Fixed NPE in Blood Altar and added some WIP blocks

Also included is a fix for the Blood Altar not receiving piped in fluids, as well as standardizing the Blood Altar's capabilities.
This commit is contained in:
WayofTime 2021-01-02 12:13:51 -05:00
parent e36f8f4e24
commit d719b85958
23 changed files with 883 additions and 6 deletions

View file

@ -96,6 +96,9 @@ public class BloodMagicItems
public static final RegistryObject<Item> NETHE_SOIL_ITEM = ITEMS.register("nether_soil", () -> new BlockItem(BloodMagicBlocks.NETHER_SOIL.get(), new Item.Properties().group(BloodMagic.TAB)));
public static final RegistryObject<Item> GROWING_DOUBT_ITEM = ITEMS.register("growing_doubt", () -> new BlockItem(BloodMagicBlocks.GROWING_DOUBT.get(), new Item.Properties().group(BloodMagic.TAB)));
public static final RegistryObject<Item> SHAPED_CHARGE_ITEM = ITEMS.register("shaped_charge", () -> new BlockItem(BloodMagicBlocks.SHAPED_CHARGE.get(), new Item.Properties().group(BloodMagic.TAB)));
public static final RegistryObject<Item> DEFORESTER_CHARGE_ITEM = ITEMS.register("deforester_charge", () -> new BlockItem(BloodMagicBlocks.DEFORESTER_CHARGE.get(), new Item.Properties().group(BloodMagic.TAB)));
// TODO: Need to rework the above instantiations for the ItemBlocks so that it's
// done with the Blocks.