lang3.tuple.Pair;
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@ -34,6 +37,12 @@ public class BlockBloodRune extends BlockString implements IVariantProvider
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return meta;
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}
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@Override
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public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced) {
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tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.decoration.safe"));
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super.addInformation(stack, player, tooltip, advanced);
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}
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@Override
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public List<Pair<Integer, String>> getVariants()
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{
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@ -3,9 +3,12 @@ package WayofTime.bloodmagic.block;
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import java.util.ArrayList;
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import java.util.List;
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import WayofTime.bloodmagic.util.helper.TextHelper;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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@ -42,6 +45,12 @@ public class BlockPath extends BlockString implements IIncensePath, IVariantProv
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setHarvestLevel("pickaxe", 3, getStateFromMeta(7));
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}
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@Override
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public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced) {
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tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.decoration.safe"));
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super.addInformation(stack, player, tooltip, advanced);
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}
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@Override
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public int getLevelOfPath(World world, BlockPos pos, IBlockState state)
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{
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@ -3,9 +3,12 @@ package WayofTime.bloodmagic.block;
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import java.util.ArrayList;
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import java.util.List;
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import WayofTime.bloodmagic.util.helper.TextHelper;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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@ -36,6 +39,12 @@ public class BlockRitualStone extends BlockString implements IRitualStone, IVari
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setHarvestLevel("pickaxe", 2);
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}
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@Override
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public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced) {
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tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.decoration.safe"));
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super.addInformation(stack, player, tooltip, advanced);
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}
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@Override
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public int damageDropped(IBlockState state)
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{
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@ -369,6 +369,9 @@ tooltip.BloodMagic.experienceTome=A book used to store experience
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tooltip.BloodMagic.experienceTome.exp=Exp: %0.3f
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tooltip.BloodMagic.experienceTome.expLevel=Level: %d
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tooltip.BloodMagic.decoration.safe=Safe for decoration
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tooltip.BloodMagic.decoration.notSafe=Dangerous for decoration
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# Ritual
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ritual.BloodMagic.blockRange.tooBig=The block range given is too big! Needs to be at most %s blocks.
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ritual.BloodMagic.blockRange.tooFar=The block range given is too far! Needs to be within a vertical range of %s blocks and a horizontal range of %s blocks.
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