Add decoration safe tooltip to Blood Runes and Ritual Stones

This commit is contained in:
Nick 2016-04-17 13:50:23 -07:00
parent 46aafe3368
commit d71f181729
4 changed files with 30 additions and 0 deletions

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@ -4,9 +4,12 @@ import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.block.base.BlockString;
import WayofTime.bloodmagic.client.IVariantProvider;
import WayofTime.bloodmagic.util.helper.TextHelper;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import org.apache.commons.lang3.tuple.ImmutablePair;
import org.apache.commons.lang3.tuple.Pair;
@ -34,6 +37,12 @@ public class BlockBloodRune extends BlockString implements IVariantProvider
return meta;
}
@Override
public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced) {
tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.decoration.safe"));
super.addInformation(stack, player, tooltip, advanced);
}
@Override
public List<Pair<Integer, String>> getVariants()
{

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@ -3,9 +3,12 @@ package WayofTime.bloodmagic.block;
import java.util.ArrayList;
import java.util.List;
import WayofTime.bloodmagic.util.helper.TextHelper;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
@ -42,6 +45,12 @@ public class BlockPath extends BlockString implements IIncensePath, IVariantProv
setHarvestLevel("pickaxe", 3, getStateFromMeta(7));
}
@Override
public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced) {
tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.decoration.safe"));
super.addInformation(stack, player, tooltip, advanced);
}
@Override
public int getLevelOfPath(World world, BlockPos pos, IBlockState state)
{

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@ -3,9 +3,12 @@ package WayofTime.bloodmagic.block;
import java.util.ArrayList;
import java.util.List;
import WayofTime.bloodmagic.util.helper.TextHelper;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
@ -36,6 +39,12 @@ public class BlockRitualStone extends BlockString implements IRitualStone, IVari
setHarvestLevel("pickaxe", 2);
}
@Override
public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced) {
tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.decoration.safe"));
super.addInformation(stack, player, tooltip, advanced);
}
@Override
public int damageDropped(IBlockState state)
{

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@ -369,6 +369,9 @@ tooltip.BloodMagic.experienceTome=A book used to store experience
tooltip.BloodMagic.experienceTome.exp=Exp: %0.3f
tooltip.BloodMagic.experienceTome.expLevel=Level: %d
tooltip.BloodMagic.decoration.safe=Safe for decoration
tooltip.BloodMagic.decoration.notSafe=Dangerous for decoration
# Ritual
ritual.BloodMagic.blockRange.tooBig=The block range given is too big! Needs to be at most %s blocks.
ritual.BloodMagic.blockRange.tooFar=The block range given is too far! Needs to be within a vertical range of %s blocks and a horizontal range of %s blocks.